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#include <QPoint>
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#include <QPointF>
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#include <QVector2D>
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#include <QVector3D>
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#include <QVector4D>
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#include "qvector4d.h"
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#include "gen_qvector4d.h"
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extern "C" {
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extern void miqt_exec_callback(void* cb, int argc, void* argv);
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}
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QVector4D* QVector4D_new() {
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return new QVector4D();
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}
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QVector4D* QVector4D_new2(uintptr_t param1) {
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return new QVector4D(static_cast<Qt::Initialization>(param1));
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}
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QVector4D* QVector4D_new3(float xpos, float ypos, float zpos, float wpos) {
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return new QVector4D(static_cast<float>(xpos), static_cast<float>(ypos), static_cast<float>(zpos), static_cast<float>(wpos));
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}
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QVector4D* QVector4D_new4(QPoint* point) {
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return new QVector4D(*point);
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}
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QVector4D* QVector4D_new5(QPointF* point) {
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return new QVector4D(*point);
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}
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QVector4D* QVector4D_new6(QVector2D* vector) {
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return new QVector4D(*vector);
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}
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QVector4D* QVector4D_new7(QVector2D* vector, float zpos, float wpos) {
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return new QVector4D(*vector, static_cast<float>(zpos), static_cast<float>(wpos));
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}
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QVector4D* QVector4D_new8(QVector3D* vector) {
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return new QVector4D(*vector);
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}
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QVector4D* QVector4D_new9(QVector3D* vector, float wpos) {
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return new QVector4D(*vector, static_cast<float>(wpos));
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}
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QVector4D* QVector4D_new10(QVector4D* param1) {
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return new QVector4D(*param1);
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}
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bool QVector4D_IsNull(QVector4D* self) {
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return const_cast<const QVector4D*>(self)->isNull();
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}
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float QVector4D_X(QVector4D* self) {
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return const_cast<const QVector4D*>(self)->x();
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}
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float QVector4D_Y(QVector4D* self) {
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return const_cast<const QVector4D*>(self)->y();
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}
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float QVector4D_Z(QVector4D* self) {
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return const_cast<const QVector4D*>(self)->z();
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}
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float QVector4D_W(QVector4D* self) {
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return const_cast<const QVector4D*>(self)->w();
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}
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void QVector4D_SetX(QVector4D* self, float x) {
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self->setX(static_cast<float>(x));
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}
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void QVector4D_SetY(QVector4D* self, float y) {
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self->setY(static_cast<float>(y));
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}
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void QVector4D_SetZ(QVector4D* self, float z) {
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self->setZ(static_cast<float>(z));
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}
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void QVector4D_SetW(QVector4D* self, float w) {
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self->setW(static_cast<float>(w));
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}
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float QVector4D_OperatorSubscript(QVector4D* self, int i) {
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return const_cast<const QVector4D*>(self)->operator[](static_cast<int>(i));
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}
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float QVector4D_Length(QVector4D* self) {
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return const_cast<const QVector4D*>(self)->length();
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}
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float QVector4D_LengthSquared(QVector4D* self) {
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return const_cast<const QVector4D*>(self)->lengthSquared();
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}
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QVector4D* QVector4D_Normalized(QVector4D* self) {
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QVector4D ret = const_cast<const QVector4D*>(self)->normalized();
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// Copy-construct value returned type into heap-allocated copy
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return static_cast<QVector4D*>(new QVector4D(ret));
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}
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void QVector4D_Normalize(QVector4D* self) {
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self->normalize();
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}
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QVector4D* QVector4D_OperatorPlusAssign(QVector4D* self, QVector4D* vector) {
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QVector4D& ret = self->operator+=(*vector);
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// Cast returned reference into pointer
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return &ret;
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}
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QVector4D* QVector4D_OperatorMinusAssign(QVector4D* self, QVector4D* vector) {
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QVector4D& ret = self->operator-=(*vector);
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// Cast returned reference into pointer
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return &ret;
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}
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QVector4D* QVector4D_OperatorMultiplyAssign(QVector4D* self, float factor) {
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QVector4D& ret = self->operator*=(static_cast<float>(factor));
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// Cast returned reference into pointer
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return &ret;
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}
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QVector4D* QVector4D_OperatorMultiplyAssignWithVector(QVector4D* self, QVector4D* vector) {
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QVector4D& ret = self->operator*=(*vector);
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// Cast returned reference into pointer
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return &ret;
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}
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QVector4D* QVector4D_OperatorDivideAssign(QVector4D* self, float divisor) {
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QVector4D& ret = self->operator/=(static_cast<float>(divisor));
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// Cast returned reference into pointer
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return &ret;
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}
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QVector4D* QVector4D_OperatorDivideAssignWithVector(QVector4D* self, QVector4D* vector) {
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QVector4D& ret = self->operator/=(*vector);
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// Cast returned reference into pointer
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return &ret;
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}
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float QVector4D_DotProduct(QVector4D* v1, QVector4D* v2) {
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return QVector4D::dotProduct(*v1, *v2);
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}
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QVector2D* QVector4D_ToVector2D(QVector4D* self) {
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QVector2D ret = const_cast<const QVector4D*>(self)->toVector2D();
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// Copy-construct value returned type into heap-allocated copy
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return static_cast<QVector2D*>(new QVector2D(ret));
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}
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QVector2D* QVector4D_ToVector2DAffine(QVector4D* self) {
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QVector2D ret = const_cast<const QVector4D*>(self)->toVector2DAffine();
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// Copy-construct value returned type into heap-allocated copy
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return static_cast<QVector2D*>(new QVector2D(ret));
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}
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QVector3D* QVector4D_ToVector3D(QVector4D* self) {
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QVector3D ret = const_cast<const QVector4D*>(self)->toVector3D();
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// Copy-construct value returned type into heap-allocated copy
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return static_cast<QVector3D*>(new QVector3D(ret));
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}
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QVector3D* QVector4D_ToVector3DAffine(QVector4D* self) {
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QVector3D ret = const_cast<const QVector4D*>(self)->toVector3DAffine();
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// Copy-construct value returned type into heap-allocated copy
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return static_cast<QVector3D*>(new QVector3D(ret));
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}
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QPoint* QVector4D_ToPoint(QVector4D* self) {
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QPoint ret = const_cast<const QVector4D*>(self)->toPoint();
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// Copy-construct value returned type into heap-allocated copy
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return static_cast<QPoint*>(new QPoint(ret));
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}
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QPointF* QVector4D_ToPointF(QVector4D* self) {
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QPointF ret = const_cast<const QVector4D*>(self)->toPointF();
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// Copy-construct value returned type into heap-allocated copy
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return static_cast<QPointF*>(new QPointF(ret));
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}
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void QVector4D_Delete(QVector4D* self) {
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delete self;
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}
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