miqt/qt/gen_qeventloop.go

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package qt
/*
#include "gen_qeventloop.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
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type QEventLoop__ProcessEventsFlag int
const (
QEventLoop__ProcessEventsFlag__AllEvents QEventLoop__ProcessEventsFlag = 0
QEventLoop__ProcessEventsFlag__ExcludeUserInputEvents QEventLoop__ProcessEventsFlag = 1
QEventLoop__ProcessEventsFlag__ExcludeSocketNotifiers QEventLoop__ProcessEventsFlag = 2
QEventLoop__ProcessEventsFlag__WaitForMoreEvents QEventLoop__ProcessEventsFlag = 4
QEventLoop__ProcessEventsFlag__X11ExcludeTimers QEventLoop__ProcessEventsFlag = 8
QEventLoop__ProcessEventsFlag__EventLoopExec QEventLoop__ProcessEventsFlag = 32
QEventLoop__ProcessEventsFlag__DialogExec QEventLoop__ProcessEventsFlag = 64
)
type QEventLoop struct {
h *C.QEventLoop
*QObject
}
func (this *QEventLoop) cPointer() *C.QEventLoop {
if this == nil {
return nil
}
return this.h
}
func newQEventLoop(h *C.QEventLoop) *QEventLoop {
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if h == nil {
return nil
}
return &QEventLoop{h: h, QObject: newQObject_U(unsafe.Pointer(h))}
}
func newQEventLoop_U(h unsafe.Pointer) *QEventLoop {
return newQEventLoop((*C.QEventLoop)(h))
}
// NewQEventLoop constructs a new QEventLoop object.
func NewQEventLoop() *QEventLoop {
ret := C.QEventLoop_new()
return newQEventLoop(ret)
}
// NewQEventLoop2 constructs a new QEventLoop object.
func NewQEventLoop2(parent *QObject) *QEventLoop {
ret := C.QEventLoop_new2(parent.cPointer())
return newQEventLoop(ret)
}
func (this *QEventLoop) MetaObject() *QMetaObject {
_ret := C.QEventLoop_MetaObject(this.h)
return newQMetaObject_U(unsafe.Pointer(_ret))
}
func QEventLoop_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QEventLoop_Tr(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QEventLoop_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QEventLoop_TrUtf8(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
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func (this *QEventLoop) ProcessEvents() bool {
_ret := C.QEventLoop_ProcessEvents(this.h)
return (bool)(_ret)
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}
func (this *QEventLoop) ProcessEvents2(flags int, maximumTime int) {
C.QEventLoop_ProcessEvents2(this.h, (C.int)(flags), (C.int)(maximumTime))
}
func (this *QEventLoop) Exec() int {
_ret := C.QEventLoop_Exec(this.h)
return (int)(_ret)
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}
func (this *QEventLoop) Exit() {
C.QEventLoop_Exit(this.h)
}
func (this *QEventLoop) IsRunning() bool {
_ret := C.QEventLoop_IsRunning(this.h)
return (bool)(_ret)
}
func (this *QEventLoop) WakeUp() {
C.QEventLoop_WakeUp(this.h)
}
func (this *QEventLoop) Event(event *QEvent) bool {
_ret := C.QEventLoop_Event(this.h, event.cPointer())
return (bool)(_ret)
}
func (this *QEventLoop) Quit() {
C.QEventLoop_Quit(this.h)
}
func QEventLoop_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QEventLoop_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QEventLoop_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QEventLoop_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QEventLoop_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QEventLoop_TrUtf82(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QEventLoop_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QEventLoop_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
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func (this *QEventLoop) ProcessEvents1(flags int) bool {
_ret := C.QEventLoop_ProcessEvents1(this.h, (C.int)(flags))
return (bool)(_ret)
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}
func (this *QEventLoop) Exec1(flags int) int {
_ret := C.QEventLoop_Exec1(this.h, (C.int)(flags))
return (int)(_ret)
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}
func (this *QEventLoop) Exit1(returnCode int) {
C.QEventLoop_Exit1(this.h, (C.int)(returnCode))
}
// Delete this object from C++ memory.
func (this *QEventLoop) Delete() {
C.QEventLoop_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QEventLoop) GoGC() {
runtime.SetFinalizer(this, func(this *QEventLoop) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QEventLoopLocker struct {
h *C.QEventLoopLocker
}
func (this *QEventLoopLocker) cPointer() *C.QEventLoopLocker {
if this == nil {
return nil
}
return this.h
}
func newQEventLoopLocker(h *C.QEventLoopLocker) *QEventLoopLocker {
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if h == nil {
return nil
}
return &QEventLoopLocker{h: h}
}
func newQEventLoopLocker_U(h unsafe.Pointer) *QEventLoopLocker {
return newQEventLoopLocker((*C.QEventLoopLocker)(h))
}
// NewQEventLoopLocker constructs a new QEventLoopLocker object.
func NewQEventLoopLocker() *QEventLoopLocker {
ret := C.QEventLoopLocker_new()
return newQEventLoopLocker(ret)
}
// NewQEventLoopLocker2 constructs a new QEventLoopLocker object.
func NewQEventLoopLocker2(loop *QEventLoop) *QEventLoopLocker {
ret := C.QEventLoopLocker_new2(loop.cPointer())
return newQEventLoopLocker(ret)
}
// NewQEventLoopLocker3 constructs a new QEventLoopLocker object.
func NewQEventLoopLocker3(thread *QThread) *QEventLoopLocker {
ret := C.QEventLoopLocker_new3(thread.cPointer())
return newQEventLoopLocker(ret)
}
// Delete this object from C++ memory.
func (this *QEventLoopLocker) Delete() {
C.QEventLoopLocker_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QEventLoopLocker) GoGC() {
runtime.SetFinalizer(this, func(this *QEventLoopLocker) {
this.Delete()
runtime.KeepAlive(this.h)
})
}