package main import ( "fmt" ) func (r *Round) PlayDefaultStrategy(currentPlayer int) { // Score our hand as if we pick up the discard and discard it immediately _, score := FindBestGrouping(r.hands[currentPlayer], r.round) baseScore := score bestDiscardBasedIdx := -1 bestDiscardBasedScore := score if score != 0 { // Score our hand as if we pick up the discard card and discard each other card for cidx := 0; cidx < r.round; cidx++ { // Pick up the last discard card, and discard card@cidx theoretically := forkHand(r.hands[currentPlayer]) theoretically[cidx] = r.PeekFromDiscard() _, score := FindBestGrouping(theoretically, r.round) if score < bestDiscardBasedScore { // TODO if the points are equal or near-equal, prefer not to discard a wild for the next player bestDiscardBasedIdx = cidx bestDiscardBasedScore = score } if score == 0 { break // Early exit } } } // If taking the discard would let us win, or reduce our score by >5, take it if bestDiscardBasedScore == 0 || (baseScore-bestDiscardBasedScore) > 5 { fmt.Printf("P%d taking %v from the discard pile\n", currentPlayer, r.discard[len(r.discard)-1]) // We're going to win if bestDiscardBasedIdx == -1 { // Take the discard card + put it back again i.e. no change fmt.Printf("P%d discards %v immediately\n", currentPlayer, r.discard[len(r.discard)-1]) } else { // Take the discard card newCard := r.DrawFromDiscard() r.AddToHand(currentPlayer, newCard) // Discard cidx fmt.Printf("P%d discards %v (position %d)\n", currentPlayer, r.hands[currentPlayer][bestDiscardBasedIdx], bestDiscardBasedIdx) r.Discard(currentPlayer, bestDiscardBasedIdx) } } else { // The discard card is not going to make us win or significantly lower our // score // Take from the deck newCard := r.DrawFromDeck() r.AddToHand(currentPlayer, newCard) fmt.Printf("P%d taking %v from the deck\n", currentPlayer, newCard) bestRandomBasedIdx := -1 bestRandomBasedScore := (r.round * 50) + 51 // Worse than the worst possible score // Look at what we can now drop (hand size + 1 new card). We have to drop something for cidx := 0; cidx < r.round+1; cidx++ { // Assume we discard that card, theoretically := forkHand(r.hands[currentPlayer]) theoretically[cidx] = NewMasked() // Never matches + worth 0 points _, score := FindBestGrouping(theoretically, r.round) if score < bestRandomBasedScore { // TODO if the points are equal or near-equal, prefer not to discard a wild for the next player bestRandomBasedIdx = cidx bestRandomBasedScore = score } if score == 0 { break // Early exit } } // Discard our chosen card fmt.Printf("P%d discards %v (position %d)\n", currentPlayer, r.hands[currentPlayer][bestRandomBasedIdx], bestRandomBasedIdx) r.Discard(currentPlayer, bestRandomBasedIdx) } }