mirror of
https://github.com/mappu/miqt.git
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149 lines
4.8 KiB
Go
149 lines
4.8 KiB
Go
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package qt6
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/*
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#include "gen_qsequentialanimationgroup.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"runtime/cgo"
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"unsafe"
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)
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type QSequentialAnimationGroup struct {
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h *C.QSequentialAnimationGroup
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*QAnimationGroup
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}
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func (this *QSequentialAnimationGroup) cPointer() *C.QSequentialAnimationGroup {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QSequentialAnimationGroup) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQSequentialAnimationGroup(h *C.QSequentialAnimationGroup) *QSequentialAnimationGroup {
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if h == nil {
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return nil
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}
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return &QSequentialAnimationGroup{h: h, QAnimationGroup: UnsafeNewQAnimationGroup(unsafe.Pointer(h))}
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}
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func UnsafeNewQSequentialAnimationGroup(h unsafe.Pointer) *QSequentialAnimationGroup {
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return newQSequentialAnimationGroup((*C.QSequentialAnimationGroup)(h))
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}
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// NewQSequentialAnimationGroup constructs a new QSequentialAnimationGroup object.
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func NewQSequentialAnimationGroup() *QSequentialAnimationGroup {
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ret := C.QSequentialAnimationGroup_new()
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return newQSequentialAnimationGroup(ret)
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}
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// NewQSequentialAnimationGroup2 constructs a new QSequentialAnimationGroup object.
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func NewQSequentialAnimationGroup2(parent *QObject) *QSequentialAnimationGroup {
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ret := C.QSequentialAnimationGroup_new2(parent.cPointer())
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return newQSequentialAnimationGroup(ret)
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}
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func (this *QSequentialAnimationGroup) MetaObject() *QMetaObject {
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return UnsafeNewQMetaObject(unsafe.Pointer(C.QSequentialAnimationGroup_MetaObject(this.h)))
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}
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func (this *QSequentialAnimationGroup) Metacast(param1 string) unsafe.Pointer {
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param1_Cstring := C.CString(param1)
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defer C.free(unsafe.Pointer(param1_Cstring))
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return (unsafe.Pointer)(C.QSequentialAnimationGroup_Metacast(this.h, param1_Cstring))
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}
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func QSequentialAnimationGroup_Tr(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms C.struct_miqt_string = C.QSequentialAnimationGroup_Tr(s_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QSequentialAnimationGroup) AddPause(msecs int) *QPauseAnimation {
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return UnsafeNewQPauseAnimation(unsafe.Pointer(C.QSequentialAnimationGroup_AddPause(this.h, (C.int)(msecs))))
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}
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func (this *QSequentialAnimationGroup) InsertPause(index int, msecs int) *QPauseAnimation {
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return UnsafeNewQPauseAnimation(unsafe.Pointer(C.QSequentialAnimationGroup_InsertPause(this.h, (C.int)(index), (C.int)(msecs))))
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}
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func (this *QSequentialAnimationGroup) CurrentAnimation() *QAbstractAnimation {
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return UnsafeNewQAbstractAnimation(unsafe.Pointer(C.QSequentialAnimationGroup_CurrentAnimation(this.h)))
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}
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func (this *QSequentialAnimationGroup) Duration() int {
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return (int)(C.QSequentialAnimationGroup_Duration(this.h))
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}
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func (this *QSequentialAnimationGroup) CurrentAnimationChanged(current *QAbstractAnimation) {
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C.QSequentialAnimationGroup_CurrentAnimationChanged(this.h, current.cPointer())
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}
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func (this *QSequentialAnimationGroup) OnCurrentAnimationChanged(slot func(current *QAbstractAnimation)) {
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C.QSequentialAnimationGroup_connect_CurrentAnimationChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QSequentialAnimationGroup_CurrentAnimationChanged
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func miqt_exec_callback_QSequentialAnimationGroup_CurrentAnimationChanged(cb C.intptr_t, current *C.QAbstractAnimation) {
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gofunc, ok := cgo.Handle(cb).Value().(func(current *QAbstractAnimation))
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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// Convert all CABI parameters to Go parameters
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slotval1 := UnsafeNewQAbstractAnimation(unsafe.Pointer(current))
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gofunc(slotval1)
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}
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func QSequentialAnimationGroup_Tr2(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QSequentialAnimationGroup_Tr2(s_Cstring, c_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QSequentialAnimationGroup_Tr3(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QSequentialAnimationGroup_Tr3(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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// Delete this object from C++ memory.
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func (this *QSequentialAnimationGroup) Delete() {
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C.QSequentialAnimationGroup_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QSequentialAnimationGroup) GoGC() {
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runtime.SetFinalizer(this, func(this *QSequentialAnimationGroup) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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