2024-11-04 10:15:32 +00:00
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package multimedia
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/*
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#include "gen_qaudiorolecontrol.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"github.com/mappu/miqt/qt"
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"runtime"
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"runtime/cgo"
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"unsafe"
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)
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type QAudioRoleControl struct {
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h *C.QAudioRoleControl
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isSubclass bool
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*QMediaControl
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}
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func (this *QAudioRoleControl) cPointer() *C.QAudioRoleControl {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QAudioRoleControl) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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// newQAudioRoleControl constructs the type using only CGO pointers.
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func newQAudioRoleControl(h *C.QAudioRoleControl, h_QMediaControl *C.QMediaControl, h_QObject *C.QObject) *QAudioRoleControl {
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if h == nil {
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return nil
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}
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return &QAudioRoleControl{h: h,
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QMediaControl: newQMediaControl(h_QMediaControl, h_QObject)}
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}
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// UnsafeNewQAudioRoleControl constructs the type using only unsafe pointers.
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func UnsafeNewQAudioRoleControl(h unsafe.Pointer, h_QMediaControl unsafe.Pointer, h_QObject unsafe.Pointer) *QAudioRoleControl {
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if h == nil {
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return nil
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}
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return &QAudioRoleControl{h: (*C.QAudioRoleControl)(h),
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QMediaControl: UnsafeNewQMediaControl(h_QMediaControl, h_QObject)}
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}
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func (this *QAudioRoleControl) MetaObject() *qt.QMetaObject {
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return qt.UnsafeNewQMetaObject(unsafe.Pointer(C.QAudioRoleControl_MetaObject(this.h)))
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}
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func (this *QAudioRoleControl) Metacast(param1 string) unsafe.Pointer {
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param1_Cstring := C.CString(param1)
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defer C.free(unsafe.Pointer(param1_Cstring))
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return (unsafe.Pointer)(C.QAudioRoleControl_Metacast(this.h, param1_Cstring))
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}
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func QAudioRoleControl_Tr(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms C.struct_miqt_string = C.QAudioRoleControl_Tr(s_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QAudioRoleControl_TrUtf8(s string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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var _ms C.struct_miqt_string = C.QAudioRoleControl_TrUtf8(s_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QAudioRoleControl) AudioRole() QAudio__Role {
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return (QAudio__Role)(C.QAudioRoleControl_AudioRole(this.h))
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}
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func (this *QAudioRoleControl) SetAudioRole(role QAudio__Role) {
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C.QAudioRoleControl_SetAudioRole(this.h, (C.int)(role))
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}
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func (this *QAudioRoleControl) SupportedAudioRoles() []QAudio__Role {
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var _ma C.struct_miqt_array = C.QAudioRoleControl_SupportedAudioRoles(this.h)
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_ret := make([]QAudio__Role, int(_ma.len))
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_outCast := (*[0xffff]C.int)(unsafe.Pointer(_ma.data)) // hey ya
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for i := 0; i < int(_ma.len); i++ {
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_ret[i] = (QAudio__Role)(_outCast[i])
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}
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return _ret
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}
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func (this *QAudioRoleControl) AudioRoleChanged(role QAudio__Role) {
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C.QAudioRoleControl_AudioRoleChanged(this.h, (C.int)(role))
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}
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func (this *QAudioRoleControl) OnAudioRoleChanged(slot func(role QAudio__Role)) {
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C.QAudioRoleControl_connect_AudioRoleChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
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}
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//export miqt_exec_callback_QAudioRoleControl_AudioRoleChanged
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func miqt_exec_callback_QAudioRoleControl_AudioRoleChanged(cb C.intptr_t, role C.int) {
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gofunc, ok := cgo.Handle(cb).Value().(func(role QAudio__Role))
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if !ok {
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panic("miqt: callback of non-callback type (heap corruption?)")
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}
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// Convert all CABI parameters to Go parameters
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slotval1 := (QAudio__Role)(role)
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gofunc(slotval1)
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}
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func QAudioRoleControl_Tr2(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QAudioRoleControl_Tr2(s_Cstring, c_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QAudioRoleControl_Tr3(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QAudioRoleControl_Tr3(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QAudioRoleControl_TrUtf82(s string, c string) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QAudioRoleControl_TrUtf82(s_Cstring, c_Cstring)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func QAudioRoleControl_TrUtf83(s string, c string, n int) string {
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s_Cstring := C.CString(s)
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defer C.free(unsafe.Pointer(s_Cstring))
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c_Cstring := C.CString(c)
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defer C.free(unsafe.Pointer(c_Cstring))
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var _ms C.struct_miqt_string = C.QAudioRoleControl_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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// Delete this object from C++ memory.
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func (this *QAudioRoleControl) Delete() {
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C.QAudioRoleControl_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QAudioRoleControl) GoGC() {
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runtime.SetFinalizer(this, func(this *QAudioRoleControl) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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