mirror of
https://github.com/mappu/miqt.git
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233 lines
6.1 KiB
Go
233 lines
6.1 KiB
Go
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package multimedia
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/*
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#include "gen_qcameradevice.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"github.com/mappu/miqt/qt6"
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"runtime"
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"unsafe"
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)
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type QCameraDevice__Position int
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const (
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QCameraDevice__UnspecifiedPosition QCameraDevice__Position = 0
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QCameraDevice__BackFace QCameraDevice__Position = 1
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QCameraDevice__FrontFace QCameraDevice__Position = 2
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)
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type QCameraFormat struct {
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h *C.QCameraFormat
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}
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func (this *QCameraFormat) cPointer() *C.QCameraFormat {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QCameraFormat) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQCameraFormat(h *C.QCameraFormat) *QCameraFormat {
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if h == nil {
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return nil
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}
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return &QCameraFormat{h: h}
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}
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func UnsafeNewQCameraFormat(h unsafe.Pointer) *QCameraFormat {
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return newQCameraFormat((*C.QCameraFormat)(h))
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}
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// NewQCameraFormat constructs a new QCameraFormat object.
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func NewQCameraFormat() *QCameraFormat {
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ret := C.QCameraFormat_new()
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return newQCameraFormat(ret)
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}
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// NewQCameraFormat2 constructs a new QCameraFormat object.
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func NewQCameraFormat2(other *QCameraFormat) *QCameraFormat {
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ret := C.QCameraFormat_new2(other.cPointer())
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return newQCameraFormat(ret)
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}
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func (this *QCameraFormat) OperatorAssign(other *QCameraFormat) {
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C.QCameraFormat_OperatorAssign(this.h, other.cPointer())
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}
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func (this *QCameraFormat) PixelFormat() QVideoFrameFormat__PixelFormat {
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return (QVideoFrameFormat__PixelFormat)(C.QCameraFormat_PixelFormat(this.h))
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}
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func (this *QCameraFormat) Resolution() *qt6.QSize {
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_ret := C.QCameraFormat_Resolution(this.h)
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_goptr := qt6.UnsafeNewQSize(unsafe.Pointer(_ret))
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_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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return _goptr
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}
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func (this *QCameraFormat) MinFrameRate() float32 {
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return (float32)(C.QCameraFormat_MinFrameRate(this.h))
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}
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func (this *QCameraFormat) MaxFrameRate() float32 {
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return (float32)(C.QCameraFormat_MaxFrameRate(this.h))
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}
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func (this *QCameraFormat) IsNull() bool {
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return (bool)(C.QCameraFormat_IsNull(this.h))
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}
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func (this *QCameraFormat) OperatorEqual(other *QCameraFormat) bool {
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return (bool)(C.QCameraFormat_OperatorEqual(this.h, other.cPointer()))
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}
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func (this *QCameraFormat) OperatorNotEqual(other *QCameraFormat) bool {
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return (bool)(C.QCameraFormat_OperatorNotEqual(this.h, other.cPointer()))
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}
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// Delete this object from C++ memory.
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func (this *QCameraFormat) Delete() {
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C.QCameraFormat_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QCameraFormat) GoGC() {
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runtime.SetFinalizer(this, func(this *QCameraFormat) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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type QCameraDevice struct {
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h *C.QCameraDevice
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}
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func (this *QCameraDevice) cPointer() *C.QCameraDevice {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QCameraDevice) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQCameraDevice(h *C.QCameraDevice) *QCameraDevice {
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if h == nil {
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return nil
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}
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return &QCameraDevice{h: h}
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}
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func UnsafeNewQCameraDevice(h unsafe.Pointer) *QCameraDevice {
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return newQCameraDevice((*C.QCameraDevice)(h))
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}
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// NewQCameraDevice constructs a new QCameraDevice object.
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func NewQCameraDevice() *QCameraDevice {
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ret := C.QCameraDevice_new()
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return newQCameraDevice(ret)
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}
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// NewQCameraDevice2 constructs a new QCameraDevice object.
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func NewQCameraDevice2(other *QCameraDevice) *QCameraDevice {
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ret := C.QCameraDevice_new2(other.cPointer())
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return newQCameraDevice(ret)
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}
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func (this *QCameraDevice) OperatorAssign(other *QCameraDevice) {
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C.QCameraDevice_OperatorAssign(this.h, other.cPointer())
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}
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func (this *QCameraDevice) OperatorEqual(other *QCameraDevice) bool {
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return (bool)(C.QCameraDevice_OperatorEqual(this.h, other.cPointer()))
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}
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func (this *QCameraDevice) OperatorNotEqual(other *QCameraDevice) bool {
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return (bool)(C.QCameraDevice_OperatorNotEqual(this.h, other.cPointer()))
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}
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func (this *QCameraDevice) IsNull() bool {
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return (bool)(C.QCameraDevice_IsNull(this.h))
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}
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func (this *QCameraDevice) Id() []byte {
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var _bytearray C.struct_miqt_string = C.QCameraDevice_Id(this.h)
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_ret := C.GoBytes(unsafe.Pointer(_bytearray.data), C.int(int64(_bytearray.len)))
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C.free(unsafe.Pointer(_bytearray.data))
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return _ret
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}
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func (this *QCameraDevice) Description() string {
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var _ms C.struct_miqt_string = C.QCameraDevice_Description(this.h)
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_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
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C.free(unsafe.Pointer(_ms.data))
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return _ret
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}
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func (this *QCameraDevice) IsDefault() bool {
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return (bool)(C.QCameraDevice_IsDefault(this.h))
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}
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func (this *QCameraDevice) Position() QCameraDevice__Position {
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return (QCameraDevice__Position)(C.QCameraDevice_Position(this.h))
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}
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func (this *QCameraDevice) PhotoResolutions() []qt6.QSize {
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var _ma C.struct_miqt_array = C.QCameraDevice_PhotoResolutions(this.h)
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_ret := make([]qt6.QSize, int(_ma.len))
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_outCast := (*[0xffff]*C.QSize)(unsafe.Pointer(_ma.data)) // hey ya
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for i := 0; i < int(_ma.len); i++ {
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_lv_ret := _outCast[i]
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_lv_goptr := qt6.UnsafeNewQSize(unsafe.Pointer(_lv_ret))
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_lv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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_ret[i] = *_lv_goptr
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}
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return _ret
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}
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func (this *QCameraDevice) VideoFormats() []QCameraFormat {
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var _ma C.struct_miqt_array = C.QCameraDevice_VideoFormats(this.h)
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_ret := make([]QCameraFormat, int(_ma.len))
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_outCast := (*[0xffff]*C.QCameraFormat)(unsafe.Pointer(_ma.data)) // hey ya
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for i := 0; i < int(_ma.len); i++ {
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_lv_ret := _outCast[i]
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_lv_goptr := newQCameraFormat(_lv_ret)
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_lv_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
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_ret[i] = *_lv_goptr
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}
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return _ret
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}
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// Delete this object from C++ memory.
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func (this *QCameraDevice) Delete() {
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C.QCameraDevice_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QCameraDevice) GoGC() {
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runtime.SetFinalizer(this, func(this *QCameraDevice) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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