102 lines
3.2 KiB
Go
102 lines
3.2 KiB
Go
package main
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import (
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"fmt"
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)
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func (r *Round) PlayDefaultStrategy(currentPlayer int) {
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// Score our hand as if we pick up the discard and discard it immediately
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_, score := FindBestGrouping(r.hands[currentPlayer], r.round)
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baseScore := score
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bestDiscardBasedIdx := -1
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bestDiscardBasedScore := score
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if score != 0 {
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// Score our hand as if we pick up the discard card and discard each other card
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for cidx := 0; cidx < r.round; cidx++ {
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// Pick up the last discard card, and discard card@cidx
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theoretically := forkHand(r.hands[currentPlayer])
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theoretically[cidx] = r.discard[len(r.discard)-1]
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_, score := FindBestGrouping(theoretically, r.round)
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if score < bestDiscardBasedScore {
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// TODO if the points are equal or near-equal, prefer not to discard a wild for the next player
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bestDiscardBasedIdx = cidx
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bestDiscardBasedScore = score
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}
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}
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}
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// If taking the discard would let us win, or reduce our score by >5, take it
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if bestDiscardBasedScore == 0 || (baseScore-bestDiscardBasedScore) > 5 {
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fmt.Printf("P%d taking %v from the discard pile\n", currentPlayer, r.discard[len(r.discard)-1])
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// We're going to win
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if bestDiscardBasedIdx == -1 {
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// Take the discard card + put it back again i.e. no change
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fmt.Printf("P%d discards %v immediately\n", currentPlayer, r.discard[len(r.discard)-1])
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} else {
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// Take the discard card and discard cidx
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newCard := r.discard[len(r.discard)-1]
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r.discard = r.discard[0 : len(r.discard)-1]
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unwantedCard := r.hands[currentPlayer][bestDiscardBasedIdx]
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r.hands[currentPlayer][bestDiscardBasedIdx] = newCard
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r.discard = append(r.discard, unwantedCard) // On top = available for next player
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fmt.Printf("P%d discards %v (position %d)\n", currentPlayer, unwantedCard, bestDiscardBasedIdx)
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}
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} else {
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// The discard card is not going to make us win or significantly lower our
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// score
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// Take from the deck
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newCard := r.d[0]
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r.d = r.d[1:]
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r.hands[currentPlayer] = append(r.hands[currentPlayer], newCard)
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fmt.Printf("P%d taking %v from the deck\n", currentPlayer, newCard)
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bestRandomBasedIdx := -1
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bestRandomBasedScore := (r.round * 50) + 51 // Worse than the worst possible score
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// Look at what we can now drop (hand size + 1 new card). We have to drop something
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for cidx := 0; cidx < r.round+1; cidx++ {
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// Assume we discard that card,
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theoretically := forkHand(r.hands[currentPlayer])
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theoretically[cidx] = Card(-1) // Never matches + worth 0 points
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_, score := FindBestGrouping(theoretically, r.round)
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if score < bestRandomBasedScore {
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// TODO if the points are equal or near-equal, prefer not to discard a wild for the next player
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bestRandomBasedIdx = cidx
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bestRandomBasedScore = score
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}
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}
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// Discard our chosen card
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// Slice tricks: Copy end card into this slot and reslice bounds
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unwantedCard := r.hands[currentPlayer][bestRandomBasedIdx]
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fmt.Printf("P%d discards %v (position %d)\n", currentPlayer, unwantedCard, bestRandomBasedIdx)
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r.hands[currentPlayer][bestRandomBasedIdx] = r.hands[currentPlayer][len(r.hands[currentPlayer])-1]
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r.hands[currentPlayer] = r.hands[currentPlayer][0 : len(r.hands[currentPlayer])-1]
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r.discard = append(r.discard, unwantedCard) // On top = available for next player
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}
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}
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