miqt/qt/gen_qelapsedtimer.go

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package qt
/*
#include "gen_qelapsedtimer.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
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type QElapsedTimer__ClockType int
const (
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QElapsedTimer__SystemTime QElapsedTimer__ClockType = 0
QElapsedTimer__MonotonicClock QElapsedTimer__ClockType = 1
QElapsedTimer__TickCounter QElapsedTimer__ClockType = 2
QElapsedTimer__MachAbsoluteTime QElapsedTimer__ClockType = 3
QElapsedTimer__PerformanceCounter QElapsedTimer__ClockType = 4
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)
type QElapsedTimer struct {
h *C.QElapsedTimer
}
func (this *QElapsedTimer) cPointer() *C.QElapsedTimer {
if this == nil {
return nil
}
return this.h
}
func newQElapsedTimer(h *C.QElapsedTimer) *QElapsedTimer {
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if h == nil {
return nil
}
return &QElapsedTimer{h: h}
}
func newQElapsedTimer_U(h unsafe.Pointer) *QElapsedTimer {
return newQElapsedTimer((*C.QElapsedTimer)(h))
}
// NewQElapsedTimer constructs a new QElapsedTimer object.
func NewQElapsedTimer() *QElapsedTimer {
ret := C.QElapsedTimer_new()
return newQElapsedTimer(ret)
}
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func QElapsedTimer_ClockType() QElapsedTimer__ClockType {
return (QElapsedTimer__ClockType)(C.QElapsedTimer_ClockType())
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}
func QElapsedTimer_IsMonotonic() bool {
return (bool)(C.QElapsedTimer_IsMonotonic())
}
func (this *QElapsedTimer) Start() {
C.QElapsedTimer_Start(this.h)
}
func (this *QElapsedTimer) Restart() int64 {
return (int64)(C.QElapsedTimer_Restart(this.h))
}
func (this *QElapsedTimer) Invalidate() {
C.QElapsedTimer_Invalidate(this.h)
}
func (this *QElapsedTimer) IsValid() bool {
return (bool)(C.QElapsedTimer_IsValid(this.h))
}
func (this *QElapsedTimer) NsecsElapsed() int64 {
return (int64)(C.QElapsedTimer_NsecsElapsed(this.h))
}
func (this *QElapsedTimer) Elapsed() int64 {
return (int64)(C.QElapsedTimer_Elapsed(this.h))
}
func (this *QElapsedTimer) HasExpired(timeout int64) bool {
return (bool)(C.QElapsedTimer_HasExpired(this.h, (C.longlong)(timeout)))
}
func (this *QElapsedTimer) MsecsSinceReference() int64 {
return (int64)(C.QElapsedTimer_MsecsSinceReference(this.h))
}
func (this *QElapsedTimer) MsecsTo(other *QElapsedTimer) int64 {
return (int64)(C.QElapsedTimer_MsecsTo(this.h, other.cPointer()))
}
func (this *QElapsedTimer) SecsTo(other *QElapsedTimer) int64 {
return (int64)(C.QElapsedTimer_SecsTo(this.h, other.cPointer()))
}
func (this *QElapsedTimer) OperatorEqual(other *QElapsedTimer) bool {
return (bool)(C.QElapsedTimer_OperatorEqual(this.h, other.cPointer()))
}
func (this *QElapsedTimer) OperatorNotEqual(other *QElapsedTimer) bool {
return (bool)(C.QElapsedTimer_OperatorNotEqual(this.h, other.cPointer()))
}
// Delete this object from C++ memory.
func (this *QElapsedTimer) Delete() {
C.QElapsedTimer_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QElapsedTimer) GoGC() {
runtime.SetFinalizer(this, func(this *QElapsedTimer) {
this.Delete()
runtime.KeepAlive(this.h)
})
}