2024-11-17 06:21:37 +00:00
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#pragma once
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#ifndef MIQT_QT6_GEN_QVECTORND_H
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#define MIQT_QT6_GEN_QVECTORND_H
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2024-10-20 05:21:03 +00:00
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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#include "../libmiqt/libmiqt.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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class QMatrix4x4;
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class QPoint;
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class QPointF;
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class QRect;
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class QVector2D;
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class QVector3D;
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class QVector4D;
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#else
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typedef struct QMatrix4x4 QMatrix4x4;
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typedef struct QPoint QPoint;
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typedef struct QPointF QPointF;
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typedef struct QRect QRect;
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typedef struct QVector2D QVector2D;
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typedef struct QVector3D QVector3D;
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typedef struct QVector4D QVector4D;
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#endif
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2024-11-19 06:29:06 +00:00
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void QVector2D_new(QVector2D** outptr_QVector2D);
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void QVector2D_new2(int param1, QVector2D** outptr_QVector2D);
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void QVector2D_new3(float xpos, float ypos, QVector2D** outptr_QVector2D);
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void QVector2D_new4(QPoint* point, QVector2D** outptr_QVector2D);
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void QVector2D_new5(QPointF* point, QVector2D** outptr_QVector2D);
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void QVector2D_new6(QVector3D* vector, QVector2D** outptr_QVector2D);
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void QVector2D_new7(QVector4D* vector, QVector2D** outptr_QVector2D);
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void QVector2D_new8(QVector2D* param1, QVector2D** outptr_QVector2D);
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bool QVector2D_IsNull(const QVector2D* self);
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float QVector2D_X(const QVector2D* self);
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float QVector2D_Y(const QVector2D* self);
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void QVector2D_SetX(QVector2D* self, float x);
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void QVector2D_SetY(QVector2D* self, float y);
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float QVector2D_OperatorSubscript(const QVector2D* self, int i);
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float QVector2D_Length(const QVector2D* self);
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float QVector2D_LengthSquared(const QVector2D* self);
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QVector2D* QVector2D_Normalized(const QVector2D* self);
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void QVector2D_Normalize(QVector2D* self);
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float QVector2D_DistanceToPoint(const QVector2D* self, QVector2D* point);
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float QVector2D_DistanceToLine(const QVector2D* self, QVector2D* point, QVector2D* direction);
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QVector2D* QVector2D_OperatorPlusAssign(QVector2D* self, QVector2D* vector);
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QVector2D* QVector2D_OperatorMinusAssign(QVector2D* self, QVector2D* vector);
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QVector2D* QVector2D_OperatorMultiplyAssign(QVector2D* self, float factor);
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QVector2D* QVector2D_OperatorMultiplyAssignWithVector(QVector2D* self, QVector2D* vector);
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QVector2D* QVector2D_OperatorDivideAssign(QVector2D* self, float divisor);
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QVector2D* QVector2D_OperatorDivideAssignWithVector(QVector2D* self, QVector2D* vector);
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float QVector2D_DotProduct(QVector2D* v1, QVector2D* v2);
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QVector3D* QVector2D_ToVector3D(const QVector2D* self);
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QVector4D* QVector2D_ToVector4D(const QVector2D* self);
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QPoint* QVector2D_ToPoint(const QVector2D* self);
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QPointF* QVector2D_ToPointF(const QVector2D* self);
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void QVector2D_Delete(QVector2D* self, bool isSubclass);
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void QVector3D_new(QVector3D** outptr_QVector3D);
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void QVector3D_new2(int param1, QVector3D** outptr_QVector3D);
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void QVector3D_new3(float xpos, float ypos, float zpos, QVector3D** outptr_QVector3D);
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void QVector3D_new4(QPoint* point, QVector3D** outptr_QVector3D);
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void QVector3D_new5(QPointF* point, QVector3D** outptr_QVector3D);
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void QVector3D_new6(QVector2D* vector, QVector3D** outptr_QVector3D);
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void QVector3D_new7(QVector2D* vector, float zpos, QVector3D** outptr_QVector3D);
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void QVector3D_new8(QVector4D* vector, QVector3D** outptr_QVector3D);
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void QVector3D_new9(QVector3D* param1, QVector3D** outptr_QVector3D);
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bool QVector3D_IsNull(const QVector3D* self);
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float QVector3D_X(const QVector3D* self);
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float QVector3D_Y(const QVector3D* self);
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float QVector3D_Z(const QVector3D* self);
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void QVector3D_SetX(QVector3D* self, float x);
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void QVector3D_SetY(QVector3D* self, float y);
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void QVector3D_SetZ(QVector3D* self, float z);
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float QVector3D_OperatorSubscript(const QVector3D* self, int i);
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float QVector3D_Length(const QVector3D* self);
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float QVector3D_LengthSquared(const QVector3D* self);
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QVector3D* QVector3D_Normalized(const QVector3D* self);
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void QVector3D_Normalize(QVector3D* self);
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QVector3D* QVector3D_OperatorPlusAssign(QVector3D* self, QVector3D* vector);
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QVector3D* QVector3D_OperatorMinusAssign(QVector3D* self, QVector3D* vector);
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QVector3D* QVector3D_OperatorMultiplyAssign(QVector3D* self, float factor);
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QVector3D* QVector3D_OperatorMultiplyAssignWithVector(QVector3D* self, QVector3D* vector);
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QVector3D* QVector3D_OperatorDivideAssign(QVector3D* self, float divisor);
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QVector3D* QVector3D_OperatorDivideAssignWithVector(QVector3D* self, QVector3D* vector);
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float QVector3D_DotProduct(QVector3D* v1, QVector3D* v2);
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QVector3D* QVector3D_CrossProduct(QVector3D* v1, QVector3D* v2);
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QVector3D* QVector3D_Normal(QVector3D* v1, QVector3D* v2);
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QVector3D* QVector3D_Normal2(QVector3D* v1, QVector3D* v2, QVector3D* v3);
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QVector3D* QVector3D_Project(const QVector3D* self, QMatrix4x4* modelView, QMatrix4x4* projection, QRect* viewport);
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QVector3D* QVector3D_Unproject(const QVector3D* self, QMatrix4x4* modelView, QMatrix4x4* projection, QRect* viewport);
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float QVector3D_DistanceToPoint(const QVector3D* self, QVector3D* point);
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float QVector3D_DistanceToPlane(const QVector3D* self, QVector3D* plane, QVector3D* normal);
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float QVector3D_DistanceToPlane2(const QVector3D* self, QVector3D* plane1, QVector3D* plane2, QVector3D* plane3);
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float QVector3D_DistanceToLine(const QVector3D* self, QVector3D* point, QVector3D* direction);
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QVector2D* QVector3D_ToVector2D(const QVector3D* self);
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QVector4D* QVector3D_ToVector4D(const QVector3D* self);
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QPoint* QVector3D_ToPoint(const QVector3D* self);
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QPointF* QVector3D_ToPointF(const QVector3D* self);
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void QVector3D_Delete(QVector3D* self, bool isSubclass);
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2024-10-20 05:21:03 +00:00
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2024-11-19 06:29:06 +00:00
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void QVector4D_new(QVector4D** outptr_QVector4D);
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void QVector4D_new2(int param1, QVector4D** outptr_QVector4D);
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void QVector4D_new3(float xpos, float ypos, float zpos, float wpos, QVector4D** outptr_QVector4D);
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void QVector4D_new4(QPoint* point, QVector4D** outptr_QVector4D);
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void QVector4D_new5(QPointF* point, QVector4D** outptr_QVector4D);
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void QVector4D_new6(QVector2D* vector, QVector4D** outptr_QVector4D);
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void QVector4D_new7(QVector2D* vector, float zpos, float wpos, QVector4D** outptr_QVector4D);
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void QVector4D_new8(QVector3D* vector, QVector4D** outptr_QVector4D);
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void QVector4D_new9(QVector3D* vector, float wpos, QVector4D** outptr_QVector4D);
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void QVector4D_new10(QVector4D* param1, QVector4D** outptr_QVector4D);
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bool QVector4D_IsNull(const QVector4D* self);
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float QVector4D_X(const QVector4D* self);
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float QVector4D_Y(const QVector4D* self);
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float QVector4D_Z(const QVector4D* self);
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float QVector4D_W(const QVector4D* self);
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void QVector4D_SetX(QVector4D* self, float x);
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void QVector4D_SetY(QVector4D* self, float y);
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void QVector4D_SetZ(QVector4D* self, float z);
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void QVector4D_SetW(QVector4D* self, float w);
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float QVector4D_OperatorSubscript(const QVector4D* self, int i);
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float QVector4D_Length(const QVector4D* self);
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float QVector4D_LengthSquared(const QVector4D* self);
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QVector4D* QVector4D_Normalized(const QVector4D* self);
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void QVector4D_Normalize(QVector4D* self);
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QVector4D* QVector4D_OperatorPlusAssign(QVector4D* self, QVector4D* vector);
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QVector4D* QVector4D_OperatorMinusAssign(QVector4D* self, QVector4D* vector);
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QVector4D* QVector4D_OperatorMultiplyAssign(QVector4D* self, float factor);
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QVector4D* QVector4D_OperatorMultiplyAssignWithVector(QVector4D* self, QVector4D* vector);
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QVector4D* QVector4D_OperatorDivideAssign(QVector4D* self, float divisor);
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QVector4D* QVector4D_OperatorDivideAssignWithVector(QVector4D* self, QVector4D* vector);
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float QVector4D_DotProduct(QVector4D* v1, QVector4D* v2);
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QVector2D* QVector4D_ToVector2D(const QVector4D* self);
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QVector2D* QVector4D_ToVector2DAffine(const QVector4D* self);
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QVector3D* QVector4D_ToVector3D(const QVector4D* self);
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QVector3D* QVector4D_ToVector3DAffine(const QVector4D* self);
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QPoint* QVector4D_ToPoint(const QVector4D* self);
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QPointF* QVector4D_ToPointF(const QVector4D* self);
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void QVector4D_Delete(QVector4D* self, bool isSubclass);
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2024-10-20 05:21:03 +00:00
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#ifdef __cplusplus
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} /* extern C */
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#endif
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#endif
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