miqt/qt6/gen_qeventpoint.cpp

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#include <QEventPoint>
#include <QPointF>
#include <QPointingDevice>
#include <QPointingDeviceUniqueId>
#include <QSizeF>
#include <QVector2D>
#include <qeventpoint.h>
#include "gen_qeventpoint.h"
#ifndef _Bool
#define _Bool bool
#endif
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#include "_cgo_export.h"
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QEventPoint* QEventPoint_new() {
return new QEventPoint();
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}
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QEventPoint* QEventPoint_new2(int pointId, uint8_t state, QPointF* scenePosition, QPointF* globalPosition) {
return new QEventPoint(static_cast<int>(pointId), static_cast<QEventPoint::State>(state), *scenePosition, *globalPosition);
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}
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QEventPoint* QEventPoint_new3(QEventPoint* other) {
return new QEventPoint(*other);
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}
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QEventPoint* QEventPoint_new4(int id) {
return new QEventPoint(static_cast<int>(id));
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}
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QEventPoint* QEventPoint_new5(int id, QPointingDevice* device) {
return new QEventPoint(static_cast<int>(id), device);
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}
void QEventPoint_OperatorAssign(QEventPoint* self, QEventPoint* other) {
self->operator=(*other);
}
bool QEventPoint_OperatorEqual(const QEventPoint* self, QEventPoint* other) {
return (*self == *other);
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}
bool QEventPoint_OperatorNotEqual(const QEventPoint* self, QEventPoint* other) {
return (*self != *other);
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}
void QEventPoint_Swap(QEventPoint* self, QEventPoint* other) {
self->swap(*other);
}
QPointF* QEventPoint_Position(const QEventPoint* self) {
return new QPointF(self->position());
}
QPointF* QEventPoint_PressPosition(const QEventPoint* self) {
return new QPointF(self->pressPosition());
}
QPointF* QEventPoint_GrabPosition(const QEventPoint* self) {
return new QPointF(self->grabPosition());
}
QPointF* QEventPoint_LastPosition(const QEventPoint* self) {
return new QPointF(self->lastPosition());
}
QPointF* QEventPoint_ScenePosition(const QEventPoint* self) {
return new QPointF(self->scenePosition());
}
QPointF* QEventPoint_ScenePressPosition(const QEventPoint* self) {
return new QPointF(self->scenePressPosition());
}
QPointF* QEventPoint_SceneGrabPosition(const QEventPoint* self) {
return new QPointF(self->sceneGrabPosition());
}
QPointF* QEventPoint_SceneLastPosition(const QEventPoint* self) {
return new QPointF(self->sceneLastPosition());
}
QPointF* QEventPoint_GlobalPosition(const QEventPoint* self) {
return new QPointF(self->globalPosition());
}
QPointF* QEventPoint_GlobalPressPosition(const QEventPoint* self) {
return new QPointF(self->globalPressPosition());
}
QPointF* QEventPoint_GlobalGrabPosition(const QEventPoint* self) {
return new QPointF(self->globalGrabPosition());
}
QPointF* QEventPoint_GlobalLastPosition(const QEventPoint* self) {
return new QPointF(self->globalLastPosition());
}
QPointF* QEventPoint_NormalizedPosition(const QEventPoint* self) {
return new QPointF(self->normalizedPosition());
}
QPointF* QEventPoint_Pos(const QEventPoint* self) {
return new QPointF(self->pos());
}
QPointF* QEventPoint_StartPos(const QEventPoint* self) {
return new QPointF(self->startPos());
}
QPointF* QEventPoint_ScenePos(const QEventPoint* self) {
return new QPointF(self->scenePos());
}
QPointF* QEventPoint_StartScenePos(const QEventPoint* self) {
return new QPointF(self->startScenePos());
}
QPointF* QEventPoint_ScreenPos(const QEventPoint* self) {
return new QPointF(self->screenPos());
}
QPointF* QEventPoint_StartScreenPos(const QEventPoint* self) {
return new QPointF(self->startScreenPos());
}
QPointF* QEventPoint_StartNormalizedPos(const QEventPoint* self) {
return new QPointF(self->startNormalizedPos());
}
QPointF* QEventPoint_NormalizedPos(const QEventPoint* self) {
return new QPointF(self->normalizedPos());
}
QPointF* QEventPoint_LastPos(const QEventPoint* self) {
return new QPointF(self->lastPos());
}
QPointF* QEventPoint_LastScenePos(const QEventPoint* self) {
return new QPointF(self->lastScenePos());
}
QPointF* QEventPoint_LastScreenPos(const QEventPoint* self) {
return new QPointF(self->lastScreenPos());
}
QPointF* QEventPoint_LastNormalizedPos(const QEventPoint* self) {
return new QPointF(self->lastNormalizedPos());
}
QVector2D* QEventPoint_Velocity(const QEventPoint* self) {
return new QVector2D(self->velocity());
}
uint8_t QEventPoint_State(const QEventPoint* self) {
QEventPoint::State _ret = self->state();
return static_cast<uint8_t>(_ret);
}
QPointingDevice* QEventPoint_Device(const QEventPoint* self) {
return (QPointingDevice*) self->device();
}
int QEventPoint_Id(const QEventPoint* self) {
return self->id();
}
QPointingDeviceUniqueId* QEventPoint_UniqueId(const QEventPoint* self) {
return new QPointingDeviceUniqueId(self->uniqueId());
}
unsigned long QEventPoint_Timestamp(const QEventPoint* self) {
ulong _ret = self->timestamp();
return static_cast<unsigned long>(_ret);
}
unsigned long QEventPoint_LastTimestamp(const QEventPoint* self) {
ulong _ret = self->lastTimestamp();
return static_cast<unsigned long>(_ret);
}
unsigned long QEventPoint_PressTimestamp(const QEventPoint* self) {
ulong _ret = self->pressTimestamp();
return static_cast<unsigned long>(_ret);
}
double QEventPoint_TimeHeld(const QEventPoint* self) {
qreal _ret = self->timeHeld();
return static_cast<double>(_ret);
}
double QEventPoint_Pressure(const QEventPoint* self) {
qreal _ret = self->pressure();
return static_cast<double>(_ret);
}
double QEventPoint_Rotation(const QEventPoint* self) {
qreal _ret = self->rotation();
return static_cast<double>(_ret);
}
QSizeF* QEventPoint_EllipseDiameters(const QEventPoint* self) {
return new QSizeF(self->ellipseDiameters());
}
bool QEventPoint_IsAccepted(const QEventPoint* self) {
return self->isAccepted();
}
void QEventPoint_SetAccepted(QEventPoint* self) {
self->setAccepted();
}
void QEventPoint_SetAccepted1(QEventPoint* self, bool accepted) {
self->setAccepted(accepted);
}
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void QEventPoint_Delete(QEventPoint* self, bool isSubclass) {
if (isSubclass) {
delete dynamic_cast<QEventPoint*>( self );
} else {
delete self;
}
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}