miqt/qt/gen_qevent.go

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package qt
/*
#include "gen_qevent.h"
#include <stdlib.h>
*/
import "C"
import (
"github.com/mappu/miqt/libmiqt"
"runtime"
"unsafe"
)
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type QWheelEvent__ int
const (
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QWheelEvent__DefaultDeltasPerStep QWheelEvent__ = 120
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)
type QTabletEvent__TabletDevice int
const (
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QTabletEvent__NoDevice QTabletEvent__TabletDevice = 0
QTabletEvent__Puck QTabletEvent__TabletDevice = 1
QTabletEvent__Stylus QTabletEvent__TabletDevice = 2
QTabletEvent__Airbrush QTabletEvent__TabletDevice = 3
QTabletEvent__FourDMouse QTabletEvent__TabletDevice = 4
QTabletEvent__XFreeEraser QTabletEvent__TabletDevice = 5
QTabletEvent__RotationStylus QTabletEvent__TabletDevice = 6
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)
type QTabletEvent__PointerType int
const (
QTabletEvent__PointerType__UnknownPointer QTabletEvent__PointerType = 0
QTabletEvent__PointerType__Pen QTabletEvent__PointerType = 1
QTabletEvent__PointerType__Cursor QTabletEvent__PointerType = 2
QTabletEvent__PointerType__Eraser QTabletEvent__PointerType = 3
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)
type QPlatformSurfaceEvent__SurfaceEventType int
const (
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QPlatformSurfaceEvent__SurfaceCreated QPlatformSurfaceEvent__SurfaceEventType = 0
QPlatformSurfaceEvent__SurfaceAboutToBeDestroyed QPlatformSurfaceEvent__SurfaceEventType = 1
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)
type QContextMenuEvent__Reason int
const (
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QContextMenuEvent__Mouse QContextMenuEvent__Reason = 0
QContextMenuEvent__Keyboard QContextMenuEvent__Reason = 1
QContextMenuEvent__Other QContextMenuEvent__Reason = 2
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)
type QInputMethodEvent__AttributeType int
const (
QInputMethodEvent__AttributeType__TextFormat QInputMethodEvent__AttributeType = 0
QInputMethodEvent__AttributeType__Cursor QInputMethodEvent__AttributeType = 1
QInputMethodEvent__AttributeType__Language QInputMethodEvent__AttributeType = 2
QInputMethodEvent__AttributeType__Ruby QInputMethodEvent__AttributeType = 3
QInputMethodEvent__AttributeType__Selection QInputMethodEvent__AttributeType = 4
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)
type QTouchEvent__TouchPoint__InfoFlag int
const (
QTouchEvent__TouchPoint__InfoFlag__Pen QTouchEvent__TouchPoint__InfoFlag = 1
QTouchEvent__TouchPoint__InfoFlag__Token QTouchEvent__TouchPoint__InfoFlag = 2
)
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type QScrollEvent__ScrollState int
const (
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QScrollEvent__ScrollStarted QScrollEvent__ScrollState = 0
QScrollEvent__ScrollUpdated QScrollEvent__ScrollState = 1
QScrollEvent__ScrollFinished QScrollEvent__ScrollState = 2
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)
type QInputEvent struct {
h *C.QInputEvent
*QEvent
}
func (this *QInputEvent) cPointer() *C.QInputEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QInputEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQInputEvent(h *C.QInputEvent) *QInputEvent {
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if h == nil {
return nil
}
return &QInputEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQInputEvent(h unsafe.Pointer) *QInputEvent {
return newQInputEvent((*C.QInputEvent)(h))
}
// NewQInputEvent constructs a new QInputEvent object.
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func NewQInputEvent(typeVal QEvent__Type) *QInputEvent {
ret := C.QInputEvent_new((C.int)(typeVal))
return newQInputEvent(ret)
}
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// NewQInputEvent2 constructs a new QInputEvent object.
func NewQInputEvent2(param1 *QInputEvent) *QInputEvent {
ret := C.QInputEvent_new2(param1.cPointer())
return newQInputEvent(ret)
}
// NewQInputEvent3 constructs a new QInputEvent object.
func NewQInputEvent3(typeVal QEvent__Type, modifiers KeyboardModifier) *QInputEvent {
ret := C.QInputEvent_new3((C.int)(typeVal), (C.int)(modifiers))
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return newQInputEvent(ret)
}
func (this *QInputEvent) Modifiers() KeyboardModifier {
return (KeyboardModifier)(C.QInputEvent_Modifiers(this.h))
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}
func (this *QInputEvent) SetModifiers(amodifiers KeyboardModifier) {
C.QInputEvent_SetModifiers(this.h, (C.int)(amodifiers))
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}
func (this *QInputEvent) Timestamp() uint64 {
return (uint64)(C.QInputEvent_Timestamp(this.h))
}
func (this *QInputEvent) SetTimestamp(atimestamp uint64) {
C.QInputEvent_SetTimestamp(this.h, (C.ulong)(atimestamp))
}
// Delete this object from C++ memory.
func (this *QInputEvent) Delete() {
C.QInputEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QInputEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QInputEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QEnterEvent struct {
h *C.QEnterEvent
*QEvent
}
func (this *QEnterEvent) cPointer() *C.QEnterEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QEnterEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQEnterEvent(h *C.QEnterEvent) *QEnterEvent {
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if h == nil {
return nil
}
return &QEnterEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQEnterEvent(h unsafe.Pointer) *QEnterEvent {
return newQEnterEvent((*C.QEnterEvent)(h))
}
// NewQEnterEvent constructs a new QEnterEvent object.
func NewQEnterEvent(localPos *QPointF, windowPos *QPointF, screenPos *QPointF) *QEnterEvent {
ret := C.QEnterEvent_new(localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer())
return newQEnterEvent(ret)
}
// NewQEnterEvent2 constructs a new QEnterEvent object.
func NewQEnterEvent2(param1 *QEnterEvent) *QEnterEvent {
ret := C.QEnterEvent_new2(param1.cPointer())
return newQEnterEvent(ret)
}
func (this *QEnterEvent) Pos() *QPoint {
_ret := C.QEnterEvent_Pos(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QEnterEvent) GlobalPos() *QPoint {
_ret := C.QEnterEvent_GlobalPos(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QEnterEvent) X() int {
return (int)(C.QEnterEvent_X(this.h))
}
func (this *QEnterEvent) Y() int {
return (int)(C.QEnterEvent_Y(this.h))
}
func (this *QEnterEvent) GlobalX() int {
return (int)(C.QEnterEvent_GlobalX(this.h))
}
func (this *QEnterEvent) GlobalY() int {
return (int)(C.QEnterEvent_GlobalY(this.h))
}
func (this *QEnterEvent) LocalPos() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QEnterEvent_LocalPos(this.h)))
}
func (this *QEnterEvent) WindowPos() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QEnterEvent_WindowPos(this.h)))
}
func (this *QEnterEvent) ScreenPos() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QEnterEvent_ScreenPos(this.h)))
}
// Delete this object from C++ memory.
func (this *QEnterEvent) Delete() {
C.QEnterEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QEnterEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QEnterEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QMouseEvent struct {
h *C.QMouseEvent
*QInputEvent
}
func (this *QMouseEvent) cPointer() *C.QMouseEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QMouseEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQMouseEvent(h *C.QMouseEvent) *QMouseEvent {
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if h == nil {
return nil
}
return &QMouseEvent{h: h, QInputEvent: UnsafeNewQInputEvent(unsafe.Pointer(h))}
}
func UnsafeNewQMouseEvent(h unsafe.Pointer) *QMouseEvent {
return newQMouseEvent((*C.QMouseEvent)(h))
}
// NewQMouseEvent constructs a new QMouseEvent object.
func NewQMouseEvent(typeVal QEvent__Type, localPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier) *QMouseEvent {
ret := C.QMouseEvent_new((C.int)(typeVal), localPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers))
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return newQMouseEvent(ret)
}
// NewQMouseEvent2 constructs a new QMouseEvent object.
func NewQMouseEvent2(typeVal QEvent__Type, localPos *QPointF, screenPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier) *QMouseEvent {
ret := C.QMouseEvent_new2((C.int)(typeVal), localPos.cPointer(), screenPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers))
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return newQMouseEvent(ret)
}
// NewQMouseEvent3 constructs a new QMouseEvent object.
func NewQMouseEvent3(typeVal QEvent__Type, localPos *QPointF, windowPos *QPointF, screenPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier) *QMouseEvent {
ret := C.QMouseEvent_new3((C.int)(typeVal), localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers))
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return newQMouseEvent(ret)
}
// NewQMouseEvent4 constructs a new QMouseEvent object.
func NewQMouseEvent4(typeVal QEvent__Type, localPos *QPointF, windowPos *QPointF, screenPos *QPointF, button MouseButton, buttons MouseButton, modifiers KeyboardModifier, source MouseEventSource) *QMouseEvent {
ret := C.QMouseEvent_new4((C.int)(typeVal), localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer(), (C.int)(button), (C.int)(buttons), (C.int)(modifiers), (C.int)(source))
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return newQMouseEvent(ret)
}
// NewQMouseEvent5 constructs a new QMouseEvent object.
func NewQMouseEvent5(param1 *QMouseEvent) *QMouseEvent {
ret := C.QMouseEvent_new5(param1.cPointer())
return newQMouseEvent(ret)
}
func (this *QMouseEvent) Pos() *QPoint {
_ret := C.QMouseEvent_Pos(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QMouseEvent) GlobalPos() *QPoint {
_ret := C.QMouseEvent_GlobalPos(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QMouseEvent) X() int {
return (int)(C.QMouseEvent_X(this.h))
}
func (this *QMouseEvent) Y() int {
return (int)(C.QMouseEvent_Y(this.h))
}
func (this *QMouseEvent) GlobalX() int {
return (int)(C.QMouseEvent_GlobalX(this.h))
}
func (this *QMouseEvent) GlobalY() int {
return (int)(C.QMouseEvent_GlobalY(this.h))
}
func (this *QMouseEvent) LocalPos() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QMouseEvent_LocalPos(this.h)))
}
func (this *QMouseEvent) WindowPos() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QMouseEvent_WindowPos(this.h)))
}
func (this *QMouseEvent) ScreenPos() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QMouseEvent_ScreenPos(this.h)))
}
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func (this *QMouseEvent) Button() MouseButton {
return (MouseButton)(C.QMouseEvent_Button(this.h))
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}
func (this *QMouseEvent) Buttons() MouseButton {
return (MouseButton)(C.QMouseEvent_Buttons(this.h))
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}
func (this *QMouseEvent) SetLocalPos(localPosition *QPointF) {
C.QMouseEvent_SetLocalPos(this.h, localPosition.cPointer())
}
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func (this *QMouseEvent) Source() MouseEventSource {
return (MouseEventSource)(C.QMouseEvent_Source(this.h))
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}
func (this *QMouseEvent) Flags() MouseEventFlag {
return (MouseEventFlag)(C.QMouseEvent_Flags(this.h))
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}
// Delete this object from C++ memory.
func (this *QMouseEvent) Delete() {
C.QMouseEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QMouseEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QMouseEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QHoverEvent struct {
h *C.QHoverEvent
*QInputEvent
}
func (this *QHoverEvent) cPointer() *C.QHoverEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QHoverEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQHoverEvent(h *C.QHoverEvent) *QHoverEvent {
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if h == nil {
return nil
}
return &QHoverEvent{h: h, QInputEvent: UnsafeNewQInputEvent(unsafe.Pointer(h))}
}
func UnsafeNewQHoverEvent(h unsafe.Pointer) *QHoverEvent {
return newQHoverEvent((*C.QHoverEvent)(h))
}
// NewQHoverEvent constructs a new QHoverEvent object.
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func NewQHoverEvent(typeVal QEvent__Type, pos *QPointF, oldPos *QPointF) *QHoverEvent {
ret := C.QHoverEvent_new((C.int)(typeVal), pos.cPointer(), oldPos.cPointer())
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return newQHoverEvent(ret)
}
// NewQHoverEvent2 constructs a new QHoverEvent object.
func NewQHoverEvent2(param1 *QHoverEvent) *QHoverEvent {
ret := C.QHoverEvent_new2(param1.cPointer())
return newQHoverEvent(ret)
}
// NewQHoverEvent3 constructs a new QHoverEvent object.
func NewQHoverEvent3(typeVal QEvent__Type, pos *QPointF, oldPos *QPointF, modifiers KeyboardModifier) *QHoverEvent {
ret := C.QHoverEvent_new3((C.int)(typeVal), pos.cPointer(), oldPos.cPointer(), (C.int)(modifiers))
return newQHoverEvent(ret)
}
func (this *QHoverEvent) Pos() *QPoint {
_ret := C.QHoverEvent_Pos(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QHoverEvent) OldPos() *QPoint {
_ret := C.QHoverEvent_OldPos(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QHoverEvent) PosF() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QHoverEvent_PosF(this.h)))
}
func (this *QHoverEvent) OldPosF() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QHoverEvent_OldPosF(this.h)))
}
// Delete this object from C++ memory.
func (this *QHoverEvent) Delete() {
C.QHoverEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QHoverEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QHoverEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QWheelEvent struct {
h *C.QWheelEvent
*QInputEvent
}
func (this *QWheelEvent) cPointer() *C.QWheelEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QWheelEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQWheelEvent(h *C.QWheelEvent) *QWheelEvent {
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if h == nil {
return nil
}
return &QWheelEvent{h: h, QInputEvent: UnsafeNewQInputEvent(unsafe.Pointer(h))}
}
func UnsafeNewQWheelEvent(h unsafe.Pointer) *QWheelEvent {
return newQWheelEvent((*C.QWheelEvent)(h))
}
// NewQWheelEvent constructs a new QWheelEvent object.
func NewQWheelEvent(pos *QPointF, delta int, buttons MouseButton, modifiers KeyboardModifier) *QWheelEvent {
ret := C.QWheelEvent_new(pos.cPointer(), (C.int)(delta), (C.int)(buttons), (C.int)(modifiers))
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return newQWheelEvent(ret)
}
// NewQWheelEvent2 constructs a new QWheelEvent object.
func NewQWheelEvent2(pos *QPointF, globalPos *QPointF, delta int, buttons MouseButton, modifiers KeyboardModifier) *QWheelEvent {
ret := C.QWheelEvent_new2(pos.cPointer(), globalPos.cPointer(), (C.int)(delta), (C.int)(buttons), (C.int)(modifiers))
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return newQWheelEvent(ret)
}
// NewQWheelEvent3 constructs a new QWheelEvent object.
func NewQWheelEvent3(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, qt4Delta int, qt4Orientation Orientation, buttons MouseButton, modifiers KeyboardModifier) *QWheelEvent {
ret := C.QWheelEvent_new3(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(qt4Delta), (C.int)(qt4Orientation), (C.int)(buttons), (C.int)(modifiers))
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return newQWheelEvent(ret)
}
// NewQWheelEvent4 constructs a new QWheelEvent object.
func NewQWheelEvent4(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, qt4Delta int, qt4Orientation Orientation, buttons MouseButton, modifiers KeyboardModifier, phase ScrollPhase) *QWheelEvent {
ret := C.QWheelEvent_new4(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(qt4Delta), (C.int)(qt4Orientation), (C.int)(buttons), (C.int)(modifiers), (C.int)(phase))
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return newQWheelEvent(ret)
}
// NewQWheelEvent5 constructs a new QWheelEvent object.
func NewQWheelEvent5(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, qt4Delta int, qt4Orientation Orientation, buttons MouseButton, modifiers KeyboardModifier, phase ScrollPhase, source MouseEventSource) *QWheelEvent {
ret := C.QWheelEvent_new5(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(qt4Delta), (C.int)(qt4Orientation), (C.int)(buttons), (C.int)(modifiers), (C.int)(phase), (C.int)(source))
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return newQWheelEvent(ret)
}
// NewQWheelEvent6 constructs a new QWheelEvent object.
func NewQWheelEvent6(pos *QPointF, globalPos *QPointF, pixelDelta QPoint, angleDelta QPoint, qt4Delta int, qt4Orientation Orientation, buttons MouseButton, modifiers KeyboardModifier, phase ScrollPhase, source MouseEventSource, inverted bool) *QWheelEvent {
ret := C.QWheelEvent_new6(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(qt4Delta), (C.int)(qt4Orientation), (C.int)(buttons), (C.int)(modifiers), (C.int)(phase), (C.int)(source), (C.bool)(inverted))
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return newQWheelEvent(ret)
}
// NewQWheelEvent7 constructs a new QWheelEvent object.
func NewQWheelEvent7(pos QPointF, globalPos QPointF, pixelDelta QPoint, angleDelta QPoint, buttons MouseButton, modifiers KeyboardModifier, phase ScrollPhase, inverted bool) *QWheelEvent {
ret := C.QWheelEvent_new7(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.int)(phase), (C.bool)(inverted))
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return newQWheelEvent(ret)
}
// NewQWheelEvent8 constructs a new QWheelEvent object.
func NewQWheelEvent8(param1 *QWheelEvent) *QWheelEvent {
ret := C.QWheelEvent_new8(param1.cPointer())
return newQWheelEvent(ret)
}
// NewQWheelEvent9 constructs a new QWheelEvent object.
func NewQWheelEvent9(pos *QPointF, delta int, buttons MouseButton, modifiers KeyboardModifier, orient Orientation) *QWheelEvent {
ret := C.QWheelEvent_new9(pos.cPointer(), (C.int)(delta), (C.int)(buttons), (C.int)(modifiers), (C.int)(orient))
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return newQWheelEvent(ret)
}
// NewQWheelEvent10 constructs a new QWheelEvent object.
func NewQWheelEvent10(pos *QPointF, globalPos *QPointF, delta int, buttons MouseButton, modifiers KeyboardModifier, orient Orientation) *QWheelEvent {
ret := C.QWheelEvent_new10(pos.cPointer(), globalPos.cPointer(), (C.int)(delta), (C.int)(buttons), (C.int)(modifiers), (C.int)(orient))
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return newQWheelEvent(ret)
}
// NewQWheelEvent11 constructs a new QWheelEvent object.
func NewQWheelEvent11(pos QPointF, globalPos QPointF, pixelDelta QPoint, angleDelta QPoint, buttons MouseButton, modifiers KeyboardModifier, phase ScrollPhase, inverted bool, source MouseEventSource) *QWheelEvent {
ret := C.QWheelEvent_new11(pos.cPointer(), globalPos.cPointer(), pixelDelta.cPointer(), angleDelta.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.int)(phase), (C.bool)(inverted), (C.int)(source))
return newQWheelEvent(ret)
}
func (this *QWheelEvent) PixelDelta() *QPoint {
_ret := C.QWheelEvent_PixelDelta(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QWheelEvent) AngleDelta() *QPoint {
_ret := C.QWheelEvent_AngleDelta(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QWheelEvent) Delta() int {
return (int)(C.QWheelEvent_Delta(this.h))
}
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func (this *QWheelEvent) Orientation() Orientation {
return (Orientation)(C.QWheelEvent_Orientation(this.h))
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}
func (this *QWheelEvent) Pos() *QPoint {
_ret := C.QWheelEvent_Pos(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QWheelEvent) GlobalPos() *QPoint {
_ret := C.QWheelEvent_GlobalPos(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QWheelEvent) X() int {
return (int)(C.QWheelEvent_X(this.h))
}
func (this *QWheelEvent) Y() int {
return (int)(C.QWheelEvent_Y(this.h))
}
func (this *QWheelEvent) GlobalX() int {
return (int)(C.QWheelEvent_GlobalX(this.h))
}
func (this *QWheelEvent) GlobalY() int {
return (int)(C.QWheelEvent_GlobalY(this.h))
}
func (this *QWheelEvent) PosF() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QWheelEvent_PosF(this.h)))
}
func (this *QWheelEvent) GlobalPosF() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QWheelEvent_GlobalPosF(this.h)))
}
func (this *QWheelEvent) Position() *QPointF {
_ret := C.QWheelEvent_Position(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QWheelEvent) GlobalPosition() *QPointF {
_ret := C.QWheelEvent_GlobalPosition(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QWheelEvent) Buttons() MouseButton {
return (MouseButton)(C.QWheelEvent_Buttons(this.h))
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}
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func (this *QWheelEvent) Phase() ScrollPhase {
return (ScrollPhase)(C.QWheelEvent_Phase(this.h))
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}
func (this *QWheelEvent) Inverted() bool {
return (bool)(C.QWheelEvent_Inverted(this.h))
}
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func (this *QWheelEvent) Source() MouseEventSource {
return (MouseEventSource)(C.QWheelEvent_Source(this.h))
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}
// Delete this object from C++ memory.
func (this *QWheelEvent) Delete() {
C.QWheelEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QWheelEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QWheelEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QTabletEvent struct {
h *C.QTabletEvent
*QInputEvent
}
func (this *QTabletEvent) cPointer() *C.QTabletEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QTabletEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQTabletEvent(h *C.QTabletEvent) *QTabletEvent {
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if h == nil {
return nil
}
return &QTabletEvent{h: h, QInputEvent: UnsafeNewQInputEvent(unsafe.Pointer(h))}
}
func UnsafeNewQTabletEvent(h unsafe.Pointer) *QTabletEvent {
return newQTabletEvent((*C.QTabletEvent)(h))
}
// NewQTabletEvent constructs a new QTabletEvent object.
func NewQTabletEvent(t QEvent__Type, pos *QPointF, globalPos *QPointF, device int, pointerType int, pressure float64, xTilt int, yTilt int, tangentialPressure float64, rotation float64, z int, keyState KeyboardModifier, uniqueID int64) *QTabletEvent {
ret := C.QTabletEvent_new((C.int)(t), pos.cPointer(), globalPos.cPointer(), (C.int)(device), (C.int)(pointerType), (C.double)(pressure), (C.int)(xTilt), (C.int)(yTilt), (C.double)(tangentialPressure), (C.double)(rotation), (C.int)(z), (C.int)(keyState), (C.longlong)(uniqueID))
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return newQTabletEvent(ret)
}
// NewQTabletEvent2 constructs a new QTabletEvent object.
func NewQTabletEvent2(t QEvent__Type, pos *QPointF, globalPos *QPointF, device int, pointerType int, pressure float64, xTilt int, yTilt int, tangentialPressure float64, rotation float64, z int, keyState KeyboardModifier, uniqueID int64, button MouseButton, buttons MouseButton) *QTabletEvent {
ret := C.QTabletEvent_new2((C.int)(t), pos.cPointer(), globalPos.cPointer(), (C.int)(device), (C.int)(pointerType), (C.double)(pressure), (C.int)(xTilt), (C.int)(yTilt), (C.double)(tangentialPressure), (C.double)(rotation), (C.int)(z), (C.int)(keyState), (C.longlong)(uniqueID), (C.int)(button), (C.int)(buttons))
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return newQTabletEvent(ret)
}
// NewQTabletEvent3 constructs a new QTabletEvent object.
func NewQTabletEvent3(param1 *QTabletEvent) *QTabletEvent {
ret := C.QTabletEvent_new3(param1.cPointer())
return newQTabletEvent(ret)
}
func (this *QTabletEvent) Pos() *QPoint {
_ret := C.QTabletEvent_Pos(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QTabletEvent) GlobalPos() *QPoint {
_ret := C.QTabletEvent_GlobalPos(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QTabletEvent) PosF() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QTabletEvent_PosF(this.h)))
}
func (this *QTabletEvent) GlobalPosF() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QTabletEvent_GlobalPosF(this.h)))
}
func (this *QTabletEvent) X() int {
return (int)(C.QTabletEvent_X(this.h))
}
func (this *QTabletEvent) Y() int {
return (int)(C.QTabletEvent_Y(this.h))
}
func (this *QTabletEvent) GlobalX() int {
return (int)(C.QTabletEvent_GlobalX(this.h))
}
func (this *QTabletEvent) GlobalY() int {
return (int)(C.QTabletEvent_GlobalY(this.h))
}
func (this *QTabletEvent) HiResGlobalX() float64 {
return (float64)(C.QTabletEvent_HiResGlobalX(this.h))
}
func (this *QTabletEvent) HiResGlobalY() float64 {
return (float64)(C.QTabletEvent_HiResGlobalY(this.h))
}
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func (this *QTabletEvent) Device() QTabletEvent__TabletDevice {
return (QTabletEvent__TabletDevice)(C.QTabletEvent_Device(this.h))
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}
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func (this *QTabletEvent) DeviceType() QTabletEvent__TabletDevice {
return (QTabletEvent__TabletDevice)(C.QTabletEvent_DeviceType(this.h))
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}
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func (this *QTabletEvent) PointerType() QTabletEvent__PointerType {
return (QTabletEvent__PointerType)(C.QTabletEvent_PointerType(this.h))
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}
func (this *QTabletEvent) UniqueId() int64 {
return (int64)(C.QTabletEvent_UniqueId(this.h))
}
func (this *QTabletEvent) Pressure() float64 {
return (float64)(C.QTabletEvent_Pressure(this.h))
}
func (this *QTabletEvent) Z() int {
return (int)(C.QTabletEvent_Z(this.h))
}
func (this *QTabletEvent) TangentialPressure() float64 {
return (float64)(C.QTabletEvent_TangentialPressure(this.h))
}
func (this *QTabletEvent) Rotation() float64 {
return (float64)(C.QTabletEvent_Rotation(this.h))
}
func (this *QTabletEvent) XTilt() int {
return (int)(C.QTabletEvent_XTilt(this.h))
}
func (this *QTabletEvent) YTilt() int {
return (int)(C.QTabletEvent_YTilt(this.h))
}
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func (this *QTabletEvent) Button() MouseButton {
return (MouseButton)(C.QTabletEvent_Button(this.h))
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}
func (this *QTabletEvent) Buttons() MouseButton {
return (MouseButton)(C.QTabletEvent_Buttons(this.h))
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}
// Delete this object from C++ memory.
func (this *QTabletEvent) Delete() {
C.QTabletEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QTabletEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QTabletEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QNativeGestureEvent struct {
h *C.QNativeGestureEvent
*QInputEvent
}
func (this *QNativeGestureEvent) cPointer() *C.QNativeGestureEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QNativeGestureEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQNativeGestureEvent(h *C.QNativeGestureEvent) *QNativeGestureEvent {
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if h == nil {
return nil
}
return &QNativeGestureEvent{h: h, QInputEvent: UnsafeNewQInputEvent(unsafe.Pointer(h))}
}
func UnsafeNewQNativeGestureEvent(h unsafe.Pointer) *QNativeGestureEvent {
return newQNativeGestureEvent((*C.QNativeGestureEvent)(h))
}
// NewQNativeGestureEvent constructs a new QNativeGestureEvent object.
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func NewQNativeGestureEvent(typeVal NativeGestureType, localPos *QPointF, windowPos *QPointF, screenPos *QPointF, value float64, sequenceId uint64, intArgument uint64) *QNativeGestureEvent {
ret := C.QNativeGestureEvent_new((C.int)(typeVal), localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer(), (C.double)(value), (C.ulong)(sequenceId), (C.ulonglong)(intArgument))
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return newQNativeGestureEvent(ret)
}
// NewQNativeGestureEvent2 constructs a new QNativeGestureEvent object.
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func NewQNativeGestureEvent2(typeVal NativeGestureType, dev *QTouchDevice, localPos *QPointF, windowPos *QPointF, screenPos *QPointF, value float64, sequenceId uint64, intArgument uint64) *QNativeGestureEvent {
ret := C.QNativeGestureEvent_new2((C.int)(typeVal), dev.cPointer(), localPos.cPointer(), windowPos.cPointer(), screenPos.cPointer(), (C.double)(value), (C.ulong)(sequenceId), (C.ulonglong)(intArgument))
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return newQNativeGestureEvent(ret)
}
// NewQNativeGestureEvent3 constructs a new QNativeGestureEvent object.
func NewQNativeGestureEvent3(param1 *QNativeGestureEvent) *QNativeGestureEvent {
ret := C.QNativeGestureEvent_new3(param1.cPointer())
return newQNativeGestureEvent(ret)
}
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func (this *QNativeGestureEvent) GestureType() NativeGestureType {
return (NativeGestureType)(C.QNativeGestureEvent_GestureType(this.h))
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}
func (this *QNativeGestureEvent) Value() float64 {
return (float64)(C.QNativeGestureEvent_Value(this.h))
}
func (this *QNativeGestureEvent) Pos() *QPoint {
_ret := C.QNativeGestureEvent_Pos(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QNativeGestureEvent) GlobalPos() *QPoint {
_ret := C.QNativeGestureEvent_GlobalPos(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QNativeGestureEvent) LocalPos() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QNativeGestureEvent_LocalPos(this.h)))
}
func (this *QNativeGestureEvent) WindowPos() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QNativeGestureEvent_WindowPos(this.h)))
}
func (this *QNativeGestureEvent) ScreenPos() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QNativeGestureEvent_ScreenPos(this.h)))
}
func (this *QNativeGestureEvent) Device() *QTouchDevice {
return UnsafeNewQTouchDevice(unsafe.Pointer(C.QNativeGestureEvent_Device(this.h)))
}
// Delete this object from C++ memory.
func (this *QNativeGestureEvent) Delete() {
C.QNativeGestureEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QNativeGestureEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QNativeGestureEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QKeyEvent struct {
h *C.QKeyEvent
*QInputEvent
}
func (this *QKeyEvent) cPointer() *C.QKeyEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QKeyEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQKeyEvent(h *C.QKeyEvent) *QKeyEvent {
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if h == nil {
return nil
}
return &QKeyEvent{h: h, QInputEvent: UnsafeNewQInputEvent(unsafe.Pointer(h))}
}
func UnsafeNewQKeyEvent(h unsafe.Pointer) *QKeyEvent {
return newQKeyEvent((*C.QKeyEvent)(h))
}
// NewQKeyEvent constructs a new QKeyEvent object.
func NewQKeyEvent(typeVal QEvent__Type, key int, modifiers KeyboardModifier) *QKeyEvent {
ret := C.QKeyEvent_new((C.int)(typeVal), (C.int)(key), (C.int)(modifiers))
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return newQKeyEvent(ret)
}
// NewQKeyEvent2 constructs a new QKeyEvent object.
func NewQKeyEvent2(typeVal QEvent__Type, key int, modifiers KeyboardModifier, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint) *QKeyEvent {
ret := C.QKeyEvent_new2((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers))
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return newQKeyEvent(ret)
}
// NewQKeyEvent3 constructs a new QKeyEvent object.
func NewQKeyEvent3(param1 *QKeyEvent) *QKeyEvent {
ret := C.QKeyEvent_new3(param1.cPointer())
return newQKeyEvent(ret)
}
// NewQKeyEvent4 constructs a new QKeyEvent object.
func NewQKeyEvent4(typeVal QEvent__Type, key int, modifiers KeyboardModifier, text string) *QKeyEvent {
text_ms := libmiqt.Strdupg(text)
defer C.free(text_ms)
ret := C.QKeyEvent_new4((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (*C.struct_miqt_string)(text_ms))
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return newQKeyEvent(ret)
}
// NewQKeyEvent5 constructs a new QKeyEvent object.
func NewQKeyEvent5(typeVal QEvent__Type, key int, modifiers KeyboardModifier, text string, autorep bool) *QKeyEvent {
text_ms := libmiqt.Strdupg(text)
defer C.free(text_ms)
ret := C.QKeyEvent_new5((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (*C.struct_miqt_string)(text_ms), (C.bool)(autorep))
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return newQKeyEvent(ret)
}
// NewQKeyEvent6 constructs a new QKeyEvent object.
func NewQKeyEvent6(typeVal QEvent__Type, key int, modifiers KeyboardModifier, text string, autorep bool, count uint16) *QKeyEvent {
text_ms := libmiqt.Strdupg(text)
defer C.free(text_ms)
ret := C.QKeyEvent_new6((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (*C.struct_miqt_string)(text_ms), (C.bool)(autorep), (C.uint16_t)(count))
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return newQKeyEvent(ret)
}
// NewQKeyEvent7 constructs a new QKeyEvent object.
func NewQKeyEvent7(typeVal QEvent__Type, key int, modifiers KeyboardModifier, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint, text string) *QKeyEvent {
text_ms := libmiqt.Strdupg(text)
defer C.free(text_ms)
ret := C.QKeyEvent_new7((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), (*C.struct_miqt_string)(text_ms))
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return newQKeyEvent(ret)
}
// NewQKeyEvent8 constructs a new QKeyEvent object.
func NewQKeyEvent8(typeVal QEvent__Type, key int, modifiers KeyboardModifier, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint, text string, autorep bool) *QKeyEvent {
text_ms := libmiqt.Strdupg(text)
defer C.free(text_ms)
ret := C.QKeyEvent_new8((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), (*C.struct_miqt_string)(text_ms), (C.bool)(autorep))
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return newQKeyEvent(ret)
}
// NewQKeyEvent9 constructs a new QKeyEvent object.
func NewQKeyEvent9(typeVal QEvent__Type, key int, modifiers KeyboardModifier, nativeScanCode uint, nativeVirtualKey uint, nativeModifiers uint, text string, autorep bool, count uint16) *QKeyEvent {
text_ms := libmiqt.Strdupg(text)
defer C.free(text_ms)
ret := C.QKeyEvent_new9((C.int)(typeVal), (C.int)(key), (C.int)(modifiers), (C.uint)(nativeScanCode), (C.uint)(nativeVirtualKey), (C.uint)(nativeModifiers), (*C.struct_miqt_string)(text_ms), (C.bool)(autorep), (C.uint16_t)(count))
return newQKeyEvent(ret)
}
func (this *QKeyEvent) Key() int {
return (int)(C.QKeyEvent_Key(this.h))
}
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func (this *QKeyEvent) Matches(key QKeySequence__StandardKey) bool {
return (bool)(C.QKeyEvent_Matches(this.h, (C.int)(key)))
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}
func (this *QKeyEvent) Modifiers() KeyboardModifier {
return (KeyboardModifier)(C.QKeyEvent_Modifiers(this.h))
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}
func (this *QKeyEvent) Text() string {
var _ms *C.struct_miqt_string = C.QKeyEvent_Text(this.h)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QKeyEvent) IsAutoRepeat() bool {
return (bool)(C.QKeyEvent_IsAutoRepeat(this.h))
}
func (this *QKeyEvent) Count() int {
return (int)(C.QKeyEvent_Count(this.h))
}
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func (this *QKeyEvent) NativeScanCode() uint {
return (uint)(C.QKeyEvent_NativeScanCode(this.h))
}
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func (this *QKeyEvent) NativeVirtualKey() uint {
return (uint)(C.QKeyEvent_NativeVirtualKey(this.h))
}
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func (this *QKeyEvent) NativeModifiers() uint {
return (uint)(C.QKeyEvent_NativeModifiers(this.h))
}
// Delete this object from C++ memory.
func (this *QKeyEvent) Delete() {
C.QKeyEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QKeyEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QKeyEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QFocusEvent struct {
h *C.QFocusEvent
*QEvent
}
func (this *QFocusEvent) cPointer() *C.QFocusEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QFocusEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQFocusEvent(h *C.QFocusEvent) *QFocusEvent {
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if h == nil {
return nil
}
return &QFocusEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQFocusEvent(h unsafe.Pointer) *QFocusEvent {
return newQFocusEvent((*C.QFocusEvent)(h))
}
// NewQFocusEvent constructs a new QFocusEvent object.
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func NewQFocusEvent(typeVal QEvent__Type) *QFocusEvent {
ret := C.QFocusEvent_new((C.int)(typeVal))
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return newQFocusEvent(ret)
}
// NewQFocusEvent2 constructs a new QFocusEvent object.
func NewQFocusEvent2(param1 *QFocusEvent) *QFocusEvent {
ret := C.QFocusEvent_new2(param1.cPointer())
return newQFocusEvent(ret)
}
// NewQFocusEvent3 constructs a new QFocusEvent object.
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func NewQFocusEvent3(typeVal QEvent__Type, reason FocusReason) *QFocusEvent {
ret := C.QFocusEvent_new3((C.int)(typeVal), (C.int)(reason))
return newQFocusEvent(ret)
}
func (this *QFocusEvent) GotFocus() bool {
return (bool)(C.QFocusEvent_GotFocus(this.h))
}
func (this *QFocusEvent) LostFocus() bool {
return (bool)(C.QFocusEvent_LostFocus(this.h))
}
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func (this *QFocusEvent) Reason() FocusReason {
return (FocusReason)(C.QFocusEvent_Reason(this.h))
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}
// Delete this object from C++ memory.
func (this *QFocusEvent) Delete() {
C.QFocusEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QFocusEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QFocusEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QPaintEvent struct {
h *C.QPaintEvent
*QEvent
}
func (this *QPaintEvent) cPointer() *C.QPaintEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QPaintEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQPaintEvent(h *C.QPaintEvent) *QPaintEvent {
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if h == nil {
return nil
}
return &QPaintEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQPaintEvent(h unsafe.Pointer) *QPaintEvent {
return newQPaintEvent((*C.QPaintEvent)(h))
}
// NewQPaintEvent constructs a new QPaintEvent object.
func NewQPaintEvent(paintRegion *QRegion) *QPaintEvent {
ret := C.QPaintEvent_new(paintRegion.cPointer())
return newQPaintEvent(ret)
}
// NewQPaintEvent2 constructs a new QPaintEvent object.
func NewQPaintEvent2(paintRect *QRect) *QPaintEvent {
ret := C.QPaintEvent_new2(paintRect.cPointer())
return newQPaintEvent(ret)
}
// NewQPaintEvent3 constructs a new QPaintEvent object.
func NewQPaintEvent3(param1 *QPaintEvent) *QPaintEvent {
ret := C.QPaintEvent_new3(param1.cPointer())
return newQPaintEvent(ret)
}
func (this *QPaintEvent) Rect() *QRect {
return UnsafeNewQRect(unsafe.Pointer(C.QPaintEvent_Rect(this.h)))
}
func (this *QPaintEvent) Region() *QRegion {
return UnsafeNewQRegion(unsafe.Pointer(C.QPaintEvent_Region(this.h)))
}
// Delete this object from C++ memory.
func (this *QPaintEvent) Delete() {
C.QPaintEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QPaintEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QPaintEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QMoveEvent struct {
h *C.QMoveEvent
*QEvent
}
func (this *QMoveEvent) cPointer() *C.QMoveEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QMoveEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQMoveEvent(h *C.QMoveEvent) *QMoveEvent {
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if h == nil {
return nil
}
return &QMoveEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQMoveEvent(h unsafe.Pointer) *QMoveEvent {
return newQMoveEvent((*C.QMoveEvent)(h))
}
// NewQMoveEvent constructs a new QMoveEvent object.
func NewQMoveEvent(pos *QPoint, oldPos *QPoint) *QMoveEvent {
ret := C.QMoveEvent_new(pos.cPointer(), oldPos.cPointer())
return newQMoveEvent(ret)
}
// NewQMoveEvent2 constructs a new QMoveEvent object.
func NewQMoveEvent2(param1 *QMoveEvent) *QMoveEvent {
ret := C.QMoveEvent_new2(param1.cPointer())
return newQMoveEvent(ret)
}
func (this *QMoveEvent) Pos() *QPoint {
return UnsafeNewQPoint(unsafe.Pointer(C.QMoveEvent_Pos(this.h)))
}
func (this *QMoveEvent) OldPos() *QPoint {
return UnsafeNewQPoint(unsafe.Pointer(C.QMoveEvent_OldPos(this.h)))
}
// Delete this object from C++ memory.
func (this *QMoveEvent) Delete() {
C.QMoveEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QMoveEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QMoveEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QExposeEvent struct {
h *C.QExposeEvent
*QEvent
}
func (this *QExposeEvent) cPointer() *C.QExposeEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QExposeEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQExposeEvent(h *C.QExposeEvent) *QExposeEvent {
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if h == nil {
return nil
}
return &QExposeEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQExposeEvent(h unsafe.Pointer) *QExposeEvent {
return newQExposeEvent((*C.QExposeEvent)(h))
}
// NewQExposeEvent constructs a new QExposeEvent object.
func NewQExposeEvent(rgn *QRegion) *QExposeEvent {
ret := C.QExposeEvent_new(rgn.cPointer())
return newQExposeEvent(ret)
}
// NewQExposeEvent2 constructs a new QExposeEvent object.
func NewQExposeEvent2(param1 *QExposeEvent) *QExposeEvent {
ret := C.QExposeEvent_new2(param1.cPointer())
return newQExposeEvent(ret)
}
func (this *QExposeEvent) Region() *QRegion {
return UnsafeNewQRegion(unsafe.Pointer(C.QExposeEvent_Region(this.h)))
}
// Delete this object from C++ memory.
func (this *QExposeEvent) Delete() {
C.QExposeEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QExposeEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QExposeEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QPlatformSurfaceEvent struct {
h *C.QPlatformSurfaceEvent
*QEvent
}
func (this *QPlatformSurfaceEvent) cPointer() *C.QPlatformSurfaceEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QPlatformSurfaceEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQPlatformSurfaceEvent(h *C.QPlatformSurfaceEvent) *QPlatformSurfaceEvent {
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if h == nil {
return nil
}
return &QPlatformSurfaceEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQPlatformSurfaceEvent(h unsafe.Pointer) *QPlatformSurfaceEvent {
return newQPlatformSurfaceEvent((*C.QPlatformSurfaceEvent)(h))
}
// NewQPlatformSurfaceEvent constructs a new QPlatformSurfaceEvent object.
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func NewQPlatformSurfaceEvent(surfaceEventType QPlatformSurfaceEvent__SurfaceEventType) *QPlatformSurfaceEvent {
ret := C.QPlatformSurfaceEvent_new((C.int)(surfaceEventType))
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return newQPlatformSurfaceEvent(ret)
}
// NewQPlatformSurfaceEvent2 constructs a new QPlatformSurfaceEvent object.
func NewQPlatformSurfaceEvent2(param1 *QPlatformSurfaceEvent) *QPlatformSurfaceEvent {
ret := C.QPlatformSurfaceEvent_new2(param1.cPointer())
return newQPlatformSurfaceEvent(ret)
}
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func (this *QPlatformSurfaceEvent) SurfaceEventType() QPlatformSurfaceEvent__SurfaceEventType {
return (QPlatformSurfaceEvent__SurfaceEventType)(C.QPlatformSurfaceEvent_SurfaceEventType(this.h))
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}
// Delete this object from C++ memory.
func (this *QPlatformSurfaceEvent) Delete() {
C.QPlatformSurfaceEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QPlatformSurfaceEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QPlatformSurfaceEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QResizeEvent struct {
h *C.QResizeEvent
*QEvent
}
func (this *QResizeEvent) cPointer() *C.QResizeEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QResizeEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQResizeEvent(h *C.QResizeEvent) *QResizeEvent {
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if h == nil {
return nil
}
return &QResizeEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQResizeEvent(h unsafe.Pointer) *QResizeEvent {
return newQResizeEvent((*C.QResizeEvent)(h))
}
// NewQResizeEvent constructs a new QResizeEvent object.
func NewQResizeEvent(size *QSize, oldSize *QSize) *QResizeEvent {
ret := C.QResizeEvent_new(size.cPointer(), oldSize.cPointer())
return newQResizeEvent(ret)
}
// NewQResizeEvent2 constructs a new QResizeEvent object.
func NewQResizeEvent2(param1 *QResizeEvent) *QResizeEvent {
ret := C.QResizeEvent_new2(param1.cPointer())
return newQResizeEvent(ret)
}
func (this *QResizeEvent) Size() *QSize {
return UnsafeNewQSize(unsafe.Pointer(C.QResizeEvent_Size(this.h)))
}
func (this *QResizeEvent) OldSize() *QSize {
return UnsafeNewQSize(unsafe.Pointer(C.QResizeEvent_OldSize(this.h)))
}
// Delete this object from C++ memory.
func (this *QResizeEvent) Delete() {
C.QResizeEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QResizeEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QResizeEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QCloseEvent struct {
h *C.QCloseEvent
*QEvent
}
func (this *QCloseEvent) cPointer() *C.QCloseEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QCloseEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQCloseEvent(h *C.QCloseEvent) *QCloseEvent {
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if h == nil {
return nil
}
return &QCloseEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQCloseEvent(h unsafe.Pointer) *QCloseEvent {
return newQCloseEvent((*C.QCloseEvent)(h))
}
// NewQCloseEvent constructs a new QCloseEvent object.
func NewQCloseEvent() *QCloseEvent {
ret := C.QCloseEvent_new()
return newQCloseEvent(ret)
}
// NewQCloseEvent2 constructs a new QCloseEvent object.
func NewQCloseEvent2(param1 *QCloseEvent) *QCloseEvent {
ret := C.QCloseEvent_new2(param1.cPointer())
return newQCloseEvent(ret)
}
func (this *QCloseEvent) OperatorAssign(param1 *QCloseEvent) {
C.QCloseEvent_OperatorAssign(this.h, param1.cPointer())
}
// Delete this object from C++ memory.
func (this *QCloseEvent) Delete() {
C.QCloseEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QCloseEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QCloseEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QIconDragEvent struct {
h *C.QIconDragEvent
*QEvent
}
func (this *QIconDragEvent) cPointer() *C.QIconDragEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QIconDragEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQIconDragEvent(h *C.QIconDragEvent) *QIconDragEvent {
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if h == nil {
return nil
}
return &QIconDragEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQIconDragEvent(h unsafe.Pointer) *QIconDragEvent {
return newQIconDragEvent((*C.QIconDragEvent)(h))
}
// NewQIconDragEvent constructs a new QIconDragEvent object.
func NewQIconDragEvent() *QIconDragEvent {
ret := C.QIconDragEvent_new()
return newQIconDragEvent(ret)
}
// NewQIconDragEvent2 constructs a new QIconDragEvent object.
func NewQIconDragEvent2(param1 *QIconDragEvent) *QIconDragEvent {
ret := C.QIconDragEvent_new2(param1.cPointer())
return newQIconDragEvent(ret)
}
func (this *QIconDragEvent) OperatorAssign(param1 *QIconDragEvent) {
C.QIconDragEvent_OperatorAssign(this.h, param1.cPointer())
}
// Delete this object from C++ memory.
func (this *QIconDragEvent) Delete() {
C.QIconDragEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QIconDragEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QIconDragEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QShowEvent struct {
h *C.QShowEvent
*QEvent
}
func (this *QShowEvent) cPointer() *C.QShowEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QShowEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQShowEvent(h *C.QShowEvent) *QShowEvent {
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if h == nil {
return nil
}
return &QShowEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQShowEvent(h unsafe.Pointer) *QShowEvent {
return newQShowEvent((*C.QShowEvent)(h))
}
// NewQShowEvent constructs a new QShowEvent object.
func NewQShowEvent() *QShowEvent {
ret := C.QShowEvent_new()
return newQShowEvent(ret)
}
// NewQShowEvent2 constructs a new QShowEvent object.
func NewQShowEvent2(param1 *QShowEvent) *QShowEvent {
ret := C.QShowEvent_new2(param1.cPointer())
return newQShowEvent(ret)
}
func (this *QShowEvent) OperatorAssign(param1 *QShowEvent) {
C.QShowEvent_OperatorAssign(this.h, param1.cPointer())
}
// Delete this object from C++ memory.
func (this *QShowEvent) Delete() {
C.QShowEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QShowEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QShowEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QHideEvent struct {
h *C.QHideEvent
*QEvent
}
func (this *QHideEvent) cPointer() *C.QHideEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QHideEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQHideEvent(h *C.QHideEvent) *QHideEvent {
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if h == nil {
return nil
}
return &QHideEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQHideEvent(h unsafe.Pointer) *QHideEvent {
return newQHideEvent((*C.QHideEvent)(h))
}
// NewQHideEvent constructs a new QHideEvent object.
func NewQHideEvent() *QHideEvent {
ret := C.QHideEvent_new()
return newQHideEvent(ret)
}
// NewQHideEvent2 constructs a new QHideEvent object.
func NewQHideEvent2(param1 *QHideEvent) *QHideEvent {
ret := C.QHideEvent_new2(param1.cPointer())
return newQHideEvent(ret)
}
func (this *QHideEvent) OperatorAssign(param1 *QHideEvent) {
C.QHideEvent_OperatorAssign(this.h, param1.cPointer())
}
// Delete this object from C++ memory.
func (this *QHideEvent) Delete() {
C.QHideEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QHideEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QHideEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QContextMenuEvent struct {
h *C.QContextMenuEvent
*QInputEvent
}
func (this *QContextMenuEvent) cPointer() *C.QContextMenuEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QContextMenuEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQContextMenuEvent(h *C.QContextMenuEvent) *QContextMenuEvent {
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if h == nil {
return nil
}
return &QContextMenuEvent{h: h, QInputEvent: UnsafeNewQInputEvent(unsafe.Pointer(h))}
}
func UnsafeNewQContextMenuEvent(h unsafe.Pointer) *QContextMenuEvent {
return newQContextMenuEvent((*C.QContextMenuEvent)(h))
}
// NewQContextMenuEvent constructs a new QContextMenuEvent object.
func NewQContextMenuEvent(reason QContextMenuEvent__Reason, pos *QPoint, globalPos *QPoint, modifiers KeyboardModifier) *QContextMenuEvent {
ret := C.QContextMenuEvent_new((C.int)(reason), pos.cPointer(), globalPos.cPointer(), (C.int)(modifiers))
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return newQContextMenuEvent(ret)
}
// NewQContextMenuEvent2 constructs a new QContextMenuEvent object.
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func NewQContextMenuEvent2(reason QContextMenuEvent__Reason, pos *QPoint, globalPos *QPoint) *QContextMenuEvent {
ret := C.QContextMenuEvent_new2((C.int)(reason), pos.cPointer(), globalPos.cPointer())
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return newQContextMenuEvent(ret)
}
// NewQContextMenuEvent3 constructs a new QContextMenuEvent object.
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func NewQContextMenuEvent3(reason QContextMenuEvent__Reason, pos *QPoint) *QContextMenuEvent {
ret := C.QContextMenuEvent_new3((C.int)(reason), pos.cPointer())
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return newQContextMenuEvent(ret)
}
// NewQContextMenuEvent4 constructs a new QContextMenuEvent object.
func NewQContextMenuEvent4(param1 *QContextMenuEvent) *QContextMenuEvent {
ret := C.QContextMenuEvent_new4(param1.cPointer())
return newQContextMenuEvent(ret)
}
func (this *QContextMenuEvent) X() int {
return (int)(C.QContextMenuEvent_X(this.h))
}
func (this *QContextMenuEvent) Y() int {
return (int)(C.QContextMenuEvent_Y(this.h))
}
func (this *QContextMenuEvent) GlobalX() int {
return (int)(C.QContextMenuEvent_GlobalX(this.h))
}
func (this *QContextMenuEvent) GlobalY() int {
return (int)(C.QContextMenuEvent_GlobalY(this.h))
}
func (this *QContextMenuEvent) Pos() *QPoint {
return UnsafeNewQPoint(unsafe.Pointer(C.QContextMenuEvent_Pos(this.h)))
}
func (this *QContextMenuEvent) GlobalPos() *QPoint {
return UnsafeNewQPoint(unsafe.Pointer(C.QContextMenuEvent_GlobalPos(this.h)))
}
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func (this *QContextMenuEvent) Reason() QContextMenuEvent__Reason {
return (QContextMenuEvent__Reason)(C.QContextMenuEvent_Reason(this.h))
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}
// Delete this object from C++ memory.
func (this *QContextMenuEvent) Delete() {
C.QContextMenuEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QContextMenuEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QContextMenuEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QInputMethodEvent struct {
h *C.QInputMethodEvent
*QEvent
}
func (this *QInputMethodEvent) cPointer() *C.QInputMethodEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QInputMethodEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQInputMethodEvent(h *C.QInputMethodEvent) *QInputMethodEvent {
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if h == nil {
return nil
}
return &QInputMethodEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQInputMethodEvent(h unsafe.Pointer) *QInputMethodEvent {
return newQInputMethodEvent((*C.QInputMethodEvent)(h))
}
// NewQInputMethodEvent constructs a new QInputMethodEvent object.
func NewQInputMethodEvent() *QInputMethodEvent {
ret := C.QInputMethodEvent_new()
return newQInputMethodEvent(ret)
}
// NewQInputMethodEvent2 constructs a new QInputMethodEvent object.
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func NewQInputMethodEvent2(preeditText string, attributes []QInputMethodEvent__Attribute) *QInputMethodEvent {
preeditText_ms := libmiqt.Strdupg(preeditText)
defer C.free(preeditText_ms)
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// For the C ABI, malloc a C array of raw pointers
attributes_CArray := (*[0xffff]*C.QInputMethodEvent__Attribute)(C.malloc(C.size_t(8 * len(attributes))))
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defer C.free(unsafe.Pointer(attributes_CArray))
for i := range attributes {
attributes_CArray[i] = attributes[i].cPointer()
}
attributes_ma := &C.struct_miqt_array{len: C.size_t(len(attributes)), data: unsafe.Pointer(attributes_CArray)}
defer runtime.KeepAlive(unsafe.Pointer(attributes_ma))
ret := C.QInputMethodEvent_new2((*C.struct_miqt_string)(preeditText_ms), attributes_ma)
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return newQInputMethodEvent(ret)
}
// NewQInputMethodEvent3 constructs a new QInputMethodEvent object.
func NewQInputMethodEvent3(other *QInputMethodEvent) *QInputMethodEvent {
ret := C.QInputMethodEvent_new3(other.cPointer())
return newQInputMethodEvent(ret)
}
func (this *QInputMethodEvent) SetCommitString(commitString string) {
commitString_ms := libmiqt.Strdupg(commitString)
defer C.free(commitString_ms)
C.QInputMethodEvent_SetCommitString(this.h, (*C.struct_miqt_string)(commitString_ms))
}
func (this *QInputMethodEvent) Attributes() []QInputMethodEvent__Attribute {
var _ma *C.struct_miqt_array = C.QInputMethodEvent_Attributes(this.h)
_ret := make([]QInputMethodEvent__Attribute, int(_ma.len))
_outCast := (*[0xffff]*C.QInputMethodEvent__Attribute)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
_lv_ret := _outCast[i]
_lv_goptr := newQInputMethodEvent__Attribute(_lv_ret)
_lv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
_ret[i] = *_lv_goptr
}
C.free(unsafe.Pointer(_ma))
return _ret
}
func (this *QInputMethodEvent) PreeditString() string {
var _ms *C.struct_miqt_string = C.QInputMethodEvent_PreeditString(this.h)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QInputMethodEvent) CommitString() string {
var _ms *C.struct_miqt_string = C.QInputMethodEvent_CommitString(this.h)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QInputMethodEvent) ReplacementStart() int {
return (int)(C.QInputMethodEvent_ReplacementStart(this.h))
}
func (this *QInputMethodEvent) ReplacementLength() int {
return (int)(C.QInputMethodEvent_ReplacementLength(this.h))
}
func (this *QInputMethodEvent) SetCommitString2(commitString string, replaceFrom int) {
commitString_ms := libmiqt.Strdupg(commitString)
defer C.free(commitString_ms)
C.QInputMethodEvent_SetCommitString2(this.h, (*C.struct_miqt_string)(commitString_ms), (C.int)(replaceFrom))
}
func (this *QInputMethodEvent) SetCommitString3(commitString string, replaceFrom int, replaceLength int) {
commitString_ms := libmiqt.Strdupg(commitString)
defer C.free(commitString_ms)
C.QInputMethodEvent_SetCommitString3(this.h, (*C.struct_miqt_string)(commitString_ms), (C.int)(replaceFrom), (C.int)(replaceLength))
}
// Delete this object from C++ memory.
func (this *QInputMethodEvent) Delete() {
C.QInputMethodEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QInputMethodEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QInputMethodEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QInputMethodQueryEvent struct {
h *C.QInputMethodQueryEvent
*QEvent
}
func (this *QInputMethodQueryEvent) cPointer() *C.QInputMethodQueryEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QInputMethodQueryEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQInputMethodQueryEvent(h *C.QInputMethodQueryEvent) *QInputMethodQueryEvent {
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if h == nil {
return nil
}
return &QInputMethodQueryEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQInputMethodQueryEvent(h unsafe.Pointer) *QInputMethodQueryEvent {
return newQInputMethodQueryEvent((*C.QInputMethodQueryEvent)(h))
}
// NewQInputMethodQueryEvent constructs a new QInputMethodQueryEvent object.
func NewQInputMethodQueryEvent(queries InputMethodQuery) *QInputMethodQueryEvent {
ret := C.QInputMethodQueryEvent_new((C.int)(queries))
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return newQInputMethodQueryEvent(ret)
}
// NewQInputMethodQueryEvent2 constructs a new QInputMethodQueryEvent object.
func NewQInputMethodQueryEvent2(param1 *QInputMethodQueryEvent) *QInputMethodQueryEvent {
ret := C.QInputMethodQueryEvent_new2(param1.cPointer())
return newQInputMethodQueryEvent(ret)
}
func (this *QInputMethodQueryEvent) Queries() InputMethodQuery {
return (InputMethodQuery)(C.QInputMethodQueryEvent_Queries(this.h))
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}
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func (this *QInputMethodQueryEvent) SetValue(query InputMethodQuery, value *QVariant) {
C.QInputMethodQueryEvent_SetValue(this.h, (C.int)(query), value.cPointer())
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}
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func (this *QInputMethodQueryEvent) Value(query InputMethodQuery) *QVariant {
_ret := C.QInputMethodQueryEvent_Value(this.h, (C.int)(query))
_goptr := newQVariant(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
// Delete this object from C++ memory.
func (this *QInputMethodQueryEvent) Delete() {
C.QInputMethodQueryEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QInputMethodQueryEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QInputMethodQueryEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QDropEvent struct {
h *C.QDropEvent
*QEvent
}
func (this *QDropEvent) cPointer() *C.QDropEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QDropEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQDropEvent(h *C.QDropEvent) *QDropEvent {
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if h == nil {
return nil
}
return &QDropEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQDropEvent(h unsafe.Pointer) *QDropEvent {
return newQDropEvent((*C.QDropEvent)(h))
}
// NewQDropEvent constructs a new QDropEvent object.
func NewQDropEvent(pos *QPointF, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier) *QDropEvent {
ret := C.QDropEvent_new(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers))
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return newQDropEvent(ret)
}
// NewQDropEvent2 constructs a new QDropEvent object.
func NewQDropEvent2(param1 *QDropEvent) *QDropEvent {
ret := C.QDropEvent_new2(param1.cPointer())
return newQDropEvent(ret)
}
// NewQDropEvent3 constructs a new QDropEvent object.
func NewQDropEvent3(pos *QPointF, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier, typeVal QEvent__Type) *QDropEvent {
ret := C.QDropEvent_new3(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.int)(typeVal))
return newQDropEvent(ret)
}
func (this *QDropEvent) Pos() *QPoint {
_ret := C.QDropEvent_Pos(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QDropEvent) PosF() *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QDropEvent_PosF(this.h)))
}
func (this *QDropEvent) MouseButtons() MouseButton {
return (MouseButton)(C.QDropEvent_MouseButtons(this.h))
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}
func (this *QDropEvent) KeyboardModifiers() KeyboardModifier {
return (KeyboardModifier)(C.QDropEvent_KeyboardModifiers(this.h))
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}
func (this *QDropEvent) PossibleActions() DropAction {
return (DropAction)(C.QDropEvent_PossibleActions(this.h))
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}
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func (this *QDropEvent) ProposedAction() DropAction {
return (DropAction)(C.QDropEvent_ProposedAction(this.h))
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}
func (this *QDropEvent) AcceptProposedAction() {
C.QDropEvent_AcceptProposedAction(this.h)
}
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func (this *QDropEvent) DropAction() DropAction {
return (DropAction)(C.QDropEvent_DropAction(this.h))
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}
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func (this *QDropEvent) SetDropAction(action DropAction) {
C.QDropEvent_SetDropAction(this.h, (C.int)(action))
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}
func (this *QDropEvent) Source() *QObject {
return UnsafeNewQObject(unsafe.Pointer(C.QDropEvent_Source(this.h)))
}
func (this *QDropEvent) MimeData() *QMimeData {
return UnsafeNewQMimeData(unsafe.Pointer(C.QDropEvent_MimeData(this.h)))
}
// Delete this object from C++ memory.
func (this *QDropEvent) Delete() {
C.QDropEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QDropEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QDropEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QDragMoveEvent struct {
h *C.QDragMoveEvent
*QDropEvent
}
func (this *QDragMoveEvent) cPointer() *C.QDragMoveEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QDragMoveEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQDragMoveEvent(h *C.QDragMoveEvent) *QDragMoveEvent {
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if h == nil {
return nil
}
return &QDragMoveEvent{h: h, QDropEvent: UnsafeNewQDropEvent(unsafe.Pointer(h))}
}
func UnsafeNewQDragMoveEvent(h unsafe.Pointer) *QDragMoveEvent {
return newQDragMoveEvent((*C.QDragMoveEvent)(h))
}
// NewQDragMoveEvent constructs a new QDragMoveEvent object.
func NewQDragMoveEvent(pos *QPoint, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier) *QDragMoveEvent {
ret := C.QDragMoveEvent_new(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers))
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return newQDragMoveEvent(ret)
}
// NewQDragMoveEvent2 constructs a new QDragMoveEvent object.
func NewQDragMoveEvent2(param1 *QDragMoveEvent) *QDragMoveEvent {
ret := C.QDragMoveEvent_new2(param1.cPointer())
return newQDragMoveEvent(ret)
}
// NewQDragMoveEvent3 constructs a new QDragMoveEvent object.
func NewQDragMoveEvent3(pos *QPoint, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier, typeVal QEvent__Type) *QDragMoveEvent {
ret := C.QDragMoveEvent_new3(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers), (C.int)(typeVal))
return newQDragMoveEvent(ret)
}
func (this *QDragMoveEvent) AnswerRect() *QRect {
_ret := C.QDragMoveEvent_AnswerRect(this.h)
_goptr := newQRect(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QDragMoveEvent) Accept() {
C.QDragMoveEvent_Accept(this.h)
}
func (this *QDragMoveEvent) Ignore() {
C.QDragMoveEvent_Ignore(this.h)
}
func (this *QDragMoveEvent) AcceptWithQRect(r *QRect) {
C.QDragMoveEvent_AcceptWithQRect(this.h, r.cPointer())
}
func (this *QDragMoveEvent) IgnoreWithQRect(r *QRect) {
C.QDragMoveEvent_IgnoreWithQRect(this.h, r.cPointer())
}
// Delete this object from C++ memory.
func (this *QDragMoveEvent) Delete() {
C.QDragMoveEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QDragMoveEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QDragMoveEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QDragEnterEvent struct {
h *C.QDragEnterEvent
*QDragMoveEvent
}
func (this *QDragEnterEvent) cPointer() *C.QDragEnterEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QDragEnterEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQDragEnterEvent(h *C.QDragEnterEvent) *QDragEnterEvent {
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if h == nil {
return nil
}
return &QDragEnterEvent{h: h, QDragMoveEvent: UnsafeNewQDragMoveEvent(unsafe.Pointer(h))}
}
func UnsafeNewQDragEnterEvent(h unsafe.Pointer) *QDragEnterEvent {
return newQDragEnterEvent((*C.QDragEnterEvent)(h))
}
// NewQDragEnterEvent constructs a new QDragEnterEvent object.
func NewQDragEnterEvent(pos *QPoint, actions DropAction, data *QMimeData, buttons MouseButton, modifiers KeyboardModifier) *QDragEnterEvent {
ret := C.QDragEnterEvent_new(pos.cPointer(), (C.int)(actions), data.cPointer(), (C.int)(buttons), (C.int)(modifiers))
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return newQDragEnterEvent(ret)
}
// NewQDragEnterEvent2 constructs a new QDragEnterEvent object.
func NewQDragEnterEvent2(param1 *QDragEnterEvent) *QDragEnterEvent {
ret := C.QDragEnterEvent_new2(param1.cPointer())
return newQDragEnterEvent(ret)
}
func (this *QDragEnterEvent) OperatorAssign(param1 *QDragEnterEvent) {
C.QDragEnterEvent_OperatorAssign(this.h, param1.cPointer())
}
// Delete this object from C++ memory.
func (this *QDragEnterEvent) Delete() {
C.QDragEnterEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QDragEnterEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QDragEnterEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QDragLeaveEvent struct {
h *C.QDragLeaveEvent
*QEvent
}
func (this *QDragLeaveEvent) cPointer() *C.QDragLeaveEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QDragLeaveEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQDragLeaveEvent(h *C.QDragLeaveEvent) *QDragLeaveEvent {
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if h == nil {
return nil
}
return &QDragLeaveEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQDragLeaveEvent(h unsafe.Pointer) *QDragLeaveEvent {
return newQDragLeaveEvent((*C.QDragLeaveEvent)(h))
}
// NewQDragLeaveEvent constructs a new QDragLeaveEvent object.
func NewQDragLeaveEvent() *QDragLeaveEvent {
ret := C.QDragLeaveEvent_new()
return newQDragLeaveEvent(ret)
}
// NewQDragLeaveEvent2 constructs a new QDragLeaveEvent object.
func NewQDragLeaveEvent2(param1 *QDragLeaveEvent) *QDragLeaveEvent {
ret := C.QDragLeaveEvent_new2(param1.cPointer())
return newQDragLeaveEvent(ret)
}
func (this *QDragLeaveEvent) OperatorAssign(param1 *QDragLeaveEvent) {
C.QDragLeaveEvent_OperatorAssign(this.h, param1.cPointer())
}
// Delete this object from C++ memory.
func (this *QDragLeaveEvent) Delete() {
C.QDragLeaveEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QDragLeaveEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QDragLeaveEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QHelpEvent struct {
h *C.QHelpEvent
*QEvent
}
func (this *QHelpEvent) cPointer() *C.QHelpEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QHelpEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQHelpEvent(h *C.QHelpEvent) *QHelpEvent {
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if h == nil {
return nil
}
return &QHelpEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQHelpEvent(h unsafe.Pointer) *QHelpEvent {
return newQHelpEvent((*C.QHelpEvent)(h))
}
// NewQHelpEvent constructs a new QHelpEvent object.
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func NewQHelpEvent(typeVal QEvent__Type, pos *QPoint, globalPos *QPoint) *QHelpEvent {
ret := C.QHelpEvent_new((C.int)(typeVal), pos.cPointer(), globalPos.cPointer())
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return newQHelpEvent(ret)
}
// NewQHelpEvent2 constructs a new QHelpEvent object.
func NewQHelpEvent2(param1 *QHelpEvent) *QHelpEvent {
ret := C.QHelpEvent_new2(param1.cPointer())
return newQHelpEvent(ret)
}
func (this *QHelpEvent) X() int {
return (int)(C.QHelpEvent_X(this.h))
}
func (this *QHelpEvent) Y() int {
return (int)(C.QHelpEvent_Y(this.h))
}
func (this *QHelpEvent) GlobalX() int {
return (int)(C.QHelpEvent_GlobalX(this.h))
}
func (this *QHelpEvent) GlobalY() int {
return (int)(C.QHelpEvent_GlobalY(this.h))
}
func (this *QHelpEvent) Pos() *QPoint {
return UnsafeNewQPoint(unsafe.Pointer(C.QHelpEvent_Pos(this.h)))
}
func (this *QHelpEvent) GlobalPos() *QPoint {
return UnsafeNewQPoint(unsafe.Pointer(C.QHelpEvent_GlobalPos(this.h)))
}
// Delete this object from C++ memory.
func (this *QHelpEvent) Delete() {
C.QHelpEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QHelpEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QHelpEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QStatusTipEvent struct {
h *C.QStatusTipEvent
*QEvent
}
func (this *QStatusTipEvent) cPointer() *C.QStatusTipEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QStatusTipEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQStatusTipEvent(h *C.QStatusTipEvent) *QStatusTipEvent {
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if h == nil {
return nil
}
return &QStatusTipEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQStatusTipEvent(h unsafe.Pointer) *QStatusTipEvent {
return newQStatusTipEvent((*C.QStatusTipEvent)(h))
}
// NewQStatusTipEvent constructs a new QStatusTipEvent object.
func NewQStatusTipEvent(tip string) *QStatusTipEvent {
tip_ms := libmiqt.Strdupg(tip)
defer C.free(tip_ms)
ret := C.QStatusTipEvent_new((*C.struct_miqt_string)(tip_ms))
return newQStatusTipEvent(ret)
}
// NewQStatusTipEvent2 constructs a new QStatusTipEvent object.
func NewQStatusTipEvent2(param1 *QStatusTipEvent) *QStatusTipEvent {
ret := C.QStatusTipEvent_new2(param1.cPointer())
return newQStatusTipEvent(ret)
}
func (this *QStatusTipEvent) Tip() string {
var _ms *C.struct_miqt_string = C.QStatusTipEvent_Tip(this.h)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
// Delete this object from C++ memory.
func (this *QStatusTipEvent) Delete() {
C.QStatusTipEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QStatusTipEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QStatusTipEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QWhatsThisClickedEvent struct {
h *C.QWhatsThisClickedEvent
*QEvent
}
func (this *QWhatsThisClickedEvent) cPointer() *C.QWhatsThisClickedEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QWhatsThisClickedEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQWhatsThisClickedEvent(h *C.QWhatsThisClickedEvent) *QWhatsThisClickedEvent {
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if h == nil {
return nil
}
return &QWhatsThisClickedEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQWhatsThisClickedEvent(h unsafe.Pointer) *QWhatsThisClickedEvent {
return newQWhatsThisClickedEvent((*C.QWhatsThisClickedEvent)(h))
}
// NewQWhatsThisClickedEvent constructs a new QWhatsThisClickedEvent object.
func NewQWhatsThisClickedEvent(href string) *QWhatsThisClickedEvent {
href_ms := libmiqt.Strdupg(href)
defer C.free(href_ms)
ret := C.QWhatsThisClickedEvent_new((*C.struct_miqt_string)(href_ms))
return newQWhatsThisClickedEvent(ret)
}
// NewQWhatsThisClickedEvent2 constructs a new QWhatsThisClickedEvent object.
func NewQWhatsThisClickedEvent2(param1 *QWhatsThisClickedEvent) *QWhatsThisClickedEvent {
ret := C.QWhatsThisClickedEvent_new2(param1.cPointer())
return newQWhatsThisClickedEvent(ret)
}
func (this *QWhatsThisClickedEvent) Href() string {
var _ms *C.struct_miqt_string = C.QWhatsThisClickedEvent_Href(this.h)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
// Delete this object from C++ memory.
func (this *QWhatsThisClickedEvent) Delete() {
C.QWhatsThisClickedEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QWhatsThisClickedEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QWhatsThisClickedEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QActionEvent struct {
h *C.QActionEvent
*QEvent
}
func (this *QActionEvent) cPointer() *C.QActionEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QActionEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQActionEvent(h *C.QActionEvent) *QActionEvent {
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if h == nil {
return nil
}
return &QActionEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQActionEvent(h unsafe.Pointer) *QActionEvent {
return newQActionEvent((*C.QActionEvent)(h))
}
// NewQActionEvent constructs a new QActionEvent object.
func NewQActionEvent(typeVal int, action *QAction) *QActionEvent {
ret := C.QActionEvent_new((C.int)(typeVal), action.cPointer())
return newQActionEvent(ret)
}
// NewQActionEvent2 constructs a new QActionEvent object.
func NewQActionEvent2(param1 *QActionEvent) *QActionEvent {
ret := C.QActionEvent_new2(param1.cPointer())
return newQActionEvent(ret)
}
// NewQActionEvent3 constructs a new QActionEvent object.
func NewQActionEvent3(typeVal int, action *QAction, before *QAction) *QActionEvent {
ret := C.QActionEvent_new3((C.int)(typeVal), action.cPointer(), before.cPointer())
return newQActionEvent(ret)
}
func (this *QActionEvent) Action() *QAction {
return UnsafeNewQAction(unsafe.Pointer(C.QActionEvent_Action(this.h)))
}
func (this *QActionEvent) Before() *QAction {
return UnsafeNewQAction(unsafe.Pointer(C.QActionEvent_Before(this.h)))
}
func (this *QActionEvent) OperatorAssign(param1 *QActionEvent) {
C.QActionEvent_OperatorAssign(this.h, param1.cPointer())
}
// Delete this object from C++ memory.
func (this *QActionEvent) Delete() {
C.QActionEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QActionEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QActionEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QFileOpenEvent struct {
h *C.QFileOpenEvent
*QEvent
}
func (this *QFileOpenEvent) cPointer() *C.QFileOpenEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QFileOpenEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQFileOpenEvent(h *C.QFileOpenEvent) *QFileOpenEvent {
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if h == nil {
return nil
}
return &QFileOpenEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQFileOpenEvent(h unsafe.Pointer) *QFileOpenEvent {
return newQFileOpenEvent((*C.QFileOpenEvent)(h))
}
// NewQFileOpenEvent constructs a new QFileOpenEvent object.
func NewQFileOpenEvent(file string) *QFileOpenEvent {
file_ms := libmiqt.Strdupg(file)
defer C.free(file_ms)
ret := C.QFileOpenEvent_new((*C.struct_miqt_string)(file_ms))
return newQFileOpenEvent(ret)
}
// NewQFileOpenEvent2 constructs a new QFileOpenEvent object.
func NewQFileOpenEvent2(url *QUrl) *QFileOpenEvent {
ret := C.QFileOpenEvent_new2(url.cPointer())
return newQFileOpenEvent(ret)
}
// NewQFileOpenEvent3 constructs a new QFileOpenEvent object.
func NewQFileOpenEvent3(param1 *QFileOpenEvent) *QFileOpenEvent {
ret := C.QFileOpenEvent_new3(param1.cPointer())
return newQFileOpenEvent(ret)
}
func (this *QFileOpenEvent) File() string {
var _ms *C.struct_miqt_string = C.QFileOpenEvent_File(this.h)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QFileOpenEvent) Url() *QUrl {
_ret := C.QFileOpenEvent_Url(this.h)
_goptr := newQUrl(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QFileOpenEvent) OpenFile(file *QFile, flags QIODevice__OpenModeFlag) bool {
return (bool)(C.QFileOpenEvent_OpenFile(this.h, file.cPointer(), (C.int)(flags)))
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}
// Delete this object from C++ memory.
func (this *QFileOpenEvent) Delete() {
C.QFileOpenEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QFileOpenEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QFileOpenEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QToolBarChangeEvent struct {
h *C.QToolBarChangeEvent
*QEvent
}
func (this *QToolBarChangeEvent) cPointer() *C.QToolBarChangeEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QToolBarChangeEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQToolBarChangeEvent(h *C.QToolBarChangeEvent) *QToolBarChangeEvent {
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if h == nil {
return nil
}
return &QToolBarChangeEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQToolBarChangeEvent(h unsafe.Pointer) *QToolBarChangeEvent {
return newQToolBarChangeEvent((*C.QToolBarChangeEvent)(h))
}
// NewQToolBarChangeEvent constructs a new QToolBarChangeEvent object.
func NewQToolBarChangeEvent(t bool) *QToolBarChangeEvent {
ret := C.QToolBarChangeEvent_new((C.bool)(t))
return newQToolBarChangeEvent(ret)
}
// NewQToolBarChangeEvent2 constructs a new QToolBarChangeEvent object.
func NewQToolBarChangeEvent2(param1 *QToolBarChangeEvent) *QToolBarChangeEvent {
ret := C.QToolBarChangeEvent_new2(param1.cPointer())
return newQToolBarChangeEvent(ret)
}
func (this *QToolBarChangeEvent) Toggle() bool {
return (bool)(C.QToolBarChangeEvent_Toggle(this.h))
}
// Delete this object from C++ memory.
func (this *QToolBarChangeEvent) Delete() {
C.QToolBarChangeEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QToolBarChangeEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QToolBarChangeEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QShortcutEvent struct {
h *C.QShortcutEvent
*QEvent
}
func (this *QShortcutEvent) cPointer() *C.QShortcutEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QShortcutEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQShortcutEvent(h *C.QShortcutEvent) *QShortcutEvent {
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if h == nil {
return nil
}
return &QShortcutEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQShortcutEvent(h unsafe.Pointer) *QShortcutEvent {
return newQShortcutEvent((*C.QShortcutEvent)(h))
}
// NewQShortcutEvent constructs a new QShortcutEvent object.
func NewQShortcutEvent(key *QKeySequence, id int) *QShortcutEvent {
ret := C.QShortcutEvent_new(key.cPointer(), (C.int)(id))
return newQShortcutEvent(ret)
}
// NewQShortcutEvent2 constructs a new QShortcutEvent object.
func NewQShortcutEvent2(param1 *QShortcutEvent) *QShortcutEvent {
ret := C.QShortcutEvent_new2(param1.cPointer())
return newQShortcutEvent(ret)
}
// NewQShortcutEvent3 constructs a new QShortcutEvent object.
func NewQShortcutEvent3(key *QKeySequence, id int, ambiguous bool) *QShortcutEvent {
ret := C.QShortcutEvent_new3(key.cPointer(), (C.int)(id), (C.bool)(ambiguous))
return newQShortcutEvent(ret)
}
func (this *QShortcutEvent) Key() *QKeySequence {
return UnsafeNewQKeySequence(unsafe.Pointer(C.QShortcutEvent_Key(this.h)))
}
func (this *QShortcutEvent) ShortcutId() int {
return (int)(C.QShortcutEvent_ShortcutId(this.h))
}
func (this *QShortcutEvent) IsAmbiguous() bool {
return (bool)(C.QShortcutEvent_IsAmbiguous(this.h))
}
// Delete this object from C++ memory.
func (this *QShortcutEvent) Delete() {
C.QShortcutEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QShortcutEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QShortcutEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QWindowStateChangeEvent struct {
h *C.QWindowStateChangeEvent
*QEvent
}
func (this *QWindowStateChangeEvent) cPointer() *C.QWindowStateChangeEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QWindowStateChangeEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQWindowStateChangeEvent(h *C.QWindowStateChangeEvent) *QWindowStateChangeEvent {
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if h == nil {
return nil
}
return &QWindowStateChangeEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQWindowStateChangeEvent(h unsafe.Pointer) *QWindowStateChangeEvent {
return newQWindowStateChangeEvent((*C.QWindowStateChangeEvent)(h))
}
// NewQWindowStateChangeEvent constructs a new QWindowStateChangeEvent object.
func NewQWindowStateChangeEvent(aOldState WindowState) *QWindowStateChangeEvent {
ret := C.QWindowStateChangeEvent_new((C.int)(aOldState))
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return newQWindowStateChangeEvent(ret)
}
// NewQWindowStateChangeEvent2 constructs a new QWindowStateChangeEvent object.
func NewQWindowStateChangeEvent2(param1 *QWindowStateChangeEvent) *QWindowStateChangeEvent {
ret := C.QWindowStateChangeEvent_new2(param1.cPointer())
return newQWindowStateChangeEvent(ret)
}
// NewQWindowStateChangeEvent3 constructs a new QWindowStateChangeEvent object.
func NewQWindowStateChangeEvent3(aOldState WindowState, isOverride bool) *QWindowStateChangeEvent {
ret := C.QWindowStateChangeEvent_new3((C.int)(aOldState), (C.bool)(isOverride))
return newQWindowStateChangeEvent(ret)
}
func (this *QWindowStateChangeEvent) OldState() WindowState {
return (WindowState)(C.QWindowStateChangeEvent_OldState(this.h))
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}
func (this *QWindowStateChangeEvent) IsOverride() bool {
return (bool)(C.QWindowStateChangeEvent_IsOverride(this.h))
}
// Delete this object from C++ memory.
func (this *QWindowStateChangeEvent) Delete() {
C.QWindowStateChangeEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QWindowStateChangeEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QWindowStateChangeEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QPointingDeviceUniqueId struct {
h *C.QPointingDeviceUniqueId
}
func (this *QPointingDeviceUniqueId) cPointer() *C.QPointingDeviceUniqueId {
if this == nil {
return nil
}
return this.h
}
func (this *QPointingDeviceUniqueId) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQPointingDeviceUniqueId(h *C.QPointingDeviceUniqueId) *QPointingDeviceUniqueId {
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if h == nil {
return nil
}
return &QPointingDeviceUniqueId{h: h}
}
func UnsafeNewQPointingDeviceUniqueId(h unsafe.Pointer) *QPointingDeviceUniqueId {
return newQPointingDeviceUniqueId((*C.QPointingDeviceUniqueId)(h))
}
// NewQPointingDeviceUniqueId constructs a new QPointingDeviceUniqueId object.
func NewQPointingDeviceUniqueId() *QPointingDeviceUniqueId {
ret := C.QPointingDeviceUniqueId_new()
return newQPointingDeviceUniqueId(ret)
}
// NewQPointingDeviceUniqueId2 constructs a new QPointingDeviceUniqueId object.
func NewQPointingDeviceUniqueId2(param1 *QPointingDeviceUniqueId) *QPointingDeviceUniqueId {
ret := C.QPointingDeviceUniqueId_new2(param1.cPointer())
return newQPointingDeviceUniqueId(ret)
}
func QPointingDeviceUniqueId_FromNumericId(id int64) *QPointingDeviceUniqueId {
_ret := C.QPointingDeviceUniqueId_FromNumericId((C.longlong)(id))
_goptr := newQPointingDeviceUniqueId(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPointingDeviceUniqueId) IsValid() bool {
return (bool)(C.QPointingDeviceUniqueId_IsValid(this.h))
}
func (this *QPointingDeviceUniqueId) NumericId() int64 {
return (int64)(C.QPointingDeviceUniqueId_NumericId(this.h))
}
// Delete this object from C++ memory.
func (this *QPointingDeviceUniqueId) Delete() {
C.QPointingDeviceUniqueId_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QPointingDeviceUniqueId) GoGC() {
runtime.SetFinalizer(this, func(this *QPointingDeviceUniqueId) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QTouchEvent struct {
h *C.QTouchEvent
*QInputEvent
}
func (this *QTouchEvent) cPointer() *C.QTouchEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QTouchEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQTouchEvent(h *C.QTouchEvent) *QTouchEvent {
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if h == nil {
return nil
}
return &QTouchEvent{h: h, QInputEvent: UnsafeNewQInputEvent(unsafe.Pointer(h))}
}
func UnsafeNewQTouchEvent(h unsafe.Pointer) *QTouchEvent {
return newQTouchEvent((*C.QTouchEvent)(h))
}
// NewQTouchEvent constructs a new QTouchEvent object.
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func NewQTouchEvent(eventType QEvent__Type) *QTouchEvent {
ret := C.QTouchEvent_new((C.int)(eventType))
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return newQTouchEvent(ret)
}
// NewQTouchEvent2 constructs a new QTouchEvent object.
func NewQTouchEvent2(param1 *QTouchEvent) *QTouchEvent {
ret := C.QTouchEvent_new2(param1.cPointer())
return newQTouchEvent(ret)
}
// NewQTouchEvent3 constructs a new QTouchEvent object.
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func NewQTouchEvent3(eventType QEvent__Type, device *QTouchDevice) *QTouchEvent {
ret := C.QTouchEvent_new3((C.int)(eventType), device.cPointer())
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return newQTouchEvent(ret)
}
// NewQTouchEvent4 constructs a new QTouchEvent object.
func NewQTouchEvent4(eventType QEvent__Type, device *QTouchDevice, modifiers KeyboardModifier) *QTouchEvent {
ret := C.QTouchEvent_new4((C.int)(eventType), device.cPointer(), (C.int)(modifiers))
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return newQTouchEvent(ret)
}
// NewQTouchEvent5 constructs a new QTouchEvent object.
func NewQTouchEvent5(eventType QEvent__Type, device *QTouchDevice, modifiers KeyboardModifier, touchPointStates TouchPointState) *QTouchEvent {
ret := C.QTouchEvent_new5((C.int)(eventType), device.cPointer(), (C.int)(modifiers), (C.int)(touchPointStates))
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return newQTouchEvent(ret)
}
// NewQTouchEvent6 constructs a new QTouchEvent object.
func NewQTouchEvent6(eventType QEvent__Type, device *QTouchDevice, modifiers KeyboardModifier, touchPointStates TouchPointState, touchPoints []QTouchEvent__TouchPoint) *QTouchEvent {
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// For the C ABI, malloc a C array of raw pointers
touchPoints_CArray := (*[0xffff]*C.QTouchEvent__TouchPoint)(C.malloc(C.size_t(8 * len(touchPoints))))
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defer C.free(unsafe.Pointer(touchPoints_CArray))
for i := range touchPoints {
touchPoints_CArray[i] = touchPoints[i].cPointer()
}
touchPoints_ma := &C.struct_miqt_array{len: C.size_t(len(touchPoints)), data: unsafe.Pointer(touchPoints_CArray)}
defer runtime.KeepAlive(unsafe.Pointer(touchPoints_ma))
ret := C.QTouchEvent_new6((C.int)(eventType), device.cPointer(), (C.int)(modifiers), (C.int)(touchPointStates), touchPoints_ma)
return newQTouchEvent(ret)
}
func (this *QTouchEvent) Window() *QWindow {
return UnsafeNewQWindow(unsafe.Pointer(C.QTouchEvent_Window(this.h)))
}
func (this *QTouchEvent) Target() *QObject {
return UnsafeNewQObject(unsafe.Pointer(C.QTouchEvent_Target(this.h)))
}
func (this *QTouchEvent) TouchPointStates() TouchPointState {
return (TouchPointState)(C.QTouchEvent_TouchPointStates(this.h))
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}
func (this *QTouchEvent) TouchPoints() []QTouchEvent__TouchPoint {
var _ma *C.struct_miqt_array = C.QTouchEvent_TouchPoints(this.h)
_ret := make([]QTouchEvent__TouchPoint, int(_ma.len))
_outCast := (*[0xffff]*C.QTouchEvent__TouchPoint)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
_lv_ret := _outCast[i]
_lv_goptr := newQTouchEvent__TouchPoint(_lv_ret)
_lv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
_ret[i] = *_lv_goptr
}
C.free(unsafe.Pointer(_ma))
return _ret
}
func (this *QTouchEvent) Device() *QTouchDevice {
return UnsafeNewQTouchDevice(unsafe.Pointer(C.QTouchEvent_Device(this.h)))
}
func (this *QTouchEvent) SetWindow(awindow *QWindow) {
C.QTouchEvent_SetWindow(this.h, awindow.cPointer())
}
func (this *QTouchEvent) SetTarget(atarget *QObject) {
C.QTouchEvent_SetTarget(this.h, atarget.cPointer())
}
func (this *QTouchEvent) SetTouchPointStates(aTouchPointStates TouchPointState) {
C.QTouchEvent_SetTouchPointStates(this.h, (C.int)(aTouchPointStates))
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}
func (this *QTouchEvent) SetTouchPoints(atouchPoints []QTouchEvent__TouchPoint) {
// For the C ABI, malloc a C array of raw pointers
atouchPoints_CArray := (*[0xffff]*C.QTouchEvent__TouchPoint)(C.malloc(C.size_t(8 * len(atouchPoints))))
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defer C.free(unsafe.Pointer(atouchPoints_CArray))
for i := range atouchPoints {
atouchPoints_CArray[i] = atouchPoints[i].cPointer()
}
atouchPoints_ma := &C.struct_miqt_array{len: C.size_t(len(atouchPoints)), data: unsafe.Pointer(atouchPoints_CArray)}
defer runtime.KeepAlive(unsafe.Pointer(atouchPoints_ma))
C.QTouchEvent_SetTouchPoints(this.h, atouchPoints_ma)
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}
func (this *QTouchEvent) SetDevice(adevice *QTouchDevice) {
C.QTouchEvent_SetDevice(this.h, adevice.cPointer())
}
// Delete this object from C++ memory.
func (this *QTouchEvent) Delete() {
C.QTouchEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QTouchEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QTouchEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QScrollPrepareEvent struct {
h *C.QScrollPrepareEvent
*QEvent
}
func (this *QScrollPrepareEvent) cPointer() *C.QScrollPrepareEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QScrollPrepareEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQScrollPrepareEvent(h *C.QScrollPrepareEvent) *QScrollPrepareEvent {
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if h == nil {
return nil
}
return &QScrollPrepareEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQScrollPrepareEvent(h unsafe.Pointer) *QScrollPrepareEvent {
return newQScrollPrepareEvent((*C.QScrollPrepareEvent)(h))
}
// NewQScrollPrepareEvent constructs a new QScrollPrepareEvent object.
func NewQScrollPrepareEvent(startPos *QPointF) *QScrollPrepareEvent {
ret := C.QScrollPrepareEvent_new(startPos.cPointer())
return newQScrollPrepareEvent(ret)
}
// NewQScrollPrepareEvent2 constructs a new QScrollPrepareEvent object.
func NewQScrollPrepareEvent2(param1 *QScrollPrepareEvent) *QScrollPrepareEvent {
ret := C.QScrollPrepareEvent_new2(param1.cPointer())
return newQScrollPrepareEvent(ret)
}
func (this *QScrollPrepareEvent) StartPos() *QPointF {
_ret := C.QScrollPrepareEvent_StartPos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScrollPrepareEvent) ViewportSize() *QSizeF {
_ret := C.QScrollPrepareEvent_ViewportSize(this.h)
_goptr := newQSizeF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScrollPrepareEvent) ContentPosRange() *QRectF {
_ret := C.QScrollPrepareEvent_ContentPosRange(this.h)
_goptr := newQRectF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScrollPrepareEvent) ContentPos() *QPointF {
_ret := C.QScrollPrepareEvent_ContentPos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScrollPrepareEvent) SetViewportSize(size *QSizeF) {
C.QScrollPrepareEvent_SetViewportSize(this.h, size.cPointer())
}
func (this *QScrollPrepareEvent) SetContentPosRange(rect *QRectF) {
C.QScrollPrepareEvent_SetContentPosRange(this.h, rect.cPointer())
}
func (this *QScrollPrepareEvent) SetContentPos(pos *QPointF) {
C.QScrollPrepareEvent_SetContentPos(this.h, pos.cPointer())
}
// Delete this object from C++ memory.
func (this *QScrollPrepareEvent) Delete() {
C.QScrollPrepareEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QScrollPrepareEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QScrollPrepareEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QScrollEvent struct {
h *C.QScrollEvent
*QEvent
}
func (this *QScrollEvent) cPointer() *C.QScrollEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QScrollEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQScrollEvent(h *C.QScrollEvent) *QScrollEvent {
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if h == nil {
return nil
}
return &QScrollEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQScrollEvent(h unsafe.Pointer) *QScrollEvent {
return newQScrollEvent((*C.QScrollEvent)(h))
}
// NewQScrollEvent constructs a new QScrollEvent object.
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func NewQScrollEvent(contentPos *QPointF, overshoot *QPointF, scrollState QScrollEvent__ScrollState) *QScrollEvent {
ret := C.QScrollEvent_new(contentPos.cPointer(), overshoot.cPointer(), (C.int)(scrollState))
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return newQScrollEvent(ret)
}
// NewQScrollEvent2 constructs a new QScrollEvent object.
func NewQScrollEvent2(param1 *QScrollEvent) *QScrollEvent {
ret := C.QScrollEvent_new2(param1.cPointer())
return newQScrollEvent(ret)
}
func (this *QScrollEvent) ContentPos() *QPointF {
_ret := C.QScrollEvent_ContentPos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QScrollEvent) OvershootDistance() *QPointF {
_ret := C.QScrollEvent_OvershootDistance(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
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func (this *QScrollEvent) ScrollState() QScrollEvent__ScrollState {
return (QScrollEvent__ScrollState)(C.QScrollEvent_ScrollState(this.h))
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}
// Delete this object from C++ memory.
func (this *QScrollEvent) Delete() {
C.QScrollEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QScrollEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QScrollEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QScreenOrientationChangeEvent struct {
h *C.QScreenOrientationChangeEvent
*QEvent
}
func (this *QScreenOrientationChangeEvent) cPointer() *C.QScreenOrientationChangeEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QScreenOrientationChangeEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQScreenOrientationChangeEvent(h *C.QScreenOrientationChangeEvent) *QScreenOrientationChangeEvent {
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if h == nil {
return nil
}
return &QScreenOrientationChangeEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQScreenOrientationChangeEvent(h unsafe.Pointer) *QScreenOrientationChangeEvent {
return newQScreenOrientationChangeEvent((*C.QScreenOrientationChangeEvent)(h))
}
// NewQScreenOrientationChangeEvent constructs a new QScreenOrientationChangeEvent object.
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func NewQScreenOrientationChangeEvent(screen *QScreen, orientation ScreenOrientation) *QScreenOrientationChangeEvent {
ret := C.QScreenOrientationChangeEvent_new(screen.cPointer(), (C.int)(orientation))
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return newQScreenOrientationChangeEvent(ret)
}
// NewQScreenOrientationChangeEvent2 constructs a new QScreenOrientationChangeEvent object.
func NewQScreenOrientationChangeEvent2(param1 *QScreenOrientationChangeEvent) *QScreenOrientationChangeEvent {
ret := C.QScreenOrientationChangeEvent_new2(param1.cPointer())
return newQScreenOrientationChangeEvent(ret)
}
func (this *QScreenOrientationChangeEvent) Screen() *QScreen {
return UnsafeNewQScreen(unsafe.Pointer(C.QScreenOrientationChangeEvent_Screen(this.h)))
}
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func (this *QScreenOrientationChangeEvent) Orientation() ScreenOrientation {
return (ScreenOrientation)(C.QScreenOrientationChangeEvent_Orientation(this.h))
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}
// Delete this object from C++ memory.
func (this *QScreenOrientationChangeEvent) Delete() {
C.QScreenOrientationChangeEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QScreenOrientationChangeEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QScreenOrientationChangeEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QApplicationStateChangeEvent struct {
h *C.QApplicationStateChangeEvent
*QEvent
}
func (this *QApplicationStateChangeEvent) cPointer() *C.QApplicationStateChangeEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QApplicationStateChangeEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQApplicationStateChangeEvent(h *C.QApplicationStateChangeEvent) *QApplicationStateChangeEvent {
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if h == nil {
return nil
}
return &QApplicationStateChangeEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
}
func UnsafeNewQApplicationStateChangeEvent(h unsafe.Pointer) *QApplicationStateChangeEvent {
return newQApplicationStateChangeEvent((*C.QApplicationStateChangeEvent)(h))
}
// NewQApplicationStateChangeEvent constructs a new QApplicationStateChangeEvent object.
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func NewQApplicationStateChangeEvent(state ApplicationState) *QApplicationStateChangeEvent {
ret := C.QApplicationStateChangeEvent_new((C.int)(state))
return newQApplicationStateChangeEvent(ret)
}
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// NewQApplicationStateChangeEvent2 constructs a new QApplicationStateChangeEvent object.
func NewQApplicationStateChangeEvent2(param1 *QApplicationStateChangeEvent) *QApplicationStateChangeEvent {
ret := C.QApplicationStateChangeEvent_new2(param1.cPointer())
return newQApplicationStateChangeEvent(ret)
}
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func (this *QApplicationStateChangeEvent) ApplicationState() ApplicationState {
return (ApplicationState)(C.QApplicationStateChangeEvent_ApplicationState(this.h))
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}
// Delete this object from C++ memory.
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func (this *QApplicationStateChangeEvent) Delete() {
C.QApplicationStateChangeEvent_Delete(this.h)
}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QApplicationStateChangeEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QApplicationStateChangeEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
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type QInputMethodEvent__Attribute struct {
h *C.QInputMethodEvent__Attribute
}
func (this *QInputMethodEvent__Attribute) cPointer() *C.QInputMethodEvent__Attribute {
if this == nil {
return nil
}
return this.h
}
func (this *QInputMethodEvent__Attribute) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
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func newQInputMethodEvent__Attribute(h *C.QInputMethodEvent__Attribute) *QInputMethodEvent__Attribute {
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if h == nil {
return nil
}
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return &QInputMethodEvent__Attribute{h: h}
}
func UnsafeNewQInputMethodEvent__Attribute(h unsafe.Pointer) *QInputMethodEvent__Attribute {
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return newQInputMethodEvent__Attribute((*C.QInputMethodEvent__Attribute)(h))
}
// NewQInputMethodEvent__Attribute constructs a new QInputMethodEvent::Attribute object.
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func NewQInputMethodEvent__Attribute(typ QInputMethodEvent__AttributeType, s int, l int, val QVariant) *QInputMethodEvent__Attribute {
ret := C.QInputMethodEvent__Attribute_new((C.int)(typ), (C.int)(s), (C.int)(l), val.cPointer())
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return newQInputMethodEvent__Attribute(ret)
}
// NewQInputMethodEvent__Attribute2 constructs a new QInputMethodEvent::Attribute object.
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func NewQInputMethodEvent__Attribute2(typ QInputMethodEvent__AttributeType, s int, l int) *QInputMethodEvent__Attribute {
ret := C.QInputMethodEvent__Attribute_new2((C.int)(typ), (C.int)(s), (C.int)(l))
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return newQInputMethodEvent__Attribute(ret)
}
// NewQInputMethodEvent__Attribute3 constructs a new QInputMethodEvent::Attribute object.
func NewQInputMethodEvent__Attribute3(param1 *QInputMethodEvent__Attribute) *QInputMethodEvent__Attribute {
ret := C.QInputMethodEvent__Attribute_new3(param1.cPointer())
return newQInputMethodEvent__Attribute(ret)
}
func (this *QInputMethodEvent__Attribute) OperatorAssign(param1 *QInputMethodEvent__Attribute) {
C.QInputMethodEvent__Attribute_OperatorAssign(this.h, param1.cPointer())
}
// Delete this object from C++ memory.
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func (this *QInputMethodEvent__Attribute) Delete() {
C.QInputMethodEvent__Attribute_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QInputMethodEvent__Attribute) GoGC() {
runtime.SetFinalizer(this, func(this *QInputMethodEvent__Attribute) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
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type QTouchEvent__TouchPoint struct {
h *C.QTouchEvent__TouchPoint
}
func (this *QTouchEvent__TouchPoint) cPointer() *C.QTouchEvent__TouchPoint {
if this == nil {
return nil
}
return this.h
}
func (this *QTouchEvent__TouchPoint) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
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func newQTouchEvent__TouchPoint(h *C.QTouchEvent__TouchPoint) *QTouchEvent__TouchPoint {
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if h == nil {
return nil
}
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return &QTouchEvent__TouchPoint{h: h}
}
func UnsafeNewQTouchEvent__TouchPoint(h unsafe.Pointer) *QTouchEvent__TouchPoint {
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return newQTouchEvent__TouchPoint((*C.QTouchEvent__TouchPoint)(h))
}
// NewQTouchEvent__TouchPoint constructs a new QTouchEvent::TouchPoint object.
func NewQTouchEvent__TouchPoint() *QTouchEvent__TouchPoint {
ret := C.QTouchEvent__TouchPoint_new()
return newQTouchEvent__TouchPoint(ret)
}
// NewQTouchEvent__TouchPoint2 constructs a new QTouchEvent::TouchPoint object.
func NewQTouchEvent__TouchPoint2(other *QTouchEvent__TouchPoint) *QTouchEvent__TouchPoint {
ret := C.QTouchEvent__TouchPoint_new2(other.cPointer())
return newQTouchEvent__TouchPoint(ret)
}
// NewQTouchEvent__TouchPoint3 constructs a new QTouchEvent::TouchPoint object.
func NewQTouchEvent__TouchPoint3(id int) *QTouchEvent__TouchPoint {
ret := C.QTouchEvent__TouchPoint_new3((C.int)(id))
return newQTouchEvent__TouchPoint(ret)
}
func (this *QTouchEvent__TouchPoint) OperatorAssign(other *QTouchEvent__TouchPoint) {
C.QTouchEvent__TouchPoint_OperatorAssign(this.h, other.cPointer())
}
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func (this *QTouchEvent__TouchPoint) Swap(other *QTouchEvent__TouchPoint) {
C.QTouchEvent__TouchPoint_Swap(this.h, other.cPointer())
}
func (this *QTouchEvent__TouchPoint) Id() int {
return (int)(C.QTouchEvent__TouchPoint_Id(this.h))
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}
func (this *QTouchEvent__TouchPoint) UniqueId() *QPointingDeviceUniqueId {
_ret := C.QTouchEvent__TouchPoint_UniqueId(this.h)
_goptr := newQPointingDeviceUniqueId(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
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func (this *QTouchEvent__TouchPoint) State() TouchPointState {
return (TouchPointState)(C.QTouchEvent__TouchPoint_State(this.h))
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}
func (this *QTouchEvent__TouchPoint) Pos() *QPointF {
_ret := C.QTouchEvent__TouchPoint_Pos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) StartPos() *QPointF {
_ret := C.QTouchEvent__TouchPoint_StartPos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) LastPos() *QPointF {
_ret := C.QTouchEvent__TouchPoint_LastPos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) ScenePos() *QPointF {
_ret := C.QTouchEvent__TouchPoint_ScenePos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) StartScenePos() *QPointF {
_ret := C.QTouchEvent__TouchPoint_StartScenePos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) LastScenePos() *QPointF {
_ret := C.QTouchEvent__TouchPoint_LastScenePos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) ScreenPos() *QPointF {
_ret := C.QTouchEvent__TouchPoint_ScreenPos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) StartScreenPos() *QPointF {
_ret := C.QTouchEvent__TouchPoint_StartScreenPos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) LastScreenPos() *QPointF {
_ret := C.QTouchEvent__TouchPoint_LastScreenPos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) NormalizedPos() *QPointF {
_ret := C.QTouchEvent__TouchPoint_NormalizedPos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) StartNormalizedPos() *QPointF {
_ret := C.QTouchEvent__TouchPoint_StartNormalizedPos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) LastNormalizedPos() *QPointF {
_ret := C.QTouchEvent__TouchPoint_LastNormalizedPos(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) Rect() *QRectF {
_ret := C.QTouchEvent__TouchPoint_Rect(this.h)
_goptr := newQRectF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) SceneRect() *QRectF {
_ret := C.QTouchEvent__TouchPoint_SceneRect(this.h)
_goptr := newQRectF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) ScreenRect() *QRectF {
_ret := C.QTouchEvent__TouchPoint_ScreenRect(this.h)
_goptr := newQRectF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) SetRect(rect *QRectF) {
C.QTouchEvent__TouchPoint_SetRect(this.h, rect.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetSceneRect(sceneRect *QRectF) {
C.QTouchEvent__TouchPoint_SetSceneRect(this.h, sceneRect.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetScreenRect(screenRect *QRectF) {
C.QTouchEvent__TouchPoint_SetScreenRect(this.h, screenRect.cPointer())
}
func (this *QTouchEvent__TouchPoint) Pressure() float64 {
return (float64)(C.QTouchEvent__TouchPoint_Pressure(this.h))
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}
func (this *QTouchEvent__TouchPoint) Rotation() float64 {
return (float64)(C.QTouchEvent__TouchPoint_Rotation(this.h))
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}
func (this *QTouchEvent__TouchPoint) EllipseDiameters() *QSizeF {
_ret := C.QTouchEvent__TouchPoint_EllipseDiameters(this.h)
_goptr := newQSizeF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) Velocity() *QVector2D {
_ret := C.QTouchEvent__TouchPoint_Velocity(this.h)
_goptr := newQVector2D(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
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}
func (this *QTouchEvent__TouchPoint) Flags() QTouchEvent__TouchPoint__InfoFlag {
return (QTouchEvent__TouchPoint__InfoFlag)(C.QTouchEvent__TouchPoint_Flags(this.h))
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}
func (this *QTouchEvent__TouchPoint) RawScreenPositions() []QPointF {
var _ma *C.struct_miqt_array = C.QTouchEvent__TouchPoint_RawScreenPositions(this.h)
_ret := make([]QPointF, int(_ma.len))
_outCast := (*[0xffff]*C.QPointF)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
_vv_ret := _outCast[i]
_vv_goptr := newQPointF(_vv_ret)
_vv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
_ret[i] = *_vv_goptr
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}
C.free(unsafe.Pointer(_ma))
return _ret
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}
func (this *QTouchEvent__TouchPoint) SetId(id int) {
C.QTouchEvent__TouchPoint_SetId(this.h, (C.int)(id))
}
func (this *QTouchEvent__TouchPoint) SetUniqueId(uid int64) {
C.QTouchEvent__TouchPoint_SetUniqueId(this.h, (C.longlong)(uid))
}
func (this *QTouchEvent__TouchPoint) SetState(state TouchPointState) {
C.QTouchEvent__TouchPoint_SetState(this.h, (C.int)(state))
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}
func (this *QTouchEvent__TouchPoint) SetPos(pos *QPointF) {
C.QTouchEvent__TouchPoint_SetPos(this.h, pos.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetScenePos(scenePos *QPointF) {
C.QTouchEvent__TouchPoint_SetScenePos(this.h, scenePos.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetScreenPos(screenPos *QPointF) {
C.QTouchEvent__TouchPoint_SetScreenPos(this.h, screenPos.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetNormalizedPos(normalizedPos *QPointF) {
C.QTouchEvent__TouchPoint_SetNormalizedPos(this.h, normalizedPos.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetStartPos(startPos *QPointF) {
C.QTouchEvent__TouchPoint_SetStartPos(this.h, startPos.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetStartScenePos(startScenePos *QPointF) {
C.QTouchEvent__TouchPoint_SetStartScenePos(this.h, startScenePos.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetStartScreenPos(startScreenPos *QPointF) {
C.QTouchEvent__TouchPoint_SetStartScreenPos(this.h, startScreenPos.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetStartNormalizedPos(startNormalizedPos *QPointF) {
C.QTouchEvent__TouchPoint_SetStartNormalizedPos(this.h, startNormalizedPos.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetLastPos(lastPos *QPointF) {
C.QTouchEvent__TouchPoint_SetLastPos(this.h, lastPos.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetLastScenePos(lastScenePos *QPointF) {
C.QTouchEvent__TouchPoint_SetLastScenePos(this.h, lastScenePos.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetLastScreenPos(lastScreenPos *QPointF) {
C.QTouchEvent__TouchPoint_SetLastScreenPos(this.h, lastScreenPos.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetLastNormalizedPos(lastNormalizedPos *QPointF) {
C.QTouchEvent__TouchPoint_SetLastNormalizedPos(this.h, lastNormalizedPos.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetPressure(pressure float64) {
C.QTouchEvent__TouchPoint_SetPressure(this.h, (C.double)(pressure))
}
func (this *QTouchEvent__TouchPoint) SetRotation(angle float64) {
C.QTouchEvent__TouchPoint_SetRotation(this.h, (C.double)(angle))
}
func (this *QTouchEvent__TouchPoint) SetEllipseDiameters(dia *QSizeF) {
C.QTouchEvent__TouchPoint_SetEllipseDiameters(this.h, dia.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetVelocity(v *QVector2D) {
C.QTouchEvent__TouchPoint_SetVelocity(this.h, v.cPointer())
}
func (this *QTouchEvent__TouchPoint) SetFlags(flags QTouchEvent__TouchPoint__InfoFlag) {
C.QTouchEvent__TouchPoint_SetFlags(this.h, (C.int)(flags))
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}
func (this *QTouchEvent__TouchPoint) SetRawScreenPositions(positions []QPointF) {
// For the C ABI, malloc a C array of raw pointers
positions_CArray := (*[0xffff]*C.QPointF)(C.malloc(C.size_t(8 * len(positions))))
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defer C.free(unsafe.Pointer(positions_CArray))
for i := range positions {
positions_CArray[i] = positions[i].cPointer()
}
positions_ma := &C.struct_miqt_array{len: C.size_t(len(positions)), data: unsafe.Pointer(positions_CArray)}
defer runtime.KeepAlive(unsafe.Pointer(positions_ma))
C.QTouchEvent__TouchPoint_SetRawScreenPositions(this.h, positions_ma)
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}
// Delete this object from C++ memory.
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func (this *QTouchEvent__TouchPoint) Delete() {
C.QTouchEvent__TouchPoint_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QTouchEvent__TouchPoint) GoGC() {
runtime.SetFinalizer(this, func(this *QTouchEvent__TouchPoint) {
this.Delete()
runtime.KeepAlive(this.h)
})
}