153 lines
3.0 KiB
Go
153 lines
3.0 KiB
Go
package main
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import (
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"fmt"
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)
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func PlayGame(numPlayers int) {
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currentPlayer := 0
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runningScores := make([]int, numPlayers)
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for round := 3; round < 14; round++ {
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r := NewRound(round, numPlayers, currentPlayer)
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roundScores := r.Play()
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currentPlayer = r.currentPlayer
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for p := 0; p < numPlayers; p++ {
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runningScores[p] += roundScores[p]
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}
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fmt.Printf("The round has ended\n")
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fmt.Printf("Running total scores: %v\n", runningScores)
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}
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fmt.Printf("The game has ended\n")
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}
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type Round struct {
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d []Card
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discard []Card
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round int
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numPlayers int
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currentPlayer int
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hands [][]Card
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}
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func NewRound(round, numPlayers, currentPlayer int) *Round {
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r := Round{
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round: round,
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numPlayers: numPlayers,
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currentPlayer: currentPlayer,
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}
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r.d = Deck()
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Shuffle(r.d)
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r.discard = []Card{}
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fmt.Printf("# Round %d\n\n", r.round)
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// Deal starting cards
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r.hands = make([][]Card, numPlayers)
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for p := 0; p < numPlayers; p++ {
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r.hands[p] = r.d[0:round] // Deal from the bottom (0)
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r.d = r.d[round:]
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fmt.Printf("P%d starting hand: %v\n", p, r.hands[p])
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}
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// Deal one into the discard pile
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r.discard = append(r.discard, r.d[0])
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r.d = r.d[1:]
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// Done
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return &r
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}
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func FormatHandGroupings(hand []Card, groupings [][]int) string {
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tmp := forkHand(hand)
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cgroups := [][]Card{}
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for _, group := range groupings {
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cgroup := []Card{}
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for _, cidx := range group {
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cgroup = append(cgroup, hand[cidx])
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tmp[cidx] = Card(-1)
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}
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cgroups = append(cgroups, cgroup)
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}
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leftover := []Card{}
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for _, cv := range tmp {
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if cv != Card(-1) {
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leftover = append(leftover, cv)
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}
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}
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return fmt.Sprintf("[ %v leftover %v ]", cgroups, leftover)
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}
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func (r *Round) Play() []int {
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fmt.Printf("Discard stack: %v\n", r.discard)
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fmt.Printf("Deck has %d cards remaining\n", len(r.d))
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roundEndsWhenPlayerIs := -1
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for {
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if roundEndsWhenPlayerIs == r.currentPlayer {
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break
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}
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// Play the strategy for the current player
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r.PlayDefaultStrategy()
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// Check, one more time, if we have a winning hand
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currentBestGrouping, currentScore := FindBestGrouping(r.hands[r.currentPlayer], r.round)
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if currentScore == 0 {
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// Declare victory
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fmt.Printf("P%d declares victory\n- Hand: %v\n- Groupings: %v\n", r.currentPlayer, r.hands[r.currentPlayer], currentBestGrouping)
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if roundEndsWhenPlayerIs == -1 {
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roundEndsWhenPlayerIs = r.currentPlayer
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} // Otherwise, the round is already ending anyway
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}
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// Move to the next player
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r.currentPlayer = (r.currentPlayer + 1) % r.numPlayers
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}
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// The round has ended
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// Figure out what each player scored
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roundScores := make([]int, r.numPlayers)
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for p := 0; p < r.numPlayers; p++ {
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gr, score := FindBestGrouping(r.hands[p], r.round)
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fmt.Printf("P%d has %v (score: %d)\n", p, FormatHandGroupings(r.hands[p], gr) /*r.hands[p], gr,*/, score)
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roundScores[p] = score
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}
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// Check stack alignment
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if len(r.discard)+len(r.d)+(r.numPlayers*len(r.hands[0])) != DeckSize {
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panic("Cards on the floor")
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}
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// Done
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return roundScores
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}
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