miqt/qt6/gen_qstringconverter_base.go

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2024-10-20 05:21:03 +00:00
package qt6
/*
#include "gen_qstringconverter_base.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QStringConverterBase__Flag int
const (
QStringConverterBase__Default QStringConverterBase__Flag = 0
QStringConverterBase__Stateless QStringConverterBase__Flag = 1
QStringConverterBase__ConvertInvalidToNull QStringConverterBase__Flag = 2
QStringConverterBase__WriteBom QStringConverterBase__Flag = 4
QStringConverterBase__ConvertInitialBom QStringConverterBase__Flag = 8
QStringConverterBase__UsesIcu QStringConverterBase__Flag = 16
)
type QStringConverter__Encoding int
const (
QStringConverter__Utf8 QStringConverter__Encoding = 0
QStringConverter__Utf16 QStringConverter__Encoding = 1
QStringConverter__Utf16LE QStringConverter__Encoding = 2
QStringConverter__Utf16BE QStringConverter__Encoding = 3
QStringConverter__Utf32 QStringConverter__Encoding = 4
QStringConverter__Utf32LE QStringConverter__Encoding = 5
QStringConverter__Utf32BE QStringConverter__Encoding = 6
QStringConverter__Latin1 QStringConverter__Encoding = 7
QStringConverter__System QStringConverter__Encoding = 8
QStringConverter__LastEncoding QStringConverter__Encoding = 8
)
type QStringConverterBase struct {
h *C.QStringConverterBase
}
func (this *QStringConverterBase) cPointer() *C.QStringConverterBase {
if this == nil {
return nil
}
return this.h
}
func (this *QStringConverterBase) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQStringConverterBase(h *C.QStringConverterBase) *QStringConverterBase {
if h == nil {
return nil
}
return &QStringConverterBase{h: h}
}
func UnsafeNewQStringConverterBase(h unsafe.Pointer) *QStringConverterBase {
return newQStringConverterBase((*C.QStringConverterBase)(h))
}
// NewQStringConverterBase constructs a new QStringConverterBase object.
func NewQStringConverterBase(param1 *QStringConverterBase) *QStringConverterBase {
ret := C.QStringConverterBase_new(param1.cPointer())
return newQStringConverterBase(ret)
}
// NewQStringConverterBase2 constructs a new QStringConverterBase object.
func NewQStringConverterBase2() *QStringConverterBase {
ret := C.QStringConverterBase_new2()
return newQStringConverterBase(ret)
}
type QStringConverter struct {
h *C.QStringConverter
*QStringConverterBase
}
func (this *QStringConverter) cPointer() *C.QStringConverter {
if this == nil {
return nil
}
return this.h
}
func (this *QStringConverter) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQStringConverter(h *C.QStringConverter) *QStringConverter {
if h == nil {
return nil
}
return &QStringConverter{h: h, QStringConverterBase: UnsafeNewQStringConverterBase(unsafe.Pointer(h))}
}
func UnsafeNewQStringConverter(h unsafe.Pointer) *QStringConverter {
return newQStringConverter((*C.QStringConverter)(h))
}
func (this *QStringConverter) IsValid() bool {
return (bool)(C.QStringConverter_IsValid(this.h))
}
func (this *QStringConverter) ResetState() {
C.QStringConverter_ResetState(this.h)
}
func (this *QStringConverter) HasError() bool {
return (bool)(C.QStringConverter_HasError(this.h))
}
func (this *QStringConverter) Name() string {
_ret := C.QStringConverter_Name(this.h)
return C.GoString(_ret)
}
func QStringConverter_NameForEncoding(e QStringConverter__Encoding) string {
_ret := C.QStringConverter_NameForEncoding((C.int)(e))
return C.GoString(_ret)
}
type QStringConverterBase__State struct {
h *C.QStringConverterBase__State
}
func (this *QStringConverterBase__State) cPointer() *C.QStringConverterBase__State {
if this == nil {
return nil
}
return this.h
}
func (this *QStringConverterBase__State) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQStringConverterBase__State(h *C.QStringConverterBase__State) *QStringConverterBase__State {
if h == nil {
return nil
}
return &QStringConverterBase__State{h: h}
}
func UnsafeNewQStringConverterBase__State(h unsafe.Pointer) *QStringConverterBase__State {
return newQStringConverterBase__State((*C.QStringConverterBase__State)(h))
}
// NewQStringConverterBase__State constructs a new QStringConverterBase::State object.
func NewQStringConverterBase__State() *QStringConverterBase__State {
ret := C.QStringConverterBase__State_new()
return newQStringConverterBase__State(ret)
}
// NewQStringConverterBase__State2 constructs a new QStringConverterBase::State object.
func NewQStringConverterBase__State2(f QStringConverterBase__Flag) *QStringConverterBase__State {
ret := C.QStringConverterBase__State_new2((C.int)(f))
return newQStringConverterBase__State(ret)
}
func (this *QStringConverterBase__State) Clear() {
C.QStringConverterBase__State_Clear(this.h)
}
func (this *QStringConverterBase__State) Reset() {
C.QStringConverterBase__State_Reset(this.h)
}
// Delete this object from C++ memory.
func (this *QStringConverterBase__State) Delete() {
C.QStringConverterBase__State_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QStringConverterBase__State) GoGC() {
runtime.SetFinalizer(this, func(this *QStringConverterBase__State) {
this.Delete()
runtime.KeepAlive(this.h)
})
}