miqt/qt/gen_qscreen.go

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package qt
/*
#include "gen_qscreen.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"runtime/cgo"
"unsafe"
)
type QScreen struct {
h *C.QScreen
*QObject
}
func (this *QScreen) cPointer() *C.QScreen {
if this == nil {
return nil
}
return this.h
}
func newQScreen(h *C.QScreen) *QScreen {
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if h == nil {
return nil
}
return &QScreen{h: h, QObject: newQObject_U(unsafe.Pointer(h))}
}
func newQScreen_U(h unsafe.Pointer) *QScreen {
return newQScreen((*C.QScreen)(h))
}
func (this *QScreen) MetaObject() *QMetaObject {
return newQMetaObject_U(unsafe.Pointer(C.QScreen_MetaObject(this.h)))
}
func QScreen_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QScreen_Tr(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QScreen_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QScreen_TrUtf8(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QScreen) Name() string {
var _ms *C.struct_miqt_string = C.QScreen_Name(this.h)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QScreen) Manufacturer() string {
var _ms *C.struct_miqt_string = C.QScreen_Manufacturer(this.h)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QScreen) Model() string {
var _ms *C.struct_miqt_string = C.QScreen_Model(this.h)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QScreen) SerialNumber() string {
var _ms *C.struct_miqt_string = C.QScreen_SerialNumber(this.h)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QScreen) Depth() int {
return (int)(C.QScreen_Depth(this.h))
}
func (this *QScreen) Size() *QSize {
_ret := C.QScreen_Size(this.h)
_goptr := newQSize(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScreen) Geometry() *QRect {
_ret := C.QScreen_Geometry(this.h)
_goptr := newQRect(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScreen) PhysicalSize() *QSizeF {
_ret := C.QScreen_PhysicalSize(this.h)
_goptr := newQSizeF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScreen) PhysicalDotsPerInchX() float64 {
return (float64)(C.QScreen_PhysicalDotsPerInchX(this.h))
}
func (this *QScreen) PhysicalDotsPerInchY() float64 {
return (float64)(C.QScreen_PhysicalDotsPerInchY(this.h))
}
func (this *QScreen) PhysicalDotsPerInch() float64 {
return (float64)(C.QScreen_PhysicalDotsPerInch(this.h))
}
func (this *QScreen) LogicalDotsPerInchX() float64 {
return (float64)(C.QScreen_LogicalDotsPerInchX(this.h))
}
func (this *QScreen) LogicalDotsPerInchY() float64 {
return (float64)(C.QScreen_LogicalDotsPerInchY(this.h))
}
func (this *QScreen) LogicalDotsPerInch() float64 {
return (float64)(C.QScreen_LogicalDotsPerInch(this.h))
}
func (this *QScreen) DevicePixelRatio() float64 {
return (float64)(C.QScreen_DevicePixelRatio(this.h))
}
func (this *QScreen) AvailableSize() *QSize {
_ret := C.QScreen_AvailableSize(this.h)
_goptr := newQSize(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScreen) AvailableGeometry() *QRect {
_ret := C.QScreen_AvailableGeometry(this.h)
_goptr := newQRect(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScreen) VirtualSiblings() []*QScreen {
var _ma *C.struct_miqt_array = C.QScreen_VirtualSiblings(this.h)
_ret := make([]*QScreen, int(_ma.len))
_outCast := (*[0xffff]*C.QScreen)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
_ret[i] = newQScreen_U(unsafe.Pointer(_outCast[i]))
}
C.free(unsafe.Pointer(_ma))
return _ret
}
func (this *QScreen) VirtualSiblingAt(point QPoint) *QScreen {
return newQScreen_U(unsafe.Pointer(C.QScreen_VirtualSiblingAt(this.h, point.cPointer())))
}
func (this *QScreen) VirtualSize() *QSize {
_ret := C.QScreen_VirtualSize(this.h)
_goptr := newQSize(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScreen) VirtualGeometry() *QRect {
_ret := C.QScreen_VirtualGeometry(this.h)
_goptr := newQRect(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScreen) AvailableVirtualSize() *QSize {
_ret := C.QScreen_AvailableVirtualSize(this.h)
_goptr := newQSize(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScreen) AvailableVirtualGeometry() *QRect {
_ret := C.QScreen_AvailableVirtualGeometry(this.h)
_goptr := newQRect(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
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func (this *QScreen) PrimaryOrientation() ScreenOrientation {
return (ScreenOrientation)(C.QScreen_PrimaryOrientation(this.h))
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}
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func (this *QScreen) Orientation() ScreenOrientation {
return (ScreenOrientation)(C.QScreen_Orientation(this.h))
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}
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func (this *QScreen) NativeOrientation() ScreenOrientation {
return (ScreenOrientation)(C.QScreen_NativeOrientation(this.h))
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}
func (this *QScreen) OrientationUpdateMask() ScreenOrientation {
return (ScreenOrientation)(C.QScreen_OrientationUpdateMask(this.h))
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}
func (this *QScreen) SetOrientationUpdateMask(mask ScreenOrientation) {
C.QScreen_SetOrientationUpdateMask(this.h, (C.int)(mask))
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}
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func (this *QScreen) AngleBetween(a ScreenOrientation, b ScreenOrientation) int {
return (int)(C.QScreen_AngleBetween(this.h, (C.int)(a), (C.int)(b)))
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}
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func (this *QScreen) TransformBetween(a ScreenOrientation, b ScreenOrientation, target *QRect) *QTransform {
_ret := C.QScreen_TransformBetween(this.h, (C.int)(a), (C.int)(b), target.cPointer())
_goptr := newQTransform(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
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func (this *QScreen) MapBetween(a ScreenOrientation, b ScreenOrientation, rect *QRect) *QRect {
_ret := C.QScreen_MapBetween(this.h, (C.int)(a), (C.int)(b), rect.cPointer())
_goptr := newQRect(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
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func (this *QScreen) IsPortrait(orientation ScreenOrientation) bool {
return (bool)(C.QScreen_IsPortrait(this.h, (C.int)(orientation)))
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}
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func (this *QScreen) IsLandscape(orientation ScreenOrientation) bool {
return (bool)(C.QScreen_IsLandscape(this.h, (C.int)(orientation)))
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}
func (this *QScreen) GrabWindow(window uintptr) *QPixmap {
_ret := C.QScreen_GrabWindow(this.h, (C.uintptr_t)(window))
_goptr := newQPixmap(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScreen) RefreshRate() float64 {
return (float64)(C.QScreen_RefreshRate(this.h))
}
func (this *QScreen) GeometryChanged(geometry *QRect) {
C.QScreen_GeometryChanged(this.h, geometry.cPointer())
}
func (this *QScreen) OnGeometryChanged(slot func(geometry *QRect)) {
C.QScreen_connect_GeometryChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
//export miqt_exec_callback_QScreen_GeometryChanged
func miqt_exec_callback_QScreen_GeometryChanged(cb *C.void, geometry *C.QRect) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(geometry *QRect))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := newQRect_U(unsafe.Pointer(geometry))
gofunc(slotval1)
}
func (this *QScreen) AvailableGeometryChanged(geometry *QRect) {
C.QScreen_AvailableGeometryChanged(this.h, geometry.cPointer())
}
func (this *QScreen) OnAvailableGeometryChanged(slot func(geometry *QRect)) {
C.QScreen_connect_AvailableGeometryChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
//export miqt_exec_callback_QScreen_AvailableGeometryChanged
func miqt_exec_callback_QScreen_AvailableGeometryChanged(cb *C.void, geometry *C.QRect) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(geometry *QRect))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := newQRect_U(unsafe.Pointer(geometry))
gofunc(slotval1)
}
func (this *QScreen) PhysicalSizeChanged(size *QSizeF) {
C.QScreen_PhysicalSizeChanged(this.h, size.cPointer())
}
func (this *QScreen) OnPhysicalSizeChanged(slot func(size *QSizeF)) {
C.QScreen_connect_PhysicalSizeChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
//export miqt_exec_callback_QScreen_PhysicalSizeChanged
func miqt_exec_callback_QScreen_PhysicalSizeChanged(cb *C.void, size *C.QSizeF) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(size *QSizeF))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := newQSizeF_U(unsafe.Pointer(size))
gofunc(slotval1)
}
func (this *QScreen) PhysicalDotsPerInchChanged(dpi float64) {
C.QScreen_PhysicalDotsPerInchChanged(this.h, (C.double)(dpi))
}
func (this *QScreen) OnPhysicalDotsPerInchChanged(slot func(dpi float64)) {
C.QScreen_connect_PhysicalDotsPerInchChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
//export miqt_exec_callback_QScreen_PhysicalDotsPerInchChanged
func miqt_exec_callback_QScreen_PhysicalDotsPerInchChanged(cb *C.void, dpi C.double) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(dpi float64))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (float64)(dpi)
gofunc(slotval1)
}
func (this *QScreen) LogicalDotsPerInchChanged(dpi float64) {
C.QScreen_LogicalDotsPerInchChanged(this.h, (C.double)(dpi))
}
func (this *QScreen) OnLogicalDotsPerInchChanged(slot func(dpi float64)) {
C.QScreen_connect_LogicalDotsPerInchChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
//export miqt_exec_callback_QScreen_LogicalDotsPerInchChanged
func miqt_exec_callback_QScreen_LogicalDotsPerInchChanged(cb *C.void, dpi C.double) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(dpi float64))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (float64)(dpi)
gofunc(slotval1)
}
func (this *QScreen) VirtualGeometryChanged(rect *QRect) {
C.QScreen_VirtualGeometryChanged(this.h, rect.cPointer())
}
func (this *QScreen) OnVirtualGeometryChanged(slot func(rect *QRect)) {
C.QScreen_connect_VirtualGeometryChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
//export miqt_exec_callback_QScreen_VirtualGeometryChanged
func miqt_exec_callback_QScreen_VirtualGeometryChanged(cb *C.void, rect *C.QRect) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(rect *QRect))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := newQRect_U(unsafe.Pointer(rect))
gofunc(slotval1)
}
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func (this *QScreen) PrimaryOrientationChanged(orientation ScreenOrientation) {
C.QScreen_PrimaryOrientationChanged(this.h, (C.int)(orientation))
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}
func (this *QScreen) OnPrimaryOrientationChanged(slot func(orientation ScreenOrientation)) {
C.QScreen_connect_PrimaryOrientationChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
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//export miqt_exec_callback_QScreen_PrimaryOrientationChanged
func miqt_exec_callback_QScreen_PrimaryOrientationChanged(cb *C.void, orientation C.int) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(orientation ScreenOrientation))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
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}
// Convert all CABI parameters to Go parameters
slotval1 := (ScreenOrientation)(orientation)
gofunc(slotval1)
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}
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func (this *QScreen) OrientationChanged(orientation ScreenOrientation) {
C.QScreen_OrientationChanged(this.h, (C.int)(orientation))
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}
func (this *QScreen) OnOrientationChanged(slot func(orientation ScreenOrientation)) {
C.QScreen_connect_OrientationChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
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//export miqt_exec_callback_QScreen_OrientationChanged
func miqt_exec_callback_QScreen_OrientationChanged(cb *C.void, orientation C.int) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(orientation ScreenOrientation))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
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}
// Convert all CABI parameters to Go parameters
slotval1 := (ScreenOrientation)(orientation)
gofunc(slotval1)
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}
func (this *QScreen) RefreshRateChanged(refreshRate float64) {
C.QScreen_RefreshRateChanged(this.h, (C.double)(refreshRate))
}
func (this *QScreen) OnRefreshRateChanged(slot func(refreshRate float64)) {
C.QScreen_connect_RefreshRateChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slot))))
}
//export miqt_exec_callback_QScreen_RefreshRateChanged
func miqt_exec_callback_QScreen_RefreshRateChanged(cb *C.void, refreshRate C.double) {
gofunc, ok := (cgo.Handle(uintptr(unsafe.Pointer(cb))).Value()).(func(refreshRate float64))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (float64)(refreshRate)
gofunc(slotval1)
}
func QScreen_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QScreen_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QScreen_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QScreen_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QScreen_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QScreen_TrUtf82(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QScreen_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QScreen_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QScreen) GrabWindow2(window uintptr, x int) *QPixmap {
_ret := C.QScreen_GrabWindow2(this.h, (C.uintptr_t)(window), (C.int)(x))
_goptr := newQPixmap(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScreen) GrabWindow3(window uintptr, x int, y int) *QPixmap {
_ret := C.QScreen_GrabWindow3(this.h, (C.uintptr_t)(window), (C.int)(x), (C.int)(y))
_goptr := newQPixmap(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScreen) GrabWindow4(window uintptr, x int, y int, w int) *QPixmap {
_ret := C.QScreen_GrabWindow4(this.h, (C.uintptr_t)(window), (C.int)(x), (C.int)(y), (C.int)(w))
_goptr := newQPixmap(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScreen) GrabWindow5(window uintptr, x int, y int, w int, h int) *QPixmap {
_ret := C.QScreen_GrabWindow5(this.h, (C.uintptr_t)(window), (C.int)(x), (C.int)(y), (C.int)(w), (C.int)(h))
_goptr := newQPixmap(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
// Delete this object from C++ memory.
func (this *QScreen) Delete() {
C.QScreen_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QScreen) GoGC() {
runtime.SetFinalizer(this, func(this *QScreen) {
this.Delete()
runtime.KeepAlive(this.h)
})
}