miqt/qt/gen_qpalette.go

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package qt
/*
#include "gen_qpalette.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
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type QPalette__ColorGroup int
const (
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QPalette__Active QPalette__ColorGroup = 0
QPalette__Disabled QPalette__ColorGroup = 1
QPalette__Inactive QPalette__ColorGroup = 2
QPalette__NColorGroups QPalette__ColorGroup = 3
QPalette__Current QPalette__ColorGroup = 4
QPalette__All QPalette__ColorGroup = 5
QPalette__Normal QPalette__ColorGroup = 0
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)
type QPalette__ColorRole int
const (
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QPalette__WindowText QPalette__ColorRole = 0
QPalette__Button QPalette__ColorRole = 1
QPalette__Light QPalette__ColorRole = 2
QPalette__Midlight QPalette__ColorRole = 3
QPalette__Dark QPalette__ColorRole = 4
QPalette__Mid QPalette__ColorRole = 5
QPalette__Text QPalette__ColorRole = 6
QPalette__BrightText QPalette__ColorRole = 7
QPalette__ButtonText QPalette__ColorRole = 8
QPalette__Base QPalette__ColorRole = 9
QPalette__Window QPalette__ColorRole = 10
QPalette__Shadow QPalette__ColorRole = 11
QPalette__Highlight QPalette__ColorRole = 12
QPalette__HighlightedText QPalette__ColorRole = 13
QPalette__Link QPalette__ColorRole = 14
QPalette__LinkVisited QPalette__ColorRole = 15
QPalette__AlternateBase QPalette__ColorRole = 16
QPalette__NoRole QPalette__ColorRole = 17
QPalette__ToolTipBase QPalette__ColorRole = 18
QPalette__ToolTipText QPalette__ColorRole = 19
QPalette__PlaceholderText QPalette__ColorRole = 20
QPalette__NColorRoles QPalette__ColorRole = 21
QPalette__Foreground QPalette__ColorRole = 0
QPalette__Background QPalette__ColorRole = 10
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)
type QPalette struct {
h *C.QPalette
}
func (this *QPalette) cPointer() *C.QPalette {
if this == nil {
return nil
}
return this.h
}
func (this *QPalette) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQPalette(h *C.QPalette) *QPalette {
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if h == nil {
return nil
}
return &QPalette{h: h}
}
func UnsafeNewQPalette(h unsafe.Pointer) *QPalette {
return newQPalette((*C.QPalette)(h))
}
// NewQPalette constructs a new QPalette object.
func NewQPalette() *QPalette {
ret := C.QPalette_new()
return newQPalette(ret)
}
// NewQPalette2 constructs a new QPalette object.
func NewQPalette2(button *QColor) *QPalette {
ret := C.QPalette_new2(button.cPointer())
return newQPalette(ret)
}
// NewQPalette3 constructs a new QPalette object.
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func NewQPalette3(button GlobalColor) *QPalette {
ret := C.QPalette_new3((C.int)(button))
return newQPalette(ret)
}
// NewQPalette4 constructs a new QPalette object.
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func NewQPalette4(button *QColor, window *QColor) *QPalette {
ret := C.QPalette_new4(button.cPointer(), window.cPointer())
return newQPalette(ret)
}
// NewQPalette5 constructs a new QPalette object.
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func NewQPalette5(windowText *QBrush, button *QBrush, light *QBrush, dark *QBrush, mid *QBrush, text *QBrush, bright_text *QBrush, base *QBrush, window *QBrush) *QPalette {
ret := C.QPalette_new5(windowText.cPointer(), button.cPointer(), light.cPointer(), dark.cPointer(), mid.cPointer(), text.cPointer(), bright_text.cPointer(), base.cPointer(), window.cPointer())
return newQPalette(ret)
}
// NewQPalette6 constructs a new QPalette object.
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func NewQPalette6(windowText *QColor, window *QColor, light *QColor, dark *QColor, mid *QColor, text *QColor, base *QColor) *QPalette {
ret := C.QPalette_new6(windowText.cPointer(), window.cPointer(), light.cPointer(), dark.cPointer(), mid.cPointer(), text.cPointer(), base.cPointer())
return newQPalette(ret)
}
// NewQPalette7 constructs a new QPalette object.
func NewQPalette7(palette *QPalette) *QPalette {
ret := C.QPalette_new7(palette.cPointer())
return newQPalette(ret)
}
func (this *QPalette) OperatorAssign(palette *QPalette) {
C.QPalette_OperatorAssign(this.h, palette.cPointer())
}
func (this *QPalette) Swap(other *QPalette) {
C.QPalette_Swap(this.h, other.cPointer())
}
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func (this *QPalette) CurrentColorGroup() QPalette__ColorGroup {
return (QPalette__ColorGroup)(C.QPalette_CurrentColorGroup(this.h))
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}
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func (this *QPalette) SetCurrentColorGroup(cg QPalette__ColorGroup) {
C.QPalette_SetCurrentColorGroup(this.h, (C.int)(cg))
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}
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func (this *QPalette) Color(cg QPalette__ColorGroup, cr QPalette__ColorRole) *QColor {
return UnsafeNewQColor(unsafe.Pointer(C.QPalette_Color(this.h, (C.int)(cg), (C.int)(cr))))
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}
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func (this *QPalette) Brush(cg QPalette__ColorGroup, cr QPalette__ColorRole) *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Brush(this.h, (C.int)(cg), (C.int)(cr))))
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}
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func (this *QPalette) SetColor(cg QPalette__ColorGroup, cr QPalette__ColorRole, color *QColor) {
C.QPalette_SetColor(this.h, (C.int)(cg), (C.int)(cr), color.cPointer())
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}
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func (this *QPalette) SetColor2(cr QPalette__ColorRole, color *QColor) {
C.QPalette_SetColor2(this.h, (C.int)(cr), color.cPointer())
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}
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func (this *QPalette) SetBrush(cr QPalette__ColorRole, brush *QBrush) {
C.QPalette_SetBrush(this.h, (C.int)(cr), brush.cPointer())
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}
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func (this *QPalette) IsBrushSet(cg QPalette__ColorGroup, cr QPalette__ColorRole) bool {
return (bool)(C.QPalette_IsBrushSet(this.h, (C.int)(cg), (C.int)(cr)))
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}
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func (this *QPalette) SetBrush2(cg QPalette__ColorGroup, cr QPalette__ColorRole, brush *QBrush) {
C.QPalette_SetBrush2(this.h, (C.int)(cg), (C.int)(cr), brush.cPointer())
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}
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func (this *QPalette) SetColorGroup(cr QPalette__ColorGroup, windowText *QBrush, button *QBrush, light *QBrush, dark *QBrush, mid *QBrush, text *QBrush, bright_text *QBrush, base *QBrush, window *QBrush) {
C.QPalette_SetColorGroup(this.h, (C.int)(cr), windowText.cPointer(), button.cPointer(), light.cPointer(), dark.cPointer(), mid.cPointer(), text.cPointer(), bright_text.cPointer(), base.cPointer(), window.cPointer())
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}
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func (this *QPalette) IsEqual(cr1 QPalette__ColorGroup, cr2 QPalette__ColorGroup) bool {
return (bool)(C.QPalette_IsEqual(this.h, (C.int)(cr1), (C.int)(cr2)))
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}
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func (this *QPalette) ColorWithCr(cr QPalette__ColorRole) *QColor {
return UnsafeNewQColor(unsafe.Pointer(C.QPalette_ColorWithCr(this.h, (C.int)(cr))))
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}
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func (this *QPalette) BrushWithCr(cr QPalette__ColorRole) *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_BrushWithCr(this.h, (C.int)(cr))))
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}
func (this *QPalette) WindowText() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_WindowText(this.h)))
}
func (this *QPalette) Button() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Button(this.h)))
}
func (this *QPalette) Light() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Light(this.h)))
}
func (this *QPalette) Dark() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Dark(this.h)))
}
func (this *QPalette) Mid() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Mid(this.h)))
}
func (this *QPalette) Text() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Text(this.h)))
}
func (this *QPalette) Base() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Base(this.h)))
}
func (this *QPalette) AlternateBase() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_AlternateBase(this.h)))
}
func (this *QPalette) ToolTipBase() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_ToolTipBase(this.h)))
}
func (this *QPalette) ToolTipText() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_ToolTipText(this.h)))
}
func (this *QPalette) Window() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Window(this.h)))
}
func (this *QPalette) Midlight() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Midlight(this.h)))
}
func (this *QPalette) BrightText() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_BrightText(this.h)))
}
func (this *QPalette) ButtonText() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_ButtonText(this.h)))
}
func (this *QPalette) Shadow() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Shadow(this.h)))
}
func (this *QPalette) Highlight() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Highlight(this.h)))
}
func (this *QPalette) HighlightedText() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_HighlightedText(this.h)))
}
func (this *QPalette) Link() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Link(this.h)))
}
func (this *QPalette) LinkVisited() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_LinkVisited(this.h)))
}
func (this *QPalette) PlaceholderText() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_PlaceholderText(this.h)))
}
func (this *QPalette) Foreground() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Foreground(this.h)))
}
func (this *QPalette) Background() *QBrush {
return UnsafeNewQBrush(unsafe.Pointer(C.QPalette_Background(this.h)))
}
func (this *QPalette) OperatorEqual(p *QPalette) bool {
return (bool)(C.QPalette_OperatorEqual(this.h, p.cPointer()))
}
func (this *QPalette) OperatorNotEqual(p *QPalette) bool {
return (bool)(C.QPalette_OperatorNotEqual(this.h, p.cPointer()))
}
func (this *QPalette) IsCopyOf(p *QPalette) bool {
return (bool)(C.QPalette_IsCopyOf(this.h, p.cPointer()))
}
func (this *QPalette) CacheKey() int64 {
return (int64)(C.QPalette_CacheKey(this.h))
}
func (this *QPalette) Resolve(param1 *QPalette) *QPalette {
_ret := C.QPalette_Resolve(this.h, param1.cPointer())
_goptr := newQPalette(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPalette) Resolve2() uint {
return (uint)(C.QPalette_Resolve2(this.h))
}
func (this *QPalette) ResolveWithMask(mask uint) {
C.QPalette_ResolveWithMask(this.h, (C.uint)(mask))
}
// Delete this object from C++ memory.
func (this *QPalette) Delete() {
C.QPalette_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QPalette) GoGC() {
runtime.SetFinalizer(this, func(this *QPalette) {
this.Delete()
runtime.KeepAlive(this.h)
})
}