miqt/qt/gen_qpaintdevice.go

148 lines
3.8 KiB
Go
Raw Normal View History

package qt
/*
#include "gen_qpaintdevice.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
2024-09-04 06:54:22 +00:00
type QPaintDevice__PaintDeviceMetric int
const (
QPaintDevice__PaintDeviceMetric__PdmWidth QPaintDevice__PaintDeviceMetric = 1
QPaintDevice__PaintDeviceMetric__PdmHeight QPaintDevice__PaintDeviceMetric = 2
QPaintDevice__PaintDeviceMetric__PdmWidthMM QPaintDevice__PaintDeviceMetric = 3
QPaintDevice__PaintDeviceMetric__PdmHeightMM QPaintDevice__PaintDeviceMetric = 4
QPaintDevice__PaintDeviceMetric__PdmNumColors QPaintDevice__PaintDeviceMetric = 5
QPaintDevice__PaintDeviceMetric__PdmDepth QPaintDevice__PaintDeviceMetric = 6
QPaintDevice__PaintDeviceMetric__PdmDpiX QPaintDevice__PaintDeviceMetric = 7
QPaintDevice__PaintDeviceMetric__PdmDpiY QPaintDevice__PaintDeviceMetric = 8
QPaintDevice__PaintDeviceMetric__PdmPhysicalDpiX QPaintDevice__PaintDeviceMetric = 9
QPaintDevice__PaintDeviceMetric__PdmPhysicalDpiY QPaintDevice__PaintDeviceMetric = 10
QPaintDevice__PaintDeviceMetric__PdmDevicePixelRatio QPaintDevice__PaintDeviceMetric = 11
QPaintDevice__PaintDeviceMetric__PdmDevicePixelRatioScaled QPaintDevice__PaintDeviceMetric = 12
)
type QPaintDevice struct {
h *C.QPaintDevice
}
func (this *QPaintDevice) cPointer() *C.QPaintDevice {
if this == nil {
return nil
}
return this.h
}
func newQPaintDevice(h *C.QPaintDevice) *QPaintDevice {
2024-09-01 02:23:55 +00:00
if h == nil {
return nil
}
return &QPaintDevice{h: h}
}
func newQPaintDevice_U(h unsafe.Pointer) *QPaintDevice {
return newQPaintDevice((*C.QPaintDevice)(h))
}
func (this *QPaintDevice) DevType() int {
_ret := C.QPaintDevice_DevType(this.h)
return (int)(_ret)
}
func (this *QPaintDevice) PaintingActive() bool {
_ret := C.QPaintDevice_PaintingActive(this.h)
return (bool)(_ret)
}
func (this *QPaintDevice) PaintEngine() *QPaintEngine {
_ret := C.QPaintDevice_PaintEngine(this.h)
return newQPaintEngine_U(unsafe.Pointer(_ret))
}
func (this *QPaintDevice) Width() int {
_ret := C.QPaintDevice_Width(this.h)
return (int)(_ret)
}
func (this *QPaintDevice) Height() int {
_ret := C.QPaintDevice_Height(this.h)
return (int)(_ret)
}
func (this *QPaintDevice) WidthMM() int {
_ret := C.QPaintDevice_WidthMM(this.h)
return (int)(_ret)
}
func (this *QPaintDevice) HeightMM() int {
_ret := C.QPaintDevice_HeightMM(this.h)
return (int)(_ret)
}
func (this *QPaintDevice) LogicalDpiX() int {
_ret := C.QPaintDevice_LogicalDpiX(this.h)
return (int)(_ret)
}
func (this *QPaintDevice) LogicalDpiY() int {
_ret := C.QPaintDevice_LogicalDpiY(this.h)
return (int)(_ret)
}
func (this *QPaintDevice) PhysicalDpiX() int {
_ret := C.QPaintDevice_PhysicalDpiX(this.h)
return (int)(_ret)
}
func (this *QPaintDevice) PhysicalDpiY() int {
_ret := C.QPaintDevice_PhysicalDpiY(this.h)
return (int)(_ret)
}
func (this *QPaintDevice) DevicePixelRatio() int {
_ret := C.QPaintDevice_DevicePixelRatio(this.h)
return (int)(_ret)
}
func (this *QPaintDevice) DevicePixelRatioF() float64 {
_ret := C.QPaintDevice_DevicePixelRatioF(this.h)
return (float64)(_ret)
}
func (this *QPaintDevice) ColorCount() int {
_ret := C.QPaintDevice_ColorCount(this.h)
return (int)(_ret)
}
func (this *QPaintDevice) Depth() int {
_ret := C.QPaintDevice_Depth(this.h)
return (int)(_ret)
}
func QPaintDevice_DevicePixelRatioFScale() float64 {
_ret := C.QPaintDevice_DevicePixelRatioFScale()
return (float64)(_ret)
}
// Delete this object from C++ memory.
func (this *QPaintDevice) Delete() {
C.QPaintDevice_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QPaintDevice) GoGC() {
runtime.SetFinalizer(this, func(this *QPaintDevice) {
this.Delete()
runtime.KeepAlive(this.h)
})
}