mirror of
https://github.com/mappu/miqt.git
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227 lines
6.0 KiB
Go
227 lines
6.0 KiB
Go
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package qt
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/*
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#cgo CFLAGS: -fPIC
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#cgo pkg-config: Qt5Widgets
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#include "gen_qstatemachine.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime/cgo"
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"unsafe"
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)
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type QStateMachine struct {
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h *C.QStateMachine
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*QState
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}
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func (this *QStateMachine) cPointer() *C.QStateMachine {
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if this == nil {
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return nil
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}
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return this.h
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}
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func newQStateMachine(h *C.QStateMachine) *QStateMachine {
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return &QStateMachine{h: h, QState: newQState_U(unsafe.Pointer(h))}
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}
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func newQStateMachine_U(h unsafe.Pointer) *QStateMachine {
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return newQStateMachine((*C.QStateMachine)(h))
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}
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// NewQStateMachine constructs a new QStateMachine object.
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func NewQStateMachine() *QStateMachine {
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ret := C.QStateMachine_new()
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return newQStateMachine(ret)
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}
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// NewQStateMachine2 constructs a new QStateMachine object.
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func NewQStateMachine2(parent *QObject) *QStateMachine {
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ret := C.QStateMachine_new2(parent.cPointer())
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return newQStateMachine(ret)
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}
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func (this *QStateMachine) MetaObject() *QMetaObject {
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ret := C.QStateMachine_MetaObject(this.h)
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return newQMetaObject_U(unsafe.Pointer(ret))
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}
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func QStateMachine_Tr(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QStateMachine_Tr(s_Cstring, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func QStateMachine_TrUtf8(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QStateMachine_TrUtf8(s_Cstring, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QStateMachine) AddState(state *QAbstractState) {
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C.QStateMachine_AddState(this.h, state.cPointer())
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}
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func (this *QStateMachine) RemoveState(state *QAbstractState) {
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C.QStateMachine_RemoveState(this.h, state.cPointer())
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}
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func (this *QStateMachine) ErrorString() string {
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QStateMachine_ErrorString(this.h, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QStateMachine) ClearError() {
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C.QStateMachine_ClearError(this.h)
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}
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func (this *QStateMachine) IsRunning() bool {
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ret := C.QStateMachine_IsRunning(this.h)
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return (bool)(ret)
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}
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func (this *QStateMachine) IsAnimated() bool {
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ret := C.QStateMachine_IsAnimated(this.h)
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return (bool)(ret)
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}
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func (this *QStateMachine) SetAnimated(enabled bool) {
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C.QStateMachine_SetAnimated(this.h, (C.bool)(enabled))
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}
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func (this *QStateMachine) AddDefaultAnimation(animation *QAbstractAnimation) {
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C.QStateMachine_AddDefaultAnimation(this.h, animation.cPointer())
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}
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func (this *QStateMachine) DefaultAnimations() []*QAbstractAnimation {
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var _out **C.QAbstractAnimation = nil
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var _out_len C.size_t = 0
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C.QStateMachine_DefaultAnimations(this.h, &_out, &_out_len)
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ret := make([]*QAbstractAnimation, int(_out_len))
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_outCast := (*[0xffff]*C.QAbstractAnimation)(unsafe.Pointer(_out)) // so fresh so clean
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for i := 0; i < int(_out_len); i++ {
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ret[i] = newQAbstractAnimation(_outCast[i])
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}
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QStateMachine) RemoveDefaultAnimation(animation *QAbstractAnimation) {
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C.QStateMachine_RemoveDefaultAnimation(this.h, animation.cPointer())
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}
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func (this *QStateMachine) PostDelayedEvent(event *QEvent, delay int) int {
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ret := C.QStateMachine_PostDelayedEvent(this.h, event.cPointer(), (C.int)(delay))
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return (int)(ret)
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}
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func (this *QStateMachine) CancelDelayedEvent(id int) bool {
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ret := C.QStateMachine_CancelDelayedEvent(this.h, (C.int)(id))
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return (bool)(ret)
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}
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func (this *QStateMachine) EventFilter(watched *QObject, event *QEvent) bool {
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ret := C.QStateMachine_EventFilter(this.h, watched.cPointer(), event.cPointer())
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return (bool)(ret)
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}
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func (this *QStateMachine) Start() {
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C.QStateMachine_Start(this.h)
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}
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func (this *QStateMachine) Stop() {
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C.QStateMachine_Stop(this.h)
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}
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func (this *QStateMachine) SetRunning(running bool) {
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C.QStateMachine_SetRunning(this.h, (C.bool)(running))
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}
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func (this *QStateMachine) RunningChanged(running bool) {
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C.QStateMachine_RunningChanged(this.h, (C.bool)(running))
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}
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func (this *QStateMachine) OnRunningChanged(slot func()) {
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var slotWrapper miqtCallbackFunc = func(argc C.int, args *C.void) {
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slot()
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}
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C.QStateMachine_connect_RunningChanged(this.h, unsafe.Pointer(uintptr(cgo.NewHandle(slotWrapper))))
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}
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func QStateMachine_Tr2(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QStateMachine_Tr2(s_Cstring, c_Cstring, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func QStateMachine_Tr3(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QStateMachine_Tr3(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func QStateMachine_TrUtf82(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QStateMachine_TrUtf82(s_Cstring, c_Cstring, &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func QStateMachine_TrUtf83(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _out *C.char = nil
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var _out_Strlen C.int = 0
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C.QStateMachine_TrUtf83(s_Cstring, c_Cstring, (C.int)(n), &_out, &_out_Strlen)
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ret := C.GoStringN(_out, _out_Strlen)
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C.free(unsafe.Pointer(_out))
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return ret
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}
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func (this *QStateMachine) Delete() {
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C.QStateMachine_Delete(this.h)
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}
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