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101 lines
4.0 KiB
Go
101 lines
4.0 KiB
Go
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package qt6
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/*
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#include "gen_qtestsupport_widgets.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"runtime"
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"unsafe"
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)
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type QTest__QTouchEventWidgetSequence struct {
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h *C.QTest__QTouchEventWidgetSequence
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*QTest__QTouchEventSequence
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}
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func (this *QTest__QTouchEventWidgetSequence) cPointer() *C.QTest__QTouchEventWidgetSequence {
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if this == nil {
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return nil
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}
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return this.h
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}
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func (this *QTest__QTouchEventWidgetSequence) UnsafePointer() unsafe.Pointer {
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if this == nil {
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return nil
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}
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return unsafe.Pointer(this.h)
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}
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func newQTest__QTouchEventWidgetSequence(h *C.QTest__QTouchEventWidgetSequence) *QTest__QTouchEventWidgetSequence {
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if h == nil {
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return nil
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}
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return &QTest__QTouchEventWidgetSequence{h: h, QTest__QTouchEventSequence: UnsafeNewQTest__QTouchEventSequence(unsafe.Pointer(h))}
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}
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func UnsafeNewQTest__QTouchEventWidgetSequence(h unsafe.Pointer) *QTest__QTouchEventWidgetSequence {
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return newQTest__QTouchEventWidgetSequence((*C.QTest__QTouchEventWidgetSequence)(h))
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}
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// NewQTest__QTouchEventWidgetSequence constructs a new QTest::QTouchEventWidgetSequence object.
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func NewQTest__QTouchEventWidgetSequence(param1 *QTest__QTouchEventWidgetSequence) *QTest__QTouchEventWidgetSequence {
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ret := C.QTest__QTouchEventWidgetSequence_new(param1.cPointer())
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return newQTest__QTouchEventWidgetSequence(ret)
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}
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func (this *QTest__QTouchEventWidgetSequence) Press(touchId int, pt *QPoint) *QTest__QTouchEventWidgetSequence {
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return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Press(this.h, (C.int)(touchId), pt.cPointer())))
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}
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func (this *QTest__QTouchEventWidgetSequence) Move(touchId int, pt *QPoint) *QTest__QTouchEventWidgetSequence {
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return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Move(this.h, (C.int)(touchId), pt.cPointer())))
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}
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func (this *QTest__QTouchEventWidgetSequence) Release(touchId int, pt *QPoint) *QTest__QTouchEventWidgetSequence {
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return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Release(this.h, (C.int)(touchId), pt.cPointer())))
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}
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func (this *QTest__QTouchEventWidgetSequence) Stationary(touchId int) *QTest__QTouchEventWidgetSequence {
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return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Stationary(this.h, (C.int)(touchId))))
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}
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func (this *QTest__QTouchEventWidgetSequence) Commit() bool {
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return (bool)(C.QTest__QTouchEventWidgetSequence_Commit(this.h))
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}
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func (this *QTest__QTouchEventWidgetSequence) Press3(touchId int, pt *QPoint, widget *QWidget) *QTest__QTouchEventWidgetSequence {
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return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Press3(this.h, (C.int)(touchId), pt.cPointer(), widget.cPointer())))
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}
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func (this *QTest__QTouchEventWidgetSequence) Move3(touchId int, pt *QPoint, widget *QWidget) *QTest__QTouchEventWidgetSequence {
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return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Move3(this.h, (C.int)(touchId), pt.cPointer(), widget.cPointer())))
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}
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func (this *QTest__QTouchEventWidgetSequence) Release3(touchId int, pt *QPoint, widget *QWidget) *QTest__QTouchEventWidgetSequence {
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return UnsafeNewQTest__QTouchEventWidgetSequence(unsafe.Pointer(C.QTest__QTouchEventWidgetSequence_Release3(this.h, (C.int)(touchId), pt.cPointer(), widget.cPointer())))
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}
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func (this *QTest__QTouchEventWidgetSequence) Commit1(processEvents bool) bool {
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return (bool)(C.QTest__QTouchEventWidgetSequence_Commit1(this.h, (C.bool)(processEvents)))
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}
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// Delete this object from C++ memory.
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func (this *QTest__QTouchEventWidgetSequence) Delete() {
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C.QTest__QTouchEventWidgetSequence_Delete(this.h)
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}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
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// from C++ memory once it is unreachable from Go memory.
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func (this *QTest__QTouchEventWidgetSequence) GoGC() {
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runtime.SetFinalizer(this, func(this *QTest__QTouchEventWidgetSequence) {
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this.Delete()
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runtime.KeepAlive(this.h)
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})
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}
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