miqt/qt/gen_qreadwritelock.go

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package qt
/*
#include "gen_qreadwritelock.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
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type QReadWriteLock__RecursionMode int
const (
QReadWriteLock__RecursionMode__NonRecursive QReadWriteLock__RecursionMode = 0
QReadWriteLock__RecursionMode__Recursive QReadWriteLock__RecursionMode = 1
)
type QReadWriteLock struct {
h *C.QReadWriteLock
}
func (this *QReadWriteLock) cPointer() *C.QReadWriteLock {
if this == nil {
return nil
}
return this.h
}
func newQReadWriteLock(h *C.QReadWriteLock) *QReadWriteLock {
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if h == nil {
return nil
}
return &QReadWriteLock{h: h}
}
func newQReadWriteLock_U(h unsafe.Pointer) *QReadWriteLock {
return newQReadWriteLock((*C.QReadWriteLock)(h))
}
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// NewQReadWriteLock constructs a new QReadWriteLock object.
func NewQReadWriteLock() *QReadWriteLock {
ret := C.QReadWriteLock_new()
return newQReadWriteLock(ret)
}
// NewQReadWriteLock2 constructs a new QReadWriteLock object.
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func NewQReadWriteLock2(recursionMode QReadWriteLock__RecursionMode) *QReadWriteLock {
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ret := C.QReadWriteLock_new2((C.uintptr_t)(recursionMode))
return newQReadWriteLock(ret)
}
func (this *QReadWriteLock) LockForRead() {
C.QReadWriteLock_LockForRead(this.h)
}
func (this *QReadWriteLock) TryLockForRead() bool {
return (bool)(C.QReadWriteLock_TryLockForRead(this.h))
}
func (this *QReadWriteLock) TryLockForReadWithTimeout(timeout int) bool {
return (bool)(C.QReadWriteLock_TryLockForReadWithTimeout(this.h, (C.int)(timeout)))
}
func (this *QReadWriteLock) LockForWrite() {
C.QReadWriteLock_LockForWrite(this.h)
}
func (this *QReadWriteLock) TryLockForWrite() bool {
return (bool)(C.QReadWriteLock_TryLockForWrite(this.h))
}
func (this *QReadWriteLock) TryLockForWriteWithTimeout(timeout int) bool {
return (bool)(C.QReadWriteLock_TryLockForWriteWithTimeout(this.h, (C.int)(timeout)))
}
func (this *QReadWriteLock) Unlock() {
C.QReadWriteLock_Unlock(this.h)
}
// Delete this object from C++ memory.
func (this *QReadWriteLock) Delete() {
C.QReadWriteLock_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QReadWriteLock) GoGC() {
runtime.SetFinalizer(this, func(this *QReadWriteLock) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QReadLocker struct {
h *C.QReadLocker
}
func (this *QReadLocker) cPointer() *C.QReadLocker {
if this == nil {
return nil
}
return this.h
}
func newQReadLocker(h *C.QReadLocker) *QReadLocker {
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if h == nil {
return nil
}
return &QReadLocker{h: h}
}
func newQReadLocker_U(h unsafe.Pointer) *QReadLocker {
return newQReadLocker((*C.QReadLocker)(h))
}
// NewQReadLocker constructs a new QReadLocker object.
func NewQReadLocker(readWriteLock *QReadWriteLock) *QReadLocker {
ret := C.QReadLocker_new(readWriteLock.cPointer())
return newQReadLocker(ret)
}
func (this *QReadLocker) Unlock() {
C.QReadLocker_Unlock(this.h)
}
func (this *QReadLocker) Relock() {
C.QReadLocker_Relock(this.h)
}
func (this *QReadLocker) ReadWriteLock() *QReadWriteLock {
return newQReadWriteLock_U(unsafe.Pointer(C.QReadLocker_ReadWriteLock(this.h)))
}
// Delete this object from C++ memory.
func (this *QReadLocker) Delete() {
C.QReadLocker_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QReadLocker) GoGC() {
runtime.SetFinalizer(this, func(this *QReadLocker) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QWriteLocker struct {
h *C.QWriteLocker
}
func (this *QWriteLocker) cPointer() *C.QWriteLocker {
if this == nil {
return nil
}
return this.h
}
func newQWriteLocker(h *C.QWriteLocker) *QWriteLocker {
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if h == nil {
return nil
}
return &QWriteLocker{h: h}
}
func newQWriteLocker_U(h unsafe.Pointer) *QWriteLocker {
return newQWriteLocker((*C.QWriteLocker)(h))
}
// NewQWriteLocker constructs a new QWriteLocker object.
func NewQWriteLocker(readWriteLock *QReadWriteLock) *QWriteLocker {
ret := C.QWriteLocker_new(readWriteLock.cPointer())
return newQWriteLocker(ret)
}
func (this *QWriteLocker) Unlock() {
C.QWriteLocker_Unlock(this.h)
}
func (this *QWriteLocker) Relock() {
C.QWriteLocker_Relock(this.h)
}
func (this *QWriteLocker) ReadWriteLock() *QReadWriteLock {
return newQReadWriteLock_U(unsafe.Pointer(C.QWriteLocker_ReadWriteLock(this.h)))
}
// Delete this object from C++ memory.
func (this *QWriteLocker) Delete() {
C.QWriteLocker_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QWriteLocker) GoGC() {
runtime.SetFinalizer(this, func(this *QWriteLocker) {
this.Delete()
runtime.KeepAlive(this.h)
})
}