2024-10-20 05:21:03 +00:00
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package qt6
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/*
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#include "gen_qhashfunctions.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QHashSeed struct {
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2024-11-19 06:29:06 +00:00
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h *C.QHashSeed
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isSubclass bool
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}
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func (this *QHashSeed) cPointer() *C.QHashSeed {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QHashSeed) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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2024-11-19 06:29:06 +00:00
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// newQHashSeed constructs the type using only CGO pointers.
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2024-10-20 05:21:03 +00:00
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func newQHashSeed(h *C.QHashSeed) *QHashSeed {
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if h == nil {
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return nil
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}
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return &QHashSeed{h: h}
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}
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2024-11-19 06:29:06 +00:00
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// UnsafeNewQHashSeed constructs the type using only unsafe pointers.
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func UnsafeNewQHashSeed(h unsafe.Pointer) *QHashSeed {
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if h == nil {
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return nil
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}
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return &QHashSeed{h: (*C.QHashSeed)(h)}
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}
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// NewQHashSeed constructs a new QHashSeed object.
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func NewQHashSeed() *QHashSeed {
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var outptr_QHashSeed *C.QHashSeed = nil
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C.QHashSeed_new(&outptr_QHashSeed)
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ret := newQHashSeed(outptr_QHashSeed)
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ret.isSubclass = true
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return ret
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}
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// NewQHashSeed2 constructs a new QHashSeed object.
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func NewQHashSeed2(d uint64) *QHashSeed {
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var outptr_QHashSeed *C.QHashSeed = nil
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C.QHashSeed_new2((C.size_t)(d), &outptr_QHashSeed)
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ret := newQHashSeed(outptr_QHashSeed)
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ret.isSubclass = true
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return ret
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}
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func QHashSeed_GlobalSeed() *QHashSeed {
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_goptr := newQHashSeed(C.QHashSeed_GlobalSeed())
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func QHashSeed_SetDeterministicGlobalSeed() {
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C.QHashSeed_SetDeterministicGlobalSeed()
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}
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func QHashSeed_ResetRandomGlobalSeed() {
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C.QHashSeed_ResetRandomGlobalSeed()
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}
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// Delete this object from C++ memory.
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func (this *QHashSeed) Delete() {
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C.QHashSeed_Delete(this.h, C.bool(this.isSubclass))
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QHashSeed) GoGC() {
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runtime.SetFinalizer(this, func(this *QHashSeed) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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