miqt/qt/multimedia/gen_qaudioformat.go

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package multimedia
/*
#include "gen_qaudioformat.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QAudioFormat__SampleType int
const (
QAudioFormat__Unknown QAudioFormat__SampleType = 0
QAudioFormat__SignedInt QAudioFormat__SampleType = 1
QAudioFormat__UnSignedInt QAudioFormat__SampleType = 2
QAudioFormat__Float QAudioFormat__SampleType = 3
)
type QAudioFormat__Endian int
const (
QAudioFormat__BigEndian QAudioFormat__Endian = 0
QAudioFormat__LittleEndian QAudioFormat__Endian = 1
)
type QAudioFormat struct {
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h *C.QAudioFormat
isSubclass bool
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}
func (this *QAudioFormat) cPointer() *C.QAudioFormat {
if this == nil {
return nil
}
return this.h
}
func (this *QAudioFormat) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
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// newQAudioFormat constructs the type using only CGO pointers.
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func newQAudioFormat(h *C.QAudioFormat) *QAudioFormat {
if h == nil {
return nil
}
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return &QAudioFormat{h: h}
}
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// UnsafeNewQAudioFormat constructs the type using only unsafe pointers.
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func UnsafeNewQAudioFormat(h unsafe.Pointer) *QAudioFormat {
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return newQAudioFormat((*C.QAudioFormat)(h))
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}
// NewQAudioFormat constructs a new QAudioFormat object.
func NewQAudioFormat() *QAudioFormat {
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ret := newQAudioFormat(C.QAudioFormat_new())
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ret.isSubclass = true
return ret
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}
// NewQAudioFormat2 constructs a new QAudioFormat object.
func NewQAudioFormat2(other *QAudioFormat) *QAudioFormat {
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ret := newQAudioFormat(C.QAudioFormat_new2(other.cPointer()))
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ret.isSubclass = true
return ret
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}
func (this *QAudioFormat) OperatorAssign(other *QAudioFormat) {
C.QAudioFormat_OperatorAssign(this.h, other.cPointer())
}
func (this *QAudioFormat) OperatorEqual(other *QAudioFormat) bool {
return (bool)(C.QAudioFormat_OperatorEqual(this.h, other.cPointer()))
}
func (this *QAudioFormat) OperatorNotEqual(other *QAudioFormat) bool {
return (bool)(C.QAudioFormat_OperatorNotEqual(this.h, other.cPointer()))
}
func (this *QAudioFormat) IsValid() bool {
return (bool)(C.QAudioFormat_IsValid(this.h))
}
func (this *QAudioFormat) SetSampleRate(sampleRate int) {
C.QAudioFormat_SetSampleRate(this.h, (C.int)(sampleRate))
}
func (this *QAudioFormat) SampleRate() int {
return (int)(C.QAudioFormat_SampleRate(this.h))
}
func (this *QAudioFormat) SetChannelCount(channelCount int) {
C.QAudioFormat_SetChannelCount(this.h, (C.int)(channelCount))
}
func (this *QAudioFormat) ChannelCount() int {
return (int)(C.QAudioFormat_ChannelCount(this.h))
}
func (this *QAudioFormat) SetSampleSize(sampleSize int) {
C.QAudioFormat_SetSampleSize(this.h, (C.int)(sampleSize))
}
func (this *QAudioFormat) SampleSize() int {
return (int)(C.QAudioFormat_SampleSize(this.h))
}
func (this *QAudioFormat) SetCodec(codec string) {
codec_ms := C.struct_miqt_string{}
codec_ms.data = C.CString(codec)
codec_ms.len = C.size_t(len(codec))
defer C.free(unsafe.Pointer(codec_ms.data))
C.QAudioFormat_SetCodec(this.h, codec_ms)
}
func (this *QAudioFormat) Codec() string {
var _ms C.struct_miqt_string = C.QAudioFormat_Codec(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QAudioFormat) SetByteOrder(byteOrder QAudioFormat__Endian) {
C.QAudioFormat_SetByteOrder(this.h, (C.int)(byteOrder))
}
func (this *QAudioFormat) ByteOrder() QAudioFormat__Endian {
return (QAudioFormat__Endian)(C.QAudioFormat_ByteOrder(this.h))
}
func (this *QAudioFormat) SetSampleType(sampleType QAudioFormat__SampleType) {
C.QAudioFormat_SetSampleType(this.h, (C.int)(sampleType))
}
func (this *QAudioFormat) SampleType() QAudioFormat__SampleType {
return (QAudioFormat__SampleType)(C.QAudioFormat_SampleType(this.h))
}
func (this *QAudioFormat) BytesForDuration(duration int64) int {
return (int)(C.QAudioFormat_BytesForDuration(this.h, (C.longlong)(duration)))
}
func (this *QAudioFormat) DurationForBytes(byteCount int) int64 {
return (int64)(C.QAudioFormat_DurationForBytes(this.h, (C.int)(byteCount)))
}
func (this *QAudioFormat) BytesForFrames(frameCount int) int {
return (int)(C.QAudioFormat_BytesForFrames(this.h, (C.int)(frameCount)))
}
func (this *QAudioFormat) FramesForBytes(byteCount int) int {
return (int)(C.QAudioFormat_FramesForBytes(this.h, (C.int)(byteCount)))
}
func (this *QAudioFormat) FramesForDuration(duration int64) int {
return (int)(C.QAudioFormat_FramesForDuration(this.h, (C.longlong)(duration)))
}
func (this *QAudioFormat) DurationForFrames(frameCount int) int64 {
return (int64)(C.QAudioFormat_DurationForFrames(this.h, (C.int)(frameCount)))
}
func (this *QAudioFormat) BytesPerFrame() int {
return (int)(C.QAudioFormat_BytesPerFrame(this.h))
}
// Delete this object from C++ memory.
func (this *QAudioFormat) Delete() {
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C.QAudioFormat_Delete(this.h, C.bool(this.isSubclass))
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}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QAudioFormat) GoGC() {
runtime.SetFinalizer(this, func(this *QAudioFormat) {
this.Delete()
runtime.KeepAlive(this.h)
})
}