miqt/qt6/gen_qthread.go

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2024-10-20 05:21:03 +00:00
package qt6
/*
#include "gen_qthread.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QThread__Priority int
const (
QThread__IdlePriority QThread__Priority = 0
QThread__LowestPriority QThread__Priority = 1
QThread__LowPriority QThread__Priority = 2
QThread__NormalPriority QThread__Priority = 3
QThread__HighPriority QThread__Priority = 4
QThread__HighestPriority QThread__Priority = 5
QThread__TimeCriticalPriority QThread__Priority = 6
QThread__InheritPriority QThread__Priority = 7
)
type QThread struct {
h *C.QThread
*QObject
}
func (this *QThread) cPointer() *C.QThread {
if this == nil {
return nil
}
return this.h
}
func (this *QThread) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQThread(h *C.QThread) *QThread {
if h == nil {
return nil
}
return &QThread{h: h, QObject: UnsafeNewQObject(unsafe.Pointer(h))}
}
func UnsafeNewQThread(h unsafe.Pointer) *QThread {
return newQThread((*C.QThread)(h))
}
// NewQThread constructs a new QThread object.
func NewQThread() *QThread {
ret := C.QThread_new()
return newQThread(ret)
}
// NewQThread2 constructs a new QThread object.
func NewQThread2(parent *QObject) *QThread {
ret := C.QThread_new2(parent.cPointer())
return newQThread(ret)
}
func (this *QThread) MetaObject() *QMetaObject {
return UnsafeNewQMetaObject(unsafe.Pointer(C.QThread_MetaObject(this.h)))
}
func (this *QThread) Metacast(param1 string) unsafe.Pointer {
param1_Cstring := C.CString(param1)
defer C.free(unsafe.Pointer(param1_Cstring))
return (unsafe.Pointer)(C.QThread_Metacast(this.h, param1_Cstring))
}
func QThread_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms C.struct_miqt_string = C.QThread_Tr(s_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QThread_CurrentThreadId() unsafe.Pointer {
return (unsafe.Pointer)(C.QThread_CurrentThreadId())
}
func QThread_CurrentThread() *QThread {
return UnsafeNewQThread(unsafe.Pointer(C.QThread_CurrentThread()))
}
func QThread_IdealThreadCount() int {
return (int)(C.QThread_IdealThreadCount())
}
func QThread_YieldCurrentThread() {
C.QThread_YieldCurrentThread()
}
func (this *QThread) SetPriority(priority QThread__Priority) {
C.QThread_SetPriority(this.h, (C.int)(priority))
}
func (this *QThread) Priority() QThread__Priority {
return (QThread__Priority)(C.QThread_Priority(this.h))
}
func (this *QThread) IsFinished() bool {
return (bool)(C.QThread_IsFinished(this.h))
}
func (this *QThread) IsRunning() bool {
return (bool)(C.QThread_IsRunning(this.h))
}
func (this *QThread) RequestInterruption() {
C.QThread_RequestInterruption(this.h)
}
func (this *QThread) IsInterruptionRequested() bool {
return (bool)(C.QThread_IsInterruptionRequested(this.h))
}
func (this *QThread) SetStackSize(stackSize uint) {
C.QThread_SetStackSize(this.h, (C.uint)(stackSize))
}
func (this *QThread) StackSize() uint {
return (uint)(C.QThread_StackSize(this.h))
}
func (this *QThread) EventDispatcher() *QAbstractEventDispatcher {
return UnsafeNewQAbstractEventDispatcher(unsafe.Pointer(C.QThread_EventDispatcher(this.h)))
}
func (this *QThread) SetEventDispatcher(eventDispatcher *QAbstractEventDispatcher) {
C.QThread_SetEventDispatcher(this.h, eventDispatcher.cPointer())
}
func (this *QThread) Event(event *QEvent) bool {
return (bool)(C.QThread_Event(this.h, event.cPointer()))
}
func (this *QThread) LoopLevel() int {
return (int)(C.QThread_LoopLevel(this.h))
}
func (this *QThread) Start() {
C.QThread_Start(this.h)
}
func (this *QThread) Terminate() {
C.QThread_Terminate(this.h)
}
func (this *QThread) Exit() {
C.QThread_Exit(this.h)
}
func (this *QThread) Quit() {
C.QThread_Quit(this.h)
}
func (this *QThread) Wait() bool {
return (bool)(C.QThread_Wait(this.h))
}
func (this *QThread) WaitWithTime(time uint64) bool {
return (bool)(C.QThread_WaitWithTime(this.h, (C.ulong)(time)))
}
func QThread_Sleep(param1 uint64) {
C.QThread_Sleep((C.ulong)(param1))
}
func QThread_Msleep(param1 uint64) {
C.QThread_Msleep((C.ulong)(param1))
}
func QThread_Usleep(param1 uint64) {
C.QThread_Usleep((C.ulong)(param1))
}
func QThread_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QThread_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QThread_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QThread_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QThread) Start1(param1 QThread__Priority) {
C.QThread_Start1(this.h, (C.int)(param1))
}
func (this *QThread) Exit1(retcode int) {
C.QThread_Exit1(this.h, (C.int)(retcode))
}
func (this *QThread) Wait1(deadline QDeadlineTimer) bool {
return (bool)(C.QThread_Wait1(this.h, deadline.cPointer()))
}
// Delete this object from C++ memory.
func (this *QThread) Delete() {
C.QThread_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QThread) GoGC() {
runtime.SetFinalizer(this, func(this *QThread) {
this.Delete()
runtime.KeepAlive(this.h)
})
}