miqt/qt/gen_qvector2d.go

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package qt
/*
#include "gen_qvector2d.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QVector2D struct {
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h *C.QVector2D
isSubclass bool
}
func (this *QVector2D) cPointer() *C.QVector2D {
if this == nil {
return nil
}
return this.h
}
func (this *QVector2D) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
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// newQVector2D constructs the type using only CGO pointers.
func newQVector2D(h *C.QVector2D) *QVector2D {
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if h == nil {
return nil
}
return &QVector2D{h: h}
}
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// UnsafeNewQVector2D constructs the type using only unsafe pointers.
func UnsafeNewQVector2D(h unsafe.Pointer) *QVector2D {
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if h == nil {
return nil
}
return &QVector2D{h: (*C.QVector2D)(h)}
}
// NewQVector2D constructs a new QVector2D object.
func NewQVector2D() *QVector2D {
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var outptr_QVector2D *C.QVector2D = nil
C.QVector2D_new(&outptr_QVector2D)
ret := newQVector2D(outptr_QVector2D)
ret.isSubclass = true
return ret
}
// NewQVector2D2 constructs a new QVector2D object.
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func NewQVector2D2(param1 Initialization) *QVector2D {
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var outptr_QVector2D *C.QVector2D = nil
C.QVector2D_new2((C.int)(param1), &outptr_QVector2D)
ret := newQVector2D(outptr_QVector2D)
ret.isSubclass = true
return ret
}
// NewQVector2D3 constructs a new QVector2D object.
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func NewQVector2D3(xpos float32, ypos float32) *QVector2D {
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var outptr_QVector2D *C.QVector2D = nil
C.QVector2D_new3((C.float)(xpos), (C.float)(ypos), &outptr_QVector2D)
ret := newQVector2D(outptr_QVector2D)
ret.isSubclass = true
return ret
}
// NewQVector2D4 constructs a new QVector2D object.
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func NewQVector2D4(point *QPoint) *QVector2D {
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var outptr_QVector2D *C.QVector2D = nil
C.QVector2D_new4(point.cPointer(), &outptr_QVector2D)
ret := newQVector2D(outptr_QVector2D)
ret.isSubclass = true
return ret
}
// NewQVector2D5 constructs a new QVector2D object.
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func NewQVector2D5(point *QPointF) *QVector2D {
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var outptr_QVector2D *C.QVector2D = nil
C.QVector2D_new5(point.cPointer(), &outptr_QVector2D)
ret := newQVector2D(outptr_QVector2D)
ret.isSubclass = true
return ret
}
// NewQVector2D6 constructs a new QVector2D object.
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func NewQVector2D6(vector *QVector3D) *QVector2D {
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var outptr_QVector2D *C.QVector2D = nil
C.QVector2D_new6(vector.cPointer(), &outptr_QVector2D)
ret := newQVector2D(outptr_QVector2D)
ret.isSubclass = true
return ret
}
// NewQVector2D7 constructs a new QVector2D object.
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func NewQVector2D7(vector *QVector4D) *QVector2D {
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var outptr_QVector2D *C.QVector2D = nil
C.QVector2D_new7(vector.cPointer(), &outptr_QVector2D)
ret := newQVector2D(outptr_QVector2D)
ret.isSubclass = true
return ret
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}
// NewQVector2D8 constructs a new QVector2D object.
func NewQVector2D8(param1 *QVector2D) *QVector2D {
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var outptr_QVector2D *C.QVector2D = nil
C.QVector2D_new8(param1.cPointer(), &outptr_QVector2D)
ret := newQVector2D(outptr_QVector2D)
ret.isSubclass = true
return ret
}
func (this *QVector2D) IsNull() bool {
return (bool)(C.QVector2D_IsNull(this.h))
}
func (this *QVector2D) X() float32 {
return (float32)(C.QVector2D_X(this.h))
}
func (this *QVector2D) Y() float32 {
return (float32)(C.QVector2D_Y(this.h))
}
func (this *QVector2D) SetX(x float32) {
C.QVector2D_SetX(this.h, (C.float)(x))
}
func (this *QVector2D) SetY(y float32) {
C.QVector2D_SetY(this.h, (C.float)(y))
}
func (this *QVector2D) OperatorSubscript(i int) float32 {
return (float32)(C.QVector2D_OperatorSubscript(this.h, (C.int)(i)))
}
func (this *QVector2D) Length() float32 {
return (float32)(C.QVector2D_Length(this.h))
}
func (this *QVector2D) LengthSquared() float32 {
return (float32)(C.QVector2D_LengthSquared(this.h))
}
func (this *QVector2D) Normalized() *QVector2D {
_goptr := newQVector2D(C.QVector2D_Normalized(this.h))
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QVector2D) Normalize() {
C.QVector2D_Normalize(this.h)
}
func (this *QVector2D) DistanceToPoint(point *QVector2D) float32 {
return (float32)(C.QVector2D_DistanceToPoint(this.h, point.cPointer()))
}
func (this *QVector2D) DistanceToLine(point *QVector2D, direction *QVector2D) float32 {
return (float32)(C.QVector2D_DistanceToLine(this.h, point.cPointer(), direction.cPointer()))
}
func (this *QVector2D) OperatorPlusAssign(vector *QVector2D) *QVector2D {
return newQVector2D(C.QVector2D_OperatorPlusAssign(this.h, vector.cPointer()))
}
func (this *QVector2D) OperatorMinusAssign(vector *QVector2D) *QVector2D {
return newQVector2D(C.QVector2D_OperatorMinusAssign(this.h, vector.cPointer()))
}
func (this *QVector2D) OperatorMultiplyAssign(factor float32) *QVector2D {
return newQVector2D(C.QVector2D_OperatorMultiplyAssign(this.h, (C.float)(factor)))
}
func (this *QVector2D) OperatorMultiplyAssignWithVector(vector *QVector2D) *QVector2D {
return newQVector2D(C.QVector2D_OperatorMultiplyAssignWithVector(this.h, vector.cPointer()))
}
func (this *QVector2D) OperatorDivideAssign(divisor float32) *QVector2D {
return newQVector2D(C.QVector2D_OperatorDivideAssign(this.h, (C.float)(divisor)))
}
func (this *QVector2D) OperatorDivideAssignWithVector(vector *QVector2D) *QVector2D {
return newQVector2D(C.QVector2D_OperatorDivideAssignWithVector(this.h, vector.cPointer()))
}
func QVector2D_DotProduct(v1 *QVector2D, v2 *QVector2D) float32 {
return (float32)(C.QVector2D_DotProduct(v1.cPointer(), v2.cPointer()))
}
func (this *QVector2D) ToVector3D() *QVector3D {
_goptr := newQVector3D(C.QVector2D_ToVector3D(this.h))
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QVector2D) ToVector4D() *QVector4D {
_goptr := newQVector4D(C.QVector2D_ToVector4D(this.h))
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QVector2D) ToPoint() *QPoint {
_goptr := newQPoint(C.QVector2D_ToPoint(this.h))
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QVector2D) ToPointF() *QPointF {
_goptr := newQPointF(C.QVector2D_ToPointF(this.h))
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
// Delete this object from C++ memory.
func (this *QVector2D) Delete() {
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C.QVector2D_Delete(this.h, C.bool(this.isSubclass))
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QVector2D) GoGC() {
runtime.SetFinalizer(this, func(this *QVector2D) {
this.Delete()
runtime.KeepAlive(this.h)
})
}