2024-10-20 05:21:03 +00:00
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package qt6
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/*
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#include "gen_qsemaphore.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QSemaphore struct {
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h *C.QSemaphore
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isSubclass bool
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}
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func (this *QSemaphore) cPointer() *C.QSemaphore {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QSemaphore) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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2024-11-19 06:29:06 +00:00
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// newQSemaphore constructs the type using only CGO pointers.
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func newQSemaphore(h *C.QSemaphore) *QSemaphore {
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if h == nil {
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return nil
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}
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return &QSemaphore{h: h}
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}
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2024-11-19 06:29:06 +00:00
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// UnsafeNewQSemaphore constructs the type using only unsafe pointers.
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func UnsafeNewQSemaphore(h unsafe.Pointer) *QSemaphore {
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if h == nil {
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return nil
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}
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return &QSemaphore{h: (*C.QSemaphore)(h)}
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}
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// NewQSemaphore constructs a new QSemaphore object.
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func NewQSemaphore() *QSemaphore {
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var outptr_QSemaphore *C.QSemaphore = nil
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C.QSemaphore_new(&outptr_QSemaphore)
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ret := newQSemaphore(outptr_QSemaphore)
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ret.isSubclass = true
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return ret
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}
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// NewQSemaphore2 constructs a new QSemaphore object.
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func NewQSemaphore2(n int) *QSemaphore {
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var outptr_QSemaphore *C.QSemaphore = nil
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C.QSemaphore_new2((C.int)(n), &outptr_QSemaphore)
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ret := newQSemaphore(outptr_QSemaphore)
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ret.isSubclass = true
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return ret
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}
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func (this *QSemaphore) Acquire() {
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C.QSemaphore_Acquire(this.h)
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}
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func (this *QSemaphore) TryAcquire() bool {
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return (bool)(C.QSemaphore_TryAcquire(this.h))
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}
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func (this *QSemaphore) TryAcquire2(n int, timeout int) bool {
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return (bool)(C.QSemaphore_TryAcquire2(this.h, (C.int)(n), (C.int)(timeout)))
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}
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func (this *QSemaphore) Release() {
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C.QSemaphore_Release(this.h)
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}
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func (this *QSemaphore) Available() int {
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return (int)(C.QSemaphore_Available(this.h))
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}
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func (this *QSemaphore) TryAcquire3() bool {
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return (bool)(C.QSemaphore_TryAcquire3(this.h))
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}
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func (this *QSemaphore) Acquire1(n int) {
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C.QSemaphore_Acquire1(this.h, (C.int)(n))
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}
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func (this *QSemaphore) TryAcquire1(n int) bool {
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return (bool)(C.QSemaphore_TryAcquire1(this.h, (C.int)(n)))
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}
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func (this *QSemaphore) Release1(n int) {
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C.QSemaphore_Release1(this.h, (C.int)(n))
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}
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// Delete this object from C++ memory.
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func (this *QSemaphore) Delete() {
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C.QSemaphore_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QSemaphore) GoGC() {
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runtime.SetFinalizer(this, func(this *QSemaphore) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QSemaphoreReleaser struct {
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h *C.QSemaphoreReleaser
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isSubclass bool
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}
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func (this *QSemaphoreReleaser) cPointer() *C.QSemaphoreReleaser {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QSemaphoreReleaser) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQSemaphoreReleaser constructs the type using only CGO pointers.
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func newQSemaphoreReleaser(h *C.QSemaphoreReleaser) *QSemaphoreReleaser {
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if h == nil {
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return nil
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}
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return &QSemaphoreReleaser{h: h}
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}
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// UnsafeNewQSemaphoreReleaser constructs the type using only unsafe pointers.
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func UnsafeNewQSemaphoreReleaser(h unsafe.Pointer) *QSemaphoreReleaser {
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if h == nil {
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return nil
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}
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return &QSemaphoreReleaser{h: (*C.QSemaphoreReleaser)(h)}
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}
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// NewQSemaphoreReleaser constructs a new QSemaphoreReleaser object.
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func NewQSemaphoreReleaser() *QSemaphoreReleaser {
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var outptr_QSemaphoreReleaser *C.QSemaphoreReleaser = nil
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C.QSemaphoreReleaser_new(&outptr_QSemaphoreReleaser)
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ret := newQSemaphoreReleaser(outptr_QSemaphoreReleaser)
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ret.isSubclass = true
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return ret
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}
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// NewQSemaphoreReleaser2 constructs a new QSemaphoreReleaser object.
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func NewQSemaphoreReleaser2(sem *QSemaphore) *QSemaphoreReleaser {
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var outptr_QSemaphoreReleaser *C.QSemaphoreReleaser = nil
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C.QSemaphoreReleaser_new2(sem.cPointer(), &outptr_QSemaphoreReleaser)
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ret := newQSemaphoreReleaser(outptr_QSemaphoreReleaser)
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ret.isSubclass = true
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return ret
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}
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// NewQSemaphoreReleaser3 constructs a new QSemaphoreReleaser object.
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func NewQSemaphoreReleaser3(sem *QSemaphore) *QSemaphoreReleaser {
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var outptr_QSemaphoreReleaser *C.QSemaphoreReleaser = nil
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C.QSemaphoreReleaser_new3(sem.cPointer(), &outptr_QSemaphoreReleaser)
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ret := newQSemaphoreReleaser(outptr_QSemaphoreReleaser)
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ret.isSubclass = true
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return ret
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}
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// NewQSemaphoreReleaser4 constructs a new QSemaphoreReleaser object.
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func NewQSemaphoreReleaser4(sem *QSemaphore, n int) *QSemaphoreReleaser {
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var outptr_QSemaphoreReleaser *C.QSemaphoreReleaser = nil
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C.QSemaphoreReleaser_new4(sem.cPointer(), (C.int)(n), &outptr_QSemaphoreReleaser)
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ret := newQSemaphoreReleaser(outptr_QSemaphoreReleaser)
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ret.isSubclass = true
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return ret
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}
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// NewQSemaphoreReleaser5 constructs a new QSemaphoreReleaser object.
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func NewQSemaphoreReleaser5(sem *QSemaphore, n int) *QSemaphoreReleaser {
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var outptr_QSemaphoreReleaser *C.QSemaphoreReleaser = nil
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C.QSemaphoreReleaser_new5(sem.cPointer(), (C.int)(n), &outptr_QSemaphoreReleaser)
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ret := newQSemaphoreReleaser(outptr_QSemaphoreReleaser)
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ret.isSubclass = true
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return ret
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}
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func (this *QSemaphoreReleaser) Swap(other *QSemaphoreReleaser) {
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C.QSemaphoreReleaser_Swap(this.h, other.cPointer())
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}
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func (this *QSemaphoreReleaser) Semaphore() *QSemaphore {
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return newQSemaphore(C.QSemaphoreReleaser_Semaphore(this.h))
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}
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func (this *QSemaphoreReleaser) Cancel() *QSemaphore {
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return newQSemaphore(C.QSemaphoreReleaser_Cancel(this.h))
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}
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// Delete this object from C++ memory.
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func (this *QSemaphoreReleaser) Delete() {
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C.QSemaphoreReleaser_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QSemaphoreReleaser) GoGC() {
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runtime.SetFinalizer(this, func(this *QSemaphoreReleaser) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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