mirror of
https://github.com/mappu/miqt.git
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357 lines
11 KiB
Go
357 lines
11 KiB
Go
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package spatialaudio
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/*
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#include "gen_qaudioroom.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"github.com/mappu/miqt/qt6"
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"runtime"
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"runtime/cgo"
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"unsafe"
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)
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type QAudioRoom__Material int
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const (
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QAudioRoom__Transparent QAudioRoom__Material = 0
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QAudioRoom__AcousticCeilingTiles QAudioRoom__Material = 1
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QAudioRoom__BrickBare QAudioRoom__Material = 2
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QAudioRoom__BrickPainted QAudioRoom__Material = 3
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QAudioRoom__ConcreteBlockCoarse QAudioRoom__Material = 4
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QAudioRoom__ConcreteBlockPainted QAudioRoom__Material = 5
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QAudioRoom__CurtainHeavy QAudioRoom__Material = 6
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QAudioRoom__FiberGlassInsulation QAudioRoom__Material = 7
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QAudioRoom__GlassThin QAudioRoom__Material = 8
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QAudioRoom__GlassThick QAudioRoom__Material = 9
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QAudioRoom__Grass QAudioRoom__Material = 10
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QAudioRoom__LinoleumOnConcrete QAudioRoom__Material = 11
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QAudioRoom__Marble QAudioRoom__Material = 12
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QAudioRoom__Metal QAudioRoom__Material = 13
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QAudioRoom__ParquetOnConcrete QAudioRoom__Material = 14
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QAudioRoom__PlasterRough QAudioRoom__Material = 15
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QAudioRoom__PlasterSmooth QAudioRoom__Material = 16
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QAudioRoom__PlywoodPanel QAudioRoom__Material = 17
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QAudioRoom__PolishedConcreteOrTile QAudioRoom__Material = 18
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QAudioRoom__Sheetrock QAudioRoom__Material = 19
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QAudioRoom__WaterOrIceSurface QAudioRoom__Material = 20
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QAudioRoom__WoodCeiling QAudioRoom__Material = 21
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QAudioRoom__WoodPanel QAudioRoom__Material = 22
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QAudioRoom__UniformMaterial QAudioRoom__Material = 23
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)
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type QAudioRoom__Wall int
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const (
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QAudioRoom__LeftWall QAudioRoom__Wall = 0
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QAudioRoom__RightWall QAudioRoom__Wall = 1
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QAudioRoom__Floor QAudioRoom__Wall = 2
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QAudioRoom__Ceiling QAudioRoom__Wall = 3
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QAudioRoom__FrontWall QAudioRoom__Wall = 4
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QAudioRoom__BackWall QAudioRoom__Wall = 5
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)
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type QAudioRoom struct {
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h *C.QAudioRoom
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*qt6.QObject
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}
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func (this *QAudioRoom) cPointer() *C.QAudioRoom {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QAudioRoom) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQAudioRoom(h *C.QAudioRoom) *QAudioRoom {
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if h == nil {
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return nil
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}
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return &QAudioRoom{h: h, QObject: qt6.UnsafeNewQObject(unsafe.Pointer(h))}
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}
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func UnsafeNewQAudioRoom(h unsafe.Pointer) *QAudioRoom {
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return newQAudioRoom((*C.QAudioRoom)(h))
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}
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// NewQAudioRoom constructs a new QAudioRoom object.
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func NewQAudioRoom(engine *QAudioEngine) *QAudioRoom {
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ret := C.QAudioRoom_new(engine.cPointer())
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return newQAudioRoom(ret)
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}
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func (this *QAudioRoom) MetaObject() *qt6.QMetaObject {
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return qt6.UnsafeNewQMetaObject(unsafe.Pointer(C.QAudioRoom_MetaObject(this.h)))
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}
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func (this *QAudioRoom) Metacast(param1 string) unsafe.Pointer {
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param1_Cstring := C.CString(param1)
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defer C.free(unsafe.Pointer(param1_Cstring))
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return (unsafe.Pointer)(C.QAudioRoom_Metacast(this.h, param1_Cstring))
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}
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func QAudioRoom_Tr(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms C.struct_miqt_string = C.QAudioRoom_Tr(s_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QAudioRoom) SetPosition(pos qt6.QVector3D) {
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C.QAudioRoom_SetPosition(this.h, (*C.QVector3D)(pos.UnsafePointer()))
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}
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func (this *QAudioRoom) Position() *qt6.QVector3D {
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_ret := C.QAudioRoom_Position(this.h)
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_goptr := qt6.UnsafeNewQVector3D(unsafe.Pointer(_ret))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QAudioRoom) SetDimensions(dim qt6.QVector3D) {
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C.QAudioRoom_SetDimensions(this.h, (*C.QVector3D)(dim.UnsafePointer()))
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}
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func (this *QAudioRoom) Dimensions() *qt6.QVector3D {
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_ret := C.QAudioRoom_Dimensions(this.h)
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_goptr := qt6.UnsafeNewQVector3D(unsafe.Pointer(_ret))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QAudioRoom) SetRotation(q *qt6.QQuaternion) {
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C.QAudioRoom_SetRotation(this.h, (*C.QQuaternion)(q.UnsafePointer()))
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}
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func (this *QAudioRoom) Rotation() *qt6.QQuaternion {
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_ret := C.QAudioRoom_Rotation(this.h)
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_goptr := qt6.UnsafeNewQQuaternion(unsafe.Pointer(_ret))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QAudioRoom) SetWallMaterial(wall QAudioRoom__Wall, material QAudioRoom__Material) {
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C.QAudioRoom_SetWallMaterial(this.h, (C.int)(wall), (C.int)(material))
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}
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func (this *QAudioRoom) WallMaterial(wall QAudioRoom__Wall) QAudioRoom__Material {
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return (QAudioRoom__Material)(C.QAudioRoom_WallMaterial(this.h, (C.int)(wall)))
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}
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func (this *QAudioRoom) SetReflectionGain(factor float32) {
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C.QAudioRoom_SetReflectionGain(this.h, (C.float)(factor))
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}
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func (this *QAudioRoom) ReflectionGain() float32 {
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return (float32)(C.QAudioRoom_ReflectionGain(this.h))
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}
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func (this *QAudioRoom) SetReverbGain(factor float32) {
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C.QAudioRoom_SetReverbGain(this.h, (C.float)(factor))
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}
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func (this *QAudioRoom) ReverbGain() float32 {
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return (float32)(C.QAudioRoom_ReverbGain(this.h))
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}
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func (this *QAudioRoom) SetReverbTime(factor float32) {
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C.QAudioRoom_SetReverbTime(this.h, (C.float)(factor))
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}
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func (this *QAudioRoom) ReverbTime() float32 {
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return (float32)(C.QAudioRoom_ReverbTime(this.h))
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}
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func (this *QAudioRoom) SetReverbBrightness(factor float32) {
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C.QAudioRoom_SetReverbBrightness(this.h, (C.float)(factor))
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}
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func (this *QAudioRoom) ReverbBrightness() float32 {
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return (float32)(C.QAudioRoom_ReverbBrightness(this.h))
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}
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func (this *QAudioRoom) PositionChanged() {
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C.QAudioRoom_PositionChanged(this.h)
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}
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func (this *QAudioRoom) OnPositionChanged(slot func()) {
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C.QAudioRoom_connect_PositionChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QAudioRoom_PositionChanged
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func miqt_exec_callback_QAudioRoom_PositionChanged(cb C.intptr_t) {
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gofunc, ok := cgo.Handle(cb).Value().(func())
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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gofunc()
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}
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func (this *QAudioRoom) DimensionsChanged() {
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C.QAudioRoom_DimensionsChanged(this.h)
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}
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func (this *QAudioRoom) OnDimensionsChanged(slot func()) {
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C.QAudioRoom_connect_DimensionsChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QAudioRoom_DimensionsChanged
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func miqt_exec_callback_QAudioRoom_DimensionsChanged(cb C.intptr_t) {
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gofunc, ok := cgo.Handle(cb).Value().(func())
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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gofunc()
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}
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func (this *QAudioRoom) RotationChanged() {
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C.QAudioRoom_RotationChanged(this.h)
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}
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func (this *QAudioRoom) OnRotationChanged(slot func()) {
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C.QAudioRoom_connect_RotationChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QAudioRoom_RotationChanged
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func miqt_exec_callback_QAudioRoom_RotationChanged(cb C.intptr_t) {
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gofunc, ok := cgo.Handle(cb).Value().(func())
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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gofunc()
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}
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func (this *QAudioRoom) WallsChanged() {
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C.QAudioRoom_WallsChanged(this.h)
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}
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func (this *QAudioRoom) OnWallsChanged(slot func()) {
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C.QAudioRoom_connect_WallsChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QAudioRoom_WallsChanged
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func miqt_exec_callback_QAudioRoom_WallsChanged(cb C.intptr_t) {
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gofunc, ok := cgo.Handle(cb).Value().(func())
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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gofunc()
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}
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func (this *QAudioRoom) ReflectionGainChanged() {
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C.QAudioRoom_ReflectionGainChanged(this.h)
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}
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func (this *QAudioRoom) OnReflectionGainChanged(slot func()) {
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C.QAudioRoom_connect_ReflectionGainChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QAudioRoom_ReflectionGainChanged
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func miqt_exec_callback_QAudioRoom_ReflectionGainChanged(cb C.intptr_t) {
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gofunc, ok := cgo.Handle(cb).Value().(func())
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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gofunc()
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}
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func (this *QAudioRoom) ReverbGainChanged() {
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C.QAudioRoom_ReverbGainChanged(this.h)
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}
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func (this *QAudioRoom) OnReverbGainChanged(slot func()) {
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C.QAudioRoom_connect_ReverbGainChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QAudioRoom_ReverbGainChanged
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func miqt_exec_callback_QAudioRoom_ReverbGainChanged(cb C.intptr_t) {
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gofunc, ok := cgo.Handle(cb).Value().(func())
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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gofunc()
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}
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func (this *QAudioRoom) ReverbTimeChanged() {
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C.QAudioRoom_ReverbTimeChanged(this.h)
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}
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func (this *QAudioRoom) OnReverbTimeChanged(slot func()) {
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C.QAudioRoom_connect_ReverbTimeChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QAudioRoom_ReverbTimeChanged
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func miqt_exec_callback_QAudioRoom_ReverbTimeChanged(cb C.intptr_t) {
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gofunc, ok := cgo.Handle(cb).Value().(func())
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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gofunc()
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}
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func (this *QAudioRoom) ReverbBrightnessChanged() {
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C.QAudioRoom_ReverbBrightnessChanged(this.h)
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}
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func (this *QAudioRoom) OnReverbBrightnessChanged(slot func()) {
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C.QAudioRoom_connect_ReverbBrightnessChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QAudioRoom_ReverbBrightnessChanged
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func miqt_exec_callback_QAudioRoom_ReverbBrightnessChanged(cb C.intptr_t) {
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gofunc, ok := cgo.Handle(cb).Value().(func())
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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gofunc()
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}
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func QAudioRoom_Tr2(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QAudioRoom_Tr2(s_Cstring, c_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QAudioRoom_Tr3(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QAudioRoom_Tr3(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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// Delete this object from C++ memory.
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func (this *QAudioRoom) Delete() {
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C.QAudioRoom_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QAudioRoom) GoGC() {
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runtime.SetFinalizer(this, func(this *QAudioRoom) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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