miqt/qt/gen_qsurface.go

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package qt
/*
#include "gen_qsurface.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
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type QSurface__SurfaceClass int
const (
QSurface__SurfaceClass__Window QSurface__SurfaceClass = 0
QSurface__SurfaceClass__Offscreen QSurface__SurfaceClass = 1
)
type QSurface__SurfaceType int
const (
QSurface__SurfaceType__RasterSurface QSurface__SurfaceType = 0
QSurface__SurfaceType__OpenGLSurface QSurface__SurfaceType = 1
QSurface__SurfaceType__RasterGLSurface QSurface__SurfaceType = 2
QSurface__SurfaceType__OpenVGSurface QSurface__SurfaceType = 3
QSurface__SurfaceType__VulkanSurface QSurface__SurfaceType = 4
QSurface__SurfaceType__MetalSurface QSurface__SurfaceType = 5
)
type QSurface struct {
h *C.QSurface
}
func (this *QSurface) cPointer() *C.QSurface {
if this == nil {
return nil
}
return this.h
}
func newQSurface(h *C.QSurface) *QSurface {
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if h == nil {
return nil
}
return &QSurface{h: h}
}
func newQSurface_U(h unsafe.Pointer) *QSurface {
return newQSurface((*C.QSurface)(h))
}
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func (this *QSurface) SurfaceClass() QSurface__SurfaceClass {
_ret := C.QSurface_SurfaceClass(this.h)
return (QSurface__SurfaceClass)(_ret)
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}
func (this *QSurface) Format() *QSurfaceFormat {
_ret := C.QSurface_Format(this.h)
_goptr := newQSurfaceFormat(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
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func (this *QSurface) SurfaceType() QSurface__SurfaceType {
_ret := C.QSurface_SurfaceType(this.h)
return (QSurface__SurfaceType)(_ret)
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}
func (this *QSurface) SupportsOpenGL() bool {
_ret := C.QSurface_SupportsOpenGL(this.h)
return (bool)(_ret)
}
func (this *QSurface) Size() *QSize {
_ret := C.QSurface_Size(this.h)
_goptr := newQSize(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
// Delete this object from C++ memory.
func (this *QSurface) Delete() {
C.QSurface_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QSurface) GoGC() {
runtime.SetFinalizer(this, func(this *QSurface) {
this.Delete()
runtime.KeepAlive(this.h)
})
}