miqt/qt/gen_qvector4d.cpp

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#include <QPoint>
#include <QPointF>
#include <QVector2D>
#include <QVector3D>
#include <QVector4D>
#include <qvector4d.h>
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#include "gen_qvector4d.h"
#include "_cgo_export.h"
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void QVector4D_new(QVector4D** outptr_QVector4D) {
QVector4D* ret = new QVector4D();
*outptr_QVector4D = ret;
}
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void QVector4D_new2(int param1, QVector4D** outptr_QVector4D) {
QVector4D* ret = new QVector4D(static_cast<Qt::Initialization>(param1));
*outptr_QVector4D = ret;
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}
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void QVector4D_new3(float xpos, float ypos, float zpos, float wpos, QVector4D** outptr_QVector4D) {
QVector4D* ret = new QVector4D(static_cast<float>(xpos), static_cast<float>(ypos), static_cast<float>(zpos), static_cast<float>(wpos));
*outptr_QVector4D = ret;
}
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void QVector4D_new4(QPoint* point, QVector4D** outptr_QVector4D) {
QVector4D* ret = new QVector4D(*point);
*outptr_QVector4D = ret;
}
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void QVector4D_new5(QPointF* point, QVector4D** outptr_QVector4D) {
QVector4D* ret = new QVector4D(*point);
*outptr_QVector4D = ret;
}
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void QVector4D_new6(QVector2D* vector, QVector4D** outptr_QVector4D) {
QVector4D* ret = new QVector4D(*vector);
*outptr_QVector4D = ret;
}
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void QVector4D_new7(QVector2D* vector, float zpos, float wpos, QVector4D** outptr_QVector4D) {
QVector4D* ret = new QVector4D(*vector, static_cast<float>(zpos), static_cast<float>(wpos));
*outptr_QVector4D = ret;
}
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void QVector4D_new8(QVector3D* vector, QVector4D** outptr_QVector4D) {
QVector4D* ret = new QVector4D(*vector);
*outptr_QVector4D = ret;
}
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void QVector4D_new9(QVector3D* vector, float wpos, QVector4D** outptr_QVector4D) {
QVector4D* ret = new QVector4D(*vector, static_cast<float>(wpos));
*outptr_QVector4D = ret;
}
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void QVector4D_new10(QVector4D* param1, QVector4D** outptr_QVector4D) {
QVector4D* ret = new QVector4D(*param1);
*outptr_QVector4D = ret;
}
bool QVector4D_IsNull(const QVector4D* self) {
return self->isNull();
}
float QVector4D_X(const QVector4D* self) {
return self->x();
}
float QVector4D_Y(const QVector4D* self) {
return self->y();
}
float QVector4D_Z(const QVector4D* self) {
return self->z();
}
float QVector4D_W(const QVector4D* self) {
return self->w();
}
void QVector4D_SetX(QVector4D* self, float x) {
self->setX(static_cast<float>(x));
}
void QVector4D_SetY(QVector4D* self, float y) {
self->setY(static_cast<float>(y));
}
void QVector4D_SetZ(QVector4D* self, float z) {
self->setZ(static_cast<float>(z));
}
void QVector4D_SetW(QVector4D* self, float w) {
self->setW(static_cast<float>(w));
}
float QVector4D_OperatorSubscript(const QVector4D* self, int i) {
return self->operator[](static_cast<int>(i));
}
float QVector4D_Length(const QVector4D* self) {
return self->length();
}
float QVector4D_LengthSquared(const QVector4D* self) {
return self->lengthSquared();
}
QVector4D* QVector4D_Normalized(const QVector4D* self) {
return new QVector4D(self->normalized());
}
void QVector4D_Normalize(QVector4D* self) {
self->normalize();
}
QVector4D* QVector4D_OperatorPlusAssign(QVector4D* self, QVector4D* vector) {
QVector4D& _ret = self->operator+=(*vector);
// Cast returned reference into pointer
return &_ret;
}
QVector4D* QVector4D_OperatorMinusAssign(QVector4D* self, QVector4D* vector) {
QVector4D& _ret = self->operator-=(*vector);
// Cast returned reference into pointer
return &_ret;
}
QVector4D* QVector4D_OperatorMultiplyAssign(QVector4D* self, float factor) {
QVector4D& _ret = self->operator*=(static_cast<float>(factor));
// Cast returned reference into pointer
return &_ret;
}
QVector4D* QVector4D_OperatorMultiplyAssignWithVector(QVector4D* self, QVector4D* vector) {
QVector4D& _ret = self->operator*=(*vector);
// Cast returned reference into pointer
return &_ret;
}
QVector4D* QVector4D_OperatorDivideAssign(QVector4D* self, float divisor) {
QVector4D& _ret = self->operator/=(static_cast<float>(divisor));
// Cast returned reference into pointer
return &_ret;
}
QVector4D* QVector4D_OperatorDivideAssignWithVector(QVector4D* self, QVector4D* vector) {
QVector4D& _ret = self->operator/=(*vector);
// Cast returned reference into pointer
return &_ret;
}
float QVector4D_DotProduct(QVector4D* v1, QVector4D* v2) {
return QVector4D::dotProduct(*v1, *v2);
}
QVector2D* QVector4D_ToVector2D(const QVector4D* self) {
return new QVector2D(self->toVector2D());
}
QVector2D* QVector4D_ToVector2DAffine(const QVector4D* self) {
return new QVector2D(self->toVector2DAffine());
}
QVector3D* QVector4D_ToVector3D(const QVector4D* self) {
return new QVector3D(self->toVector3D());
}
QVector3D* QVector4D_ToVector3DAffine(const QVector4D* self) {
return new QVector3D(self->toVector3DAffine());
}
QPoint* QVector4D_ToPoint(const QVector4D* self) {
return new QPoint(self->toPoint());
}
QPointF* QVector4D_ToPointF(const QVector4D* self) {
return new QPointF(self->toPointF());
}
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void QVector4D_Delete(QVector4D* self, bool isSubclass) {
if (isSubclass) {
delete dynamic_cast<QVector4D*>( self );
} else {
delete self;
}
}