miqt/qt6/gen_qmutex.go

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2024-10-20 05:21:03 +00:00
package qt6
/*
#include "gen_qmutex.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QBasicMutex struct {
h *C.QBasicMutex
}
func (this *QBasicMutex) cPointer() *C.QBasicMutex {
if this == nil {
return nil
}
return this.h
}
func (this *QBasicMutex) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQBasicMutex(h *C.QBasicMutex) *QBasicMutex {
if h == nil {
return nil
}
return &QBasicMutex{h: h}
}
func UnsafeNewQBasicMutex(h unsafe.Pointer) *QBasicMutex {
return newQBasicMutex((*C.QBasicMutex)(h))
}
// NewQBasicMutex constructs a new QBasicMutex object.
func NewQBasicMutex() *QBasicMutex {
ret := C.QBasicMutex_new()
return newQBasicMutex(ret)
}
func (this *QBasicMutex) Lock() {
C.QBasicMutex_Lock(this.h)
}
func (this *QBasicMutex) Unlock() {
C.QBasicMutex_Unlock(this.h)
}
func (this *QBasicMutex) TryLock() bool {
return (bool)(C.QBasicMutex_TryLock(this.h))
}
func (this *QBasicMutex) TryLock2() bool {
return (bool)(C.QBasicMutex_TryLock2(this.h))
}
// Delete this object from C++ memory.
func (this *QBasicMutex) Delete() {
C.QBasicMutex_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QBasicMutex) GoGC() {
runtime.SetFinalizer(this, func(this *QBasicMutex) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QMutex struct {
h *C.QMutex
*QBasicMutex
}
func (this *QMutex) cPointer() *C.QMutex {
if this == nil {
return nil
}
return this.h
}
func (this *QMutex) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQMutex(h *C.QMutex) *QMutex {
if h == nil {
return nil
}
return &QMutex{h: h, QBasicMutex: UnsafeNewQBasicMutex(unsafe.Pointer(h))}
}
func UnsafeNewQMutex(h unsafe.Pointer) *QMutex {
return newQMutex((*C.QMutex)(h))
}
// NewQMutex constructs a new QMutex object.
func NewQMutex() *QMutex {
ret := C.QMutex_new()
return newQMutex(ret)
}
func (this *QMutex) TryLock() bool {
return (bool)(C.QMutex_TryLock(this.h))
}
func (this *QMutex) TryLockWithTimeout(timeout int) bool {
return (bool)(C.QMutex_TryLockWithTimeout(this.h, (C.int)(timeout)))
}
// Delete this object from C++ memory.
func (this *QMutex) Delete() {
C.QMutex_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QMutex) GoGC() {
runtime.SetFinalizer(this, func(this *QMutex) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QRecursiveMutex struct {
h *C.QRecursiveMutex
}
func (this *QRecursiveMutex) cPointer() *C.QRecursiveMutex {
if this == nil {
return nil
}
return this.h
}
func (this *QRecursiveMutex) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQRecursiveMutex(h *C.QRecursiveMutex) *QRecursiveMutex {
if h == nil {
return nil
}
return &QRecursiveMutex{h: h}
}
func UnsafeNewQRecursiveMutex(h unsafe.Pointer) *QRecursiveMutex {
return newQRecursiveMutex((*C.QRecursiveMutex)(h))
}
// NewQRecursiveMutex constructs a new QRecursiveMutex object.
func NewQRecursiveMutex() *QRecursiveMutex {
ret := C.QRecursiveMutex_new()
return newQRecursiveMutex(ret)
}
func (this *QRecursiveMutex) Lock() {
C.QRecursiveMutex_Lock(this.h)
}
func (this *QRecursiveMutex) TryLock() bool {
return (bool)(C.QRecursiveMutex_TryLock(this.h))
}
func (this *QRecursiveMutex) Unlock() {
C.QRecursiveMutex_Unlock(this.h)
}
func (this *QRecursiveMutex) TryLock2() bool {
return (bool)(C.QRecursiveMutex_TryLock2(this.h))
}
func (this *QRecursiveMutex) TryLock1(timeout int) bool {
return (bool)(C.QRecursiveMutex_TryLock1(this.h, (C.int)(timeout)))
}
// Delete this object from C++ memory.
func (this *QRecursiveMutex) Delete() {
C.QRecursiveMutex_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QRecursiveMutex) GoGC() {
runtime.SetFinalizer(this, func(this *QRecursiveMutex) {
this.Delete()
runtime.KeepAlive(this.h)
})
}