miqt/qt/gen_qmap.go

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package qt
/*
#include "gen_qmap.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
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type QMapNodeBase__Color int
const (
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QMapNodeBase__Red QMapNodeBase__Color = 0
QMapNodeBase__Black QMapNodeBase__Color = 1
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)
type QMapNodeBase__ int
const (
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QMapNodeBase__Mask QMapNodeBase__ = 3
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)
type QMapNodeBase struct {
h *C.QMapNodeBase
}
func (this *QMapNodeBase) cPointer() *C.QMapNodeBase {
if this == nil {
return nil
}
return this.h
}
func (this *QMapNodeBase) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQMapNodeBase(h *C.QMapNodeBase) *QMapNodeBase {
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if h == nil {
return nil
}
return &QMapNodeBase{h: h}
}
func UnsafeNewQMapNodeBase(h unsafe.Pointer) *QMapNodeBase {
return newQMapNodeBase((*C.QMapNodeBase)(h))
}
// NewQMapNodeBase constructs a new QMapNodeBase object.
func NewQMapNodeBase(param1 *QMapNodeBase) *QMapNodeBase {
ret := C.QMapNodeBase_new(param1.cPointer())
return newQMapNodeBase(ret)
}
func (this *QMapNodeBase) NextNode() *QMapNodeBase {
return UnsafeNewQMapNodeBase(unsafe.Pointer(C.QMapNodeBase_NextNode(this.h)))
}
func (this *QMapNodeBase) NextNode2() *QMapNodeBase {
return UnsafeNewQMapNodeBase(unsafe.Pointer(C.QMapNodeBase_NextNode2(this.h)))
}
func (this *QMapNodeBase) PreviousNode() *QMapNodeBase {
return UnsafeNewQMapNodeBase(unsafe.Pointer(C.QMapNodeBase_PreviousNode(this.h)))
}
func (this *QMapNodeBase) PreviousNode2() *QMapNodeBase {
return UnsafeNewQMapNodeBase(unsafe.Pointer(C.QMapNodeBase_PreviousNode2(this.h)))
}
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func (this *QMapNodeBase) Color() QMapNodeBase__Color {
return (QMapNodeBase__Color)(C.QMapNodeBase_Color(this.h))
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}
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func (this *QMapNodeBase) SetColor(c QMapNodeBase__Color) {
C.QMapNodeBase_SetColor(this.h, (C.int)(c))
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}
func (this *QMapNodeBase) Parent() *QMapNodeBase {
return UnsafeNewQMapNodeBase(unsafe.Pointer(C.QMapNodeBase_Parent(this.h)))
}
func (this *QMapNodeBase) SetParent(pp *QMapNodeBase) {
C.QMapNodeBase_SetParent(this.h, pp.cPointer())
}
func (this *QMapNodeBase) OperatorAssign(param1 *QMapNodeBase) {
C.QMapNodeBase_OperatorAssign(this.h, param1.cPointer())
}
// Delete this object from C++ memory.
func (this *QMapNodeBase) Delete() {
C.QMapNodeBase_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QMapNodeBase) GoGC() {
runtime.SetFinalizer(this, func(this *QMapNodeBase) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QMapDataBase struct {
h *C.QMapDataBase
}
func (this *QMapDataBase) cPointer() *C.QMapDataBase {
if this == nil {
return nil
}
return this.h
}
func (this *QMapDataBase) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQMapDataBase(h *C.QMapDataBase) *QMapDataBase {
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if h == nil {
return nil
}
return &QMapDataBase{h: h}
}
func UnsafeNewQMapDataBase(h unsafe.Pointer) *QMapDataBase {
return newQMapDataBase((*C.QMapDataBase)(h))
}
func (this *QMapDataBase) RotateLeft(x *QMapNodeBase) {
C.QMapDataBase_RotateLeft(this.h, x.cPointer())
}
func (this *QMapDataBase) RotateRight(x *QMapNodeBase) {
C.QMapDataBase_RotateRight(this.h, x.cPointer())
}
func (this *QMapDataBase) Rebalance(x *QMapNodeBase) {
C.QMapDataBase_Rebalance(this.h, x.cPointer())
}
func (this *QMapDataBase) FreeNodeAndRebalance(z *QMapNodeBase) {
C.QMapDataBase_FreeNodeAndRebalance(this.h, z.cPointer())
}
func (this *QMapDataBase) RecalcMostLeftNode() {
C.QMapDataBase_RecalcMostLeftNode(this.h)
}
func (this *QMapDataBase) CreateNode(size int, alignment int, parent *QMapNodeBase, left bool) *QMapNodeBase {
return UnsafeNewQMapNodeBase(unsafe.Pointer(C.QMapDataBase_CreateNode(this.h, (C.int)(size), (C.int)(alignment), parent.cPointer(), (C.bool)(left))))
}
func (this *QMapDataBase) FreeTree(root *QMapNodeBase, alignment int) {
C.QMapDataBase_FreeTree(this.h, root.cPointer(), (C.int)(alignment))
}
func QMapDataBase_CreateData() *QMapDataBase {
return UnsafeNewQMapDataBase(unsafe.Pointer(C.QMapDataBase_CreateData()))
}
func QMapDataBase_FreeData(d *QMapDataBase) {
C.QMapDataBase_FreeData(d.cPointer())
}
// Delete this object from C++ memory.
func (this *QMapDataBase) Delete() {
C.QMapDataBase_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QMapDataBase) GoGC() {
runtime.SetFinalizer(this, func(this *QMapDataBase) {
this.Delete()
runtime.KeepAlive(this.h)
})
}