more fine-grained locking around user map (fixes deadlock if callee uses Users() in response to processEvent)
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7f898dff32
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@ -67,10 +67,11 @@ func (this *HubConnection) UserCount() int {
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func (this *HubConnection) userJoined_NameOnly(nick string) {
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if !this.UserExists(nick) {
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this.userLock.Lock()
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defer this.userLock.Unlock()
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this.userLock.Lock()
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this.users[nick] = *NewUserInfo(nick)
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this.userLock.Unlock() // Don't lock over a processEvent boundary
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this.processEvent(HubEvent{EventType: EVENT_USER_JOINED, Nick: nick})
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}
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}
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@ -78,11 +79,9 @@ func (this *HubConnection) userJoined_NameOnly(nick string) {
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func (this *HubConnection) userJoined_Full(uinf *UserInfo) {
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// n.b. also called when we get a replacement MyINFO for someone
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this.userLock.Lock()
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defer this.userLock.Unlock()
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_, userExisted := this.users[uinf.Nick] // don't use UserExists as it would deadlock the mutex
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this.users[uinf.Nick] = *uinf
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this.userLock.Unlock() // Don't lock over a processEvent boundary
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if !userExisted {
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this.processEvent(HubEvent{EventType: EVENT_USER_JOINED, Nick: uinf.Nick})
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@ -177,12 +176,10 @@ func (this *HubConnection) processProtocolMessage(message string) {
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}
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case "$Quit":
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func() {
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this.userLock.Lock()
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defer this.userLock.Unlock()
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delete(this.users, commandParts[1])
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}()
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this.userLock.Unlock() // Don't lock over a processEvent boundary
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this.processEvent(HubEvent{EventType: EVENT_USER_PART, Nick: commandParts[1]})
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case "$MyINFO":
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