#ifndef VITER_H #define VITER_H // Spread memory touched by different threads at least 64B apart which I assume is the cache line size. This should avoid memory write contention. #define VITER_CACHE_LINE_GAP ((64+sizeof(viter_state)-1)/sizeof(viter_state)) typedef struct { double a, r, g, b, total; } viter_state; typedef void (*viter_callback)(hist_item *item, float diff); LIQ_PRIVATE void viter_init(const colormap *map, const unsigned int max_threads, viter_state state[]); LIQ_PRIVATE void viter_update_color(const f_pixel acolor, const float value, const colormap *map, unsigned int match, const unsigned int thread, viter_state average_color[]); LIQ_PRIVATE void viter_finalize(colormap *map, const unsigned int max_threads, const viter_state state[]); LIQ_PRIVATE double viter_do_iteration(histogram *hist, colormap *const map, viter_callback callback, const bool fast_palette); #endif