miqt/qt/gen_qgenericpluginfactory.go

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package qt
/*
#include "gen_qgenericpluginfactory.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QGenericPluginFactory struct {
h *C.QGenericPluginFactory
}
func (this *QGenericPluginFactory) cPointer() *C.QGenericPluginFactory {
if this == nil {
return nil
}
return this.h
}
func (this *QGenericPluginFactory) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQGenericPluginFactory(h *C.QGenericPluginFactory) *QGenericPluginFactory {
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if h == nil {
return nil
}
return &QGenericPluginFactory{h: h}
}
func UnsafeNewQGenericPluginFactory(h unsafe.Pointer) *QGenericPluginFactory {
return newQGenericPluginFactory((*C.QGenericPluginFactory)(h))
}
func QGenericPluginFactory_Keys() []string {
var _ma *C.struct_miqt_array = C.QGenericPluginFactory_Keys()
_ret := make([]string, int(_ma.len))
_outCast := (*[0xffff]C.struct_miqt_string)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
var _lv_ms C.struct_miqt_string = _outCast[i]
_lv_ret := C.GoStringN(_lv_ms.data, C.int(int64(_lv_ms.len)))
C.free(unsafe.Pointer(_lv_ms.data))
_ret[i] = _lv_ret
}
C.free(unsafe.Pointer(_ma))
return _ret
}
func QGenericPluginFactory_Create(param1 string, param2 string) *QObject {
param1_ms := C.struct_miqt_string{}
param1_ms.data = C.CString(param1)
param1_ms.len = C.size_t(len(param1))
defer C.free(unsafe.Pointer(param1_ms.data))
param2_ms := C.struct_miqt_string{}
param2_ms.data = C.CString(param2)
param2_ms.len = C.size_t(len(param2))
defer C.free(unsafe.Pointer(param2_ms.data))
return UnsafeNewQObject(unsafe.Pointer(C.QGenericPluginFactory_Create(param1_ms, param2_ms)))
}
// Delete this object from C++ memory.
func (this *QGenericPluginFactory) Delete() {
C.QGenericPluginFactory_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QGenericPluginFactory) GoGC() {
runtime.SetFinalizer(this, func(this *QGenericPluginFactory) {
this.Delete()
runtime.KeepAlive(this.h)
})
}