miqt/qt/gen_qsocketnotifier.go

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package qt
/*
#include "gen_qsocketnotifier.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
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type QSocketNotifier__Type int
const (
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QSocketNotifier__Read QSocketNotifier__Type = 0
QSocketNotifier__Write QSocketNotifier__Type = 1
QSocketNotifier__Exception QSocketNotifier__Type = 2
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)
type QSocketNotifier struct {
h *C.QSocketNotifier
*QObject
}
func (this *QSocketNotifier) cPointer() *C.QSocketNotifier {
if this == nil {
return nil
}
return this.h
}
func newQSocketNotifier(h *C.QSocketNotifier) *QSocketNotifier {
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if h == nil {
return nil
}
return &QSocketNotifier{h: h, QObject: newQObject_U(unsafe.Pointer(h))}
}
func newQSocketNotifier_U(h unsafe.Pointer) *QSocketNotifier {
return newQSocketNotifier((*C.QSocketNotifier)(h))
}
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// NewQSocketNotifier constructs a new QSocketNotifier object.
func NewQSocketNotifier(socket uintptr, param2 QSocketNotifier__Type) *QSocketNotifier {
ret := C.QSocketNotifier_new((C.intptr_t)(socket), (C.int)(param2))
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return newQSocketNotifier(ret)
}
// NewQSocketNotifier2 constructs a new QSocketNotifier object.
func NewQSocketNotifier2(socket uintptr, param2 QSocketNotifier__Type, parent *QObject) *QSocketNotifier {
ret := C.QSocketNotifier_new2((C.intptr_t)(socket), (C.int)(param2), parent.cPointer())
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return newQSocketNotifier(ret)
}
func (this *QSocketNotifier) MetaObject() *QMetaObject {
return newQMetaObject_U(unsafe.Pointer(C.QSocketNotifier_MetaObject(this.h)))
}
func (this *QSocketNotifier) Metacast(param1 string) unsafe.Pointer {
param1_Cstring := C.CString(param1)
defer C.free(unsafe.Pointer(param1_Cstring))
return C.QSocketNotifier_Metacast(this.h, param1_Cstring)
}
func QSocketNotifier_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QSocketNotifier_Tr(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QSocketNotifier_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms *C.struct_miqt_string = C.QSocketNotifier_TrUtf8(s_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func (this *QSocketNotifier) Socket() uintptr {
return (uintptr)(C.QSocketNotifier_Socket(this.h))
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}
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func (this *QSocketNotifier) Type() QSocketNotifier__Type {
return (QSocketNotifier__Type)(C.QSocketNotifier_Type(this.h))
}
func (this *QSocketNotifier) IsEnabled() bool {
return (bool)(C.QSocketNotifier_IsEnabled(this.h))
}
func (this *QSocketNotifier) SetEnabled(enabled bool) {
C.QSocketNotifier_SetEnabled(this.h, (C.bool)(enabled))
}
func QSocketNotifier_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QSocketNotifier_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QSocketNotifier_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QSocketNotifier_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QSocketNotifier_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QSocketNotifier_TrUtf82(s_Cstring, c_Cstring)
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
func QSocketNotifier_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms *C.struct_miqt_string = C.QSocketNotifier_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms))
return _ret
}
// Delete this object from C++ memory.
func (this *QSocketNotifier) Delete() {
C.QSocketNotifier_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QSocketNotifier) GoGC() {
runtime.SetFinalizer(this, func(this *QSocketNotifier) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QSocketDescriptor struct {
h *C.QSocketDescriptor
}
func (this *QSocketDescriptor) cPointer() *C.QSocketDescriptor {
if this == nil {
return nil
}
return this.h
}
func newQSocketDescriptor(h *C.QSocketDescriptor) *QSocketDescriptor {
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if h == nil {
return nil
}
return &QSocketDescriptor{h: h}
}
func newQSocketDescriptor_U(h unsafe.Pointer) *QSocketDescriptor {
return newQSocketDescriptor((*C.QSocketDescriptor)(h))
}
// NewQSocketDescriptor constructs a new QSocketDescriptor object.
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func NewQSocketDescriptor() *QSocketDescriptor {
ret := C.QSocketDescriptor_new()
return newQSocketDescriptor(ret)
}
// NewQSocketDescriptor2 constructs a new QSocketDescriptor object.
func NewQSocketDescriptor2(param1 *QSocketDescriptor) *QSocketDescriptor {
ret := C.QSocketDescriptor_new2(param1.cPointer())
return newQSocketDescriptor(ret)
}
// NewQSocketDescriptor3 constructs a new QSocketDescriptor object.
func NewQSocketDescriptor3(descriptor QSocketNotifier__Type) *QSocketDescriptor {
if runtime.GOOS == "linux" {
ret := C.QSocketDescriptor_new3((C.int)(descriptor))
return newQSocketDescriptor(ret)
} else {
panic("Unsupported OS")
}
}
func (this *QSocketDescriptor) IsValid() bool {
return (bool)(C.QSocketDescriptor_IsValid(this.h))
}
// Delete this object from C++ memory.
func (this *QSocketDescriptor) Delete() {
C.QSocketDescriptor_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QSocketDescriptor) GoGC() {
runtime.SetFinalizer(this, func(this *QSocketDescriptor) {
this.Delete()
runtime.KeepAlive(this.h)
})
}