miqt/qt6/gen_qpauseanimation.go

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package qt6
/*
#include "gen_qpauseanimation.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
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"runtime/cgo"
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"unsafe"
)
type QPauseAnimation struct {
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h *C.QPauseAnimation
isSubclass bool
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*QAbstractAnimation
}
func (this *QPauseAnimation) cPointer() *C.QPauseAnimation {
if this == nil {
return nil
}
return this.h
}
func (this *QPauseAnimation) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
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// newQPauseAnimation constructs the type using only CGO pointers.
func newQPauseAnimation(h *C.QPauseAnimation, h_QAbstractAnimation *C.QAbstractAnimation, h_QObject *C.QObject) *QPauseAnimation {
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if h == nil {
return nil
}
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return &QPauseAnimation{h: h,
QAbstractAnimation: newQAbstractAnimation(h_QAbstractAnimation, h_QObject)}
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}
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// UnsafeNewQPauseAnimation constructs the type using only unsafe pointers.
func UnsafeNewQPauseAnimation(h unsafe.Pointer, h_QAbstractAnimation unsafe.Pointer, h_QObject unsafe.Pointer) *QPauseAnimation {
if h == nil {
return nil
}
return &QPauseAnimation{h: (*C.QPauseAnimation)(h),
QAbstractAnimation: UnsafeNewQAbstractAnimation(h_QAbstractAnimation, h_QObject)}
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}
// NewQPauseAnimation constructs a new QPauseAnimation object.
func NewQPauseAnimation() *QPauseAnimation {
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var outptr_QPauseAnimation *C.QPauseAnimation = nil
var outptr_QAbstractAnimation *C.QAbstractAnimation = nil
var outptr_QObject *C.QObject = nil
C.QPauseAnimation_new(&outptr_QPauseAnimation, &outptr_QAbstractAnimation, &outptr_QObject)
ret := newQPauseAnimation(outptr_QPauseAnimation, outptr_QAbstractAnimation, outptr_QObject)
ret.isSubclass = true
return ret
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}
// NewQPauseAnimation2 constructs a new QPauseAnimation object.
func NewQPauseAnimation2(msecs int) *QPauseAnimation {
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var outptr_QPauseAnimation *C.QPauseAnimation = nil
var outptr_QAbstractAnimation *C.QAbstractAnimation = nil
var outptr_QObject *C.QObject = nil
C.QPauseAnimation_new2((C.int)(msecs), &outptr_QPauseAnimation, &outptr_QAbstractAnimation, &outptr_QObject)
ret := newQPauseAnimation(outptr_QPauseAnimation, outptr_QAbstractAnimation, outptr_QObject)
ret.isSubclass = true
return ret
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}
// NewQPauseAnimation3 constructs a new QPauseAnimation object.
func NewQPauseAnimation3(parent *QObject) *QPauseAnimation {
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var outptr_QPauseAnimation *C.QPauseAnimation = nil
var outptr_QAbstractAnimation *C.QAbstractAnimation = nil
var outptr_QObject *C.QObject = nil
C.QPauseAnimation_new3(parent.cPointer(), &outptr_QPauseAnimation, &outptr_QAbstractAnimation, &outptr_QObject)
ret := newQPauseAnimation(outptr_QPauseAnimation, outptr_QAbstractAnimation, outptr_QObject)
ret.isSubclass = true
return ret
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}
// NewQPauseAnimation4 constructs a new QPauseAnimation object.
func NewQPauseAnimation4(msecs int, parent *QObject) *QPauseAnimation {
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var outptr_QPauseAnimation *C.QPauseAnimation = nil
var outptr_QAbstractAnimation *C.QAbstractAnimation = nil
var outptr_QObject *C.QObject = nil
C.QPauseAnimation_new4((C.int)(msecs), parent.cPointer(), &outptr_QPauseAnimation, &outptr_QAbstractAnimation, &outptr_QObject)
ret := newQPauseAnimation(outptr_QPauseAnimation, outptr_QAbstractAnimation, outptr_QObject)
ret.isSubclass = true
return ret
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}
func (this *QPauseAnimation) MetaObject() *QMetaObject {
return UnsafeNewQMetaObject(unsafe.Pointer(C.QPauseAnimation_MetaObject(this.h)))
}
func (this *QPauseAnimation) Metacast(param1 string) unsafe.Pointer {
param1_Cstring := C.CString(param1)
defer C.free(unsafe.Pointer(param1_Cstring))
return (unsafe.Pointer)(C.QPauseAnimation_Metacast(this.h, param1_Cstring))
}
func QPauseAnimation_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms C.struct_miqt_string = C.QPauseAnimation_Tr(s_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QPauseAnimation) Duration() int {
return (int)(C.QPauseAnimation_Duration(this.h))
}
func (this *QPauseAnimation) SetDuration(msecs int) {
C.QPauseAnimation_SetDuration(this.h, (C.int)(msecs))
}
func QPauseAnimation_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QPauseAnimation_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QPauseAnimation_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QPauseAnimation_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
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func (this *QPauseAnimation) callVirtualBase_Duration() int {
return (int)(C.QPauseAnimation_virtualbase_Duration(unsafe.Pointer(this.h)))
}
func (this *QPauseAnimation) OnDuration(slot func(super func() int) int) {
C.QPauseAnimation_override_virtual_Duration(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QPauseAnimation_Duration
func miqt_exec_callback_QPauseAnimation_Duration(self *C.QPauseAnimation, cb C.intptr_t) C.int {
gofunc, ok := cgo.Handle(cb).Value().(func(super func() int) int)
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
virtualReturn := gofunc((&QPauseAnimation{h: self}).callVirtualBase_Duration)
return (C.int)(virtualReturn)
}
func (this *QPauseAnimation) callVirtualBase_Event(e *QEvent) bool {
return (bool)(C.QPauseAnimation_virtualbase_Event(unsafe.Pointer(this.h), e.cPointer()))
}
func (this *QPauseAnimation) OnEvent(slot func(super func(e *QEvent) bool, e *QEvent) bool) {
C.QPauseAnimation_override_virtual_Event(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QPauseAnimation_Event
func miqt_exec_callback_QPauseAnimation_Event(self *C.QPauseAnimation, cb C.intptr_t, e *C.QEvent) C.bool {
gofunc, ok := cgo.Handle(cb).Value().(func(super func(e *QEvent) bool, e *QEvent) bool)
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := UnsafeNewQEvent(unsafe.Pointer(e))
virtualReturn := gofunc((&QPauseAnimation{h: self}).callVirtualBase_Event, slotval1)
return (C.bool)(virtualReturn)
}
func (this *QPauseAnimation) callVirtualBase_UpdateCurrentTime(param1 int) {
C.QPauseAnimation_virtualbase_UpdateCurrentTime(unsafe.Pointer(this.h), (C.int)(param1))
}
func (this *QPauseAnimation) OnUpdateCurrentTime(slot func(super func(param1 int), param1 int)) {
C.QPauseAnimation_override_virtual_UpdateCurrentTime(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QPauseAnimation_UpdateCurrentTime
func miqt_exec_callback_QPauseAnimation_UpdateCurrentTime(self *C.QPauseAnimation, cb C.intptr_t, param1 C.int) {
gofunc, ok := cgo.Handle(cb).Value().(func(super func(param1 int), param1 int))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (int)(param1)
gofunc((&QPauseAnimation{h: self}).callVirtualBase_UpdateCurrentTime, slotval1)
}
func (this *QPauseAnimation) callVirtualBase_UpdateState(newState QAbstractAnimation__State, oldState QAbstractAnimation__State) {
C.QPauseAnimation_virtualbase_UpdateState(unsafe.Pointer(this.h), (C.int)(newState), (C.int)(oldState))
}
func (this *QPauseAnimation) OnUpdateState(slot func(super func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State), newState QAbstractAnimation__State, oldState QAbstractAnimation__State)) {
C.QPauseAnimation_override_virtual_UpdateState(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QPauseAnimation_UpdateState
func miqt_exec_callback_QPauseAnimation_UpdateState(self *C.QPauseAnimation, cb C.intptr_t, newState C.int, oldState C.int) {
gofunc, ok := cgo.Handle(cb).Value().(func(super func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State), newState QAbstractAnimation__State, oldState QAbstractAnimation__State))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (QAbstractAnimation__State)(newState)
slotval2 := (QAbstractAnimation__State)(oldState)
gofunc((&QPauseAnimation{h: self}).callVirtualBase_UpdateState, slotval1, slotval2)
}
func (this *QPauseAnimation) callVirtualBase_UpdateDirection(direction QAbstractAnimation__Direction) {
C.QPauseAnimation_virtualbase_UpdateDirection(unsafe.Pointer(this.h), (C.int)(direction))
}
func (this *QPauseAnimation) OnUpdateDirection(slot func(super func(direction QAbstractAnimation__Direction), direction QAbstractAnimation__Direction)) {
C.QPauseAnimation_override_virtual_UpdateDirection(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QPauseAnimation_UpdateDirection
func miqt_exec_callback_QPauseAnimation_UpdateDirection(self *C.QPauseAnimation, cb C.intptr_t, direction C.int) {
gofunc, ok := cgo.Handle(cb).Value().(func(super func(direction QAbstractAnimation__Direction), direction QAbstractAnimation__Direction))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (QAbstractAnimation__Direction)(direction)
gofunc((&QPauseAnimation{h: self}).callVirtualBase_UpdateDirection, slotval1)
}
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// Delete this object from C++ memory.
func (this *QPauseAnimation) Delete() {
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C.QPauseAnimation_Delete(this.h, C.bool(this.isSubclass))
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}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QPauseAnimation) GoGC() {
runtime.SetFinalizer(this, func(this *QPauseAnimation) {
this.Delete()
runtime.KeepAlive(this.h)
})
}