miqt/qt/gen_qcolormap.go

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package qt
/*
#include "gen_qcolormap.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QColormap struct {
h *C.QColormap
}
func (this *QColormap) cPointer() *C.QColormap {
if this == nil {
return nil
}
return this.h
}
func newQColormap(h *C.QColormap) *QColormap {
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if h == nil {
return nil
}
return &QColormap{h: h}
}
func newQColormap_U(h unsafe.Pointer) *QColormap {
return newQColormap((*C.QColormap)(h))
}
// NewQColormap constructs a new QColormap object.
func NewQColormap(colormap *QColormap) *QColormap {
ret := C.QColormap_new(colormap.cPointer())
return newQColormap(ret)
}
func QColormap_Initialize() {
C.QColormap_Initialize()
}
func QColormap_Cleanup() {
C.QColormap_Cleanup()
}
func QColormap_Instance() *QColormap {
ret := C.QColormap_Instance()
// Qt uses pass-by-value semantics for this type. Mimic with finalizer
ret1 := newQColormap(ret)
runtime.SetFinalizer(ret1, func(ret2 *QColormap) {
ret2.Delete()
runtime.KeepAlive(ret2.h)
})
return ret1
}
func (this *QColormap) OperatorAssign(colormap *QColormap) {
C.QColormap_OperatorAssign(this.h, colormap.cPointer())
}
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func (this *QColormap) Mode() uintptr {
ret := C.QColormap_Mode(this.h)
return (uintptr)(ret)
}
func (this *QColormap) Depth() int {
ret := C.QColormap_Depth(this.h)
return (int)(ret)
}
func (this *QColormap) Size() int {
ret := C.QColormap_Size(this.h)
return (int)(ret)
}
func (this *QColormap) Pixel(color *QColor) uint {
ret := C.QColormap_Pixel(this.h, color.cPointer())
return (uint)(ret)
}
func (this *QColormap) ColorAt(pixel uint) *QColor {
ret := C.QColormap_ColorAt(this.h, (C.uint)(pixel))
// Qt uses pass-by-value semantics for this type. Mimic with finalizer
ret1 := newQColor(ret)
runtime.SetFinalizer(ret1, func(ret2 *QColor) {
ret2.Delete()
runtime.KeepAlive(ret2.h)
})
return ret1
}
func (this *QColormap) Colormap() []QColor {
var _out **C.QColor = nil
var _out_len C.size_t = 0
C.QColormap_Colormap(this.h, &_out, &_out_len)
ret := make([]QColor, int(_out_len))
_outCast := (*[0xffff]*C.QColor)(unsafe.Pointer(_out)) // so fresh so clean
for i := 0; i < int(_out_len); i++ {
ret[i] = *newQColor(_outCast[i])
}
C.free(unsafe.Pointer(_out))
return ret
}
func QColormap_Instance1(screen int) *QColormap {
ret := C.QColormap_Instance1((C.int)(screen))
// Qt uses pass-by-value semantics for this type. Mimic with finalizer
ret1 := newQColormap(ret)
runtime.SetFinalizer(ret1, func(ret2 *QColormap) {
ret2.Delete()
runtime.KeepAlive(ret2.h)
})
return ret1
}
func (this *QColormap) Delete() {
C.QColormap_Delete(this.h)
}