miqt/qt/gen_qsystemsemaphore.go

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package qt
/*
#include "gen_qsystemsemaphore.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
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type QSystemSemaphore__AccessMode int
const (
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QSystemSemaphore__Open QSystemSemaphore__AccessMode = 0
QSystemSemaphore__Create QSystemSemaphore__AccessMode = 1
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)
type QSystemSemaphore__SystemSemaphoreError int
const (
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QSystemSemaphore__NoError QSystemSemaphore__SystemSemaphoreError = 0
QSystemSemaphore__PermissionDenied QSystemSemaphore__SystemSemaphoreError = 1
QSystemSemaphore__KeyError QSystemSemaphore__SystemSemaphoreError = 2
QSystemSemaphore__AlreadyExists QSystemSemaphore__SystemSemaphoreError = 3
QSystemSemaphore__NotFound QSystemSemaphore__SystemSemaphoreError = 4
QSystemSemaphore__OutOfResources QSystemSemaphore__SystemSemaphoreError = 5
QSystemSemaphore__UnknownError QSystemSemaphore__SystemSemaphoreError = 6
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)
type QSystemSemaphore struct {
h *C.QSystemSemaphore
}
func (this *QSystemSemaphore) cPointer() *C.QSystemSemaphore {
if this == nil {
return nil
}
return this.h
}
func (this *QSystemSemaphore) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQSystemSemaphore(h *C.QSystemSemaphore) *QSystemSemaphore {
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if h == nil {
return nil
}
return &QSystemSemaphore{h: h}
}
func UnsafeNewQSystemSemaphore(h unsafe.Pointer) *QSystemSemaphore {
return newQSystemSemaphore((*C.QSystemSemaphore)(h))
}
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// NewQSystemSemaphore constructs a new QSystemSemaphore object.
func NewQSystemSemaphore(key string) *QSystemSemaphore {
key_ms := C.struct_miqt_string{}
key_ms.data = C.CString(key)
key_ms.len = C.size_t(len(key))
defer C.free(unsafe.Pointer(key_ms.data))
ret := C.QSystemSemaphore_new(key_ms)
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return newQSystemSemaphore(ret)
}
// NewQSystemSemaphore2 constructs a new QSystemSemaphore object.
func NewQSystemSemaphore2(key string, initialValue int) *QSystemSemaphore {
key_ms := C.struct_miqt_string{}
key_ms.data = C.CString(key)
key_ms.len = C.size_t(len(key))
defer C.free(unsafe.Pointer(key_ms.data))
ret := C.QSystemSemaphore_new2(key_ms, (C.int)(initialValue))
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return newQSystemSemaphore(ret)
}
// NewQSystemSemaphore3 constructs a new QSystemSemaphore object.
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func NewQSystemSemaphore3(key string, initialValue int, mode QSystemSemaphore__AccessMode) *QSystemSemaphore {
key_ms := C.struct_miqt_string{}
key_ms.data = C.CString(key)
key_ms.len = C.size_t(len(key))
defer C.free(unsafe.Pointer(key_ms.data))
ret := C.QSystemSemaphore_new3(key_ms, (C.int)(initialValue), (C.int)(mode))
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return newQSystemSemaphore(ret)
}
func (this *QSystemSemaphore) SetKey(key string) {
key_ms := C.struct_miqt_string{}
key_ms.data = C.CString(key)
key_ms.len = C.size_t(len(key))
defer C.free(unsafe.Pointer(key_ms.data))
C.QSystemSemaphore_SetKey(this.h, key_ms)
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}
func (this *QSystemSemaphore) Key() string {
var _ms C.struct_miqt_string = C.QSystemSemaphore_Key(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QSystemSemaphore) Acquire() bool {
return (bool)(C.QSystemSemaphore_Acquire(this.h))
}
func (this *QSystemSemaphore) Release() bool {
return (bool)(C.QSystemSemaphore_Release(this.h))
}
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func (this *QSystemSemaphore) Error() QSystemSemaphore__SystemSemaphoreError {
return (QSystemSemaphore__SystemSemaphoreError)(C.QSystemSemaphore_Error(this.h))
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}
func (this *QSystemSemaphore) ErrorString() string {
var _ms C.struct_miqt_string = C.QSystemSemaphore_ErrorString(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
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func (this *QSystemSemaphore) SetKey2(key string, initialValue int) {
key_ms := C.struct_miqt_string{}
key_ms.data = C.CString(key)
key_ms.len = C.size_t(len(key))
defer C.free(unsafe.Pointer(key_ms.data))
C.QSystemSemaphore_SetKey2(this.h, key_ms, (C.int)(initialValue))
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}
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func (this *QSystemSemaphore) SetKey3(key string, initialValue int, mode QSystemSemaphore__AccessMode) {
key_ms := C.struct_miqt_string{}
key_ms.data = C.CString(key)
key_ms.len = C.size_t(len(key))
defer C.free(unsafe.Pointer(key_ms.data))
C.QSystemSemaphore_SetKey3(this.h, key_ms, (C.int)(initialValue), (C.int)(mode))
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}
func (this *QSystemSemaphore) Release1(n int) bool {
return (bool)(C.QSystemSemaphore_Release1(this.h, (C.int)(n)))
}
// Delete this object from C++ memory.
func (this *QSystemSemaphore) Delete() {
C.QSystemSemaphore_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QSystemSemaphore) GoGC() {
runtime.SetFinalizer(this, func(this *QSystemSemaphore) {
this.Delete()
runtime.KeepAlive(this.h)
})
}