mirror of
https://github.com/mappu/miqt.git
synced 2024-12-23 01:18:37 +00:00
248 lines
8.3 KiB
Go
248 lines
8.3 KiB
Go
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package multimedia
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/*
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#include "gen_qaudiosystemplugin.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"github.com/mappu/miqt/qt"
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"runtime"
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"unsafe"
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)
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type QAudioSystemFactoryInterface struct {
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h *C.QAudioSystemFactoryInterface
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}
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func (this *QAudioSystemFactoryInterface) cPointer() *C.QAudioSystemFactoryInterface {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QAudioSystemFactoryInterface) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQAudioSystemFactoryInterface(h *C.QAudioSystemFactoryInterface) *QAudioSystemFactoryInterface {
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if h == nil {
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return nil
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}
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return &QAudioSystemFactoryInterface{h: h}
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}
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func UnsafeNewQAudioSystemFactoryInterface(h unsafe.Pointer) *QAudioSystemFactoryInterface {
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return newQAudioSystemFactoryInterface((*C.QAudioSystemFactoryInterface)(h))
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}
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func (this *QAudioSystemFactoryInterface) AvailableDevices(param1 QAudio__Mode) [][]byte {
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var _ma C.struct_miqt_array = C.QAudioSystemFactoryInterface_AvailableDevices(this.h, (C.int)(param1))
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_ret := make([][]byte, int(_ma.len))
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_outCast := (*[0xffff]C.struct_miqt_string)(unsafe.Pointer(_ma.data)) // hey ya
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for i := 0; i < int(_ma.len); i++ {
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var _lv_bytearray C.struct_miqt_string = _outCast[i]
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_lv_ret := C.GoBytes(unsafe.Pointer(_lv_bytearray.data), C.int(int64(_lv_bytearray.len)))
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C.free(unsafe.Pointer(_lv_bytearray.data))
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_ret[i] = _lv_ret
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}
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return _ret
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}
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func (this *QAudioSystemFactoryInterface) CreateInput(device []byte) *QAbstractAudioInput {
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device_alias := C.struct_miqt_string{}
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device_alias.data = (*C.char)(unsafe.Pointer(&device[0]))
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device_alias.len = C.size_t(len(device))
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return UnsafeNewQAbstractAudioInput(unsafe.Pointer(C.QAudioSystemFactoryInterface_CreateInput(this.h, device_alias)))
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}
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func (this *QAudioSystemFactoryInterface) CreateOutput(device []byte) *QAbstractAudioOutput {
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device_alias := C.struct_miqt_string{}
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device_alias.data = (*C.char)(unsafe.Pointer(&device[0]))
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device_alias.len = C.size_t(len(device))
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return UnsafeNewQAbstractAudioOutput(unsafe.Pointer(C.QAudioSystemFactoryInterface_CreateOutput(this.h, device_alias)))
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}
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func (this *QAudioSystemFactoryInterface) CreateDeviceInfo(device []byte, mode QAudio__Mode) *QAbstractAudioDeviceInfo {
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device_alias := C.struct_miqt_string{}
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device_alias.data = (*C.char)(unsafe.Pointer(&device[0]))
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device_alias.len = C.size_t(len(device))
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return UnsafeNewQAbstractAudioDeviceInfo(unsafe.Pointer(C.QAudioSystemFactoryInterface_CreateDeviceInfo(this.h, device_alias, (C.int)(mode))))
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}
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func (this *QAudioSystemFactoryInterface) OperatorAssign(param1 *QAudioSystemFactoryInterface) {
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C.QAudioSystemFactoryInterface_OperatorAssign(this.h, param1.cPointer())
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}
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// Delete this object from C++ memory.
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func (this *QAudioSystemFactoryInterface) Delete() {
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C.QAudioSystemFactoryInterface_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QAudioSystemFactoryInterface) GoGC() {
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runtime.SetFinalizer(this, func(this *QAudioSystemFactoryInterface) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QAudioSystemPlugin struct {
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h *C.QAudioSystemPlugin
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*qt.QObject
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*QAudioSystemFactoryInterface
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}
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func (this *QAudioSystemPlugin) cPointer() *C.QAudioSystemPlugin {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QAudioSystemPlugin) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQAudioSystemPlugin(h *C.QAudioSystemPlugin) *QAudioSystemPlugin {
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if h == nil {
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return nil
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}
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return &QAudioSystemPlugin{h: h, QObject: qt.UnsafeNewQObject(unsafe.Pointer(h)), QAudioSystemFactoryInterface: UnsafeNewQAudioSystemFactoryInterface(unsafe.Pointer(h))}
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}
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func UnsafeNewQAudioSystemPlugin(h unsafe.Pointer) *QAudioSystemPlugin {
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return newQAudioSystemPlugin((*C.QAudioSystemPlugin)(h))
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}
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func (this *QAudioSystemPlugin) MetaObject() *qt.QMetaObject {
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return qt.UnsafeNewQMetaObject(unsafe.Pointer(C.QAudioSystemPlugin_MetaObject(this.h)))
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}
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func (this *QAudioSystemPlugin) Metacast(param1 string) unsafe.Pointer {
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param1_Cstring := C.CString(param1)
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defer C.free(unsafe.Pointer(param1_Cstring))
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return (unsafe.Pointer)(C.QAudioSystemPlugin_Metacast(this.h, param1_Cstring))
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}
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func QAudioSystemPlugin_Tr(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms C.struct_miqt_string = C.QAudioSystemPlugin_Tr(s_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QAudioSystemPlugin_TrUtf8(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms C.struct_miqt_string = C.QAudioSystemPlugin_TrUtf8(s_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QAudioSystemPlugin) AvailableDevices(param1 QAudio__Mode) [][]byte {
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var _ma C.struct_miqt_array = C.QAudioSystemPlugin_AvailableDevices(this.h, (C.int)(param1))
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_ret := make([][]byte, int(_ma.len))
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_outCast := (*[0xffff]C.struct_miqt_string)(unsafe.Pointer(_ma.data)) // hey ya
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for i := 0; i < int(_ma.len); i++ {
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var _lv_bytearray C.struct_miqt_string = _outCast[i]
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_lv_ret := C.GoBytes(unsafe.Pointer(_lv_bytearray.data), C.int(int64(_lv_bytearray.len)))
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C.free(unsafe.Pointer(_lv_bytearray.data))
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_ret[i] = _lv_ret
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}
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return _ret
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}
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func (this *QAudioSystemPlugin) CreateInput(device []byte) *QAbstractAudioInput {
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device_alias := C.struct_miqt_string{}
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device_alias.data = (*C.char)(unsafe.Pointer(&device[0]))
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device_alias.len = C.size_t(len(device))
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return UnsafeNewQAbstractAudioInput(unsafe.Pointer(C.QAudioSystemPlugin_CreateInput(this.h, device_alias)))
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}
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func (this *QAudioSystemPlugin) CreateOutput(device []byte) *QAbstractAudioOutput {
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device_alias := C.struct_miqt_string{}
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device_alias.data = (*C.char)(unsafe.Pointer(&device[0]))
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device_alias.len = C.size_t(len(device))
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return UnsafeNewQAbstractAudioOutput(unsafe.Pointer(C.QAudioSystemPlugin_CreateOutput(this.h, device_alias)))
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}
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func (this *QAudioSystemPlugin) CreateDeviceInfo(device []byte, mode QAudio__Mode) *QAbstractAudioDeviceInfo {
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device_alias := C.struct_miqt_string{}
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device_alias.data = (*C.char)(unsafe.Pointer(&device[0]))
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device_alias.len = C.size_t(len(device))
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return UnsafeNewQAbstractAudioDeviceInfo(unsafe.Pointer(C.QAudioSystemPlugin_CreateDeviceInfo(this.h, device_alias, (C.int)(mode))))
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}
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func QAudioSystemPlugin_Tr2(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QAudioSystemPlugin_Tr2(s_Cstring, c_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QAudioSystemPlugin_Tr3(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QAudioSystemPlugin_Tr3(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QAudioSystemPlugin_TrUtf82(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QAudioSystemPlugin_TrUtf82(s_Cstring, c_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QAudioSystemPlugin_TrUtf83(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QAudioSystemPlugin_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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// Delete this object from C++ memory.
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func (this *QAudioSystemPlugin) Delete() {
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C.QAudioSystemPlugin_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QAudioSystemPlugin) GoGC() {
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runtime.SetFinalizer(this, func(this *QAudioSystemPlugin) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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