miqt/qt/gen_qbasictimer.go

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package qt
/*
#include "gen_qbasictimer.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QBasicTimer struct {
h *C.QBasicTimer
}
func (this *QBasicTimer) cPointer() *C.QBasicTimer {
if this == nil {
return nil
}
return this.h
}
func (this *QBasicTimer) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQBasicTimer(h *C.QBasicTimer) *QBasicTimer {
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if h == nil {
return nil
}
return &QBasicTimer{h: h}
}
func UnsafeNewQBasicTimer(h unsafe.Pointer) *QBasicTimer {
return newQBasicTimer((*C.QBasicTimer)(h))
}
// NewQBasicTimer constructs a new QBasicTimer object.
func NewQBasicTimer(param1 *QBasicTimer) *QBasicTimer {
ret := C.QBasicTimer_new(param1.cPointer())
return newQBasicTimer(ret)
}
// NewQBasicTimer2 constructs a new QBasicTimer object.
func NewQBasicTimer2() *QBasicTimer {
ret := C.QBasicTimer_new2()
return newQBasicTimer(ret)
}
func (this *QBasicTimer) OperatorAssign(param1 *QBasicTimer) {
C.QBasicTimer_OperatorAssign(this.h, param1.cPointer())
}
func (this *QBasicTimer) Swap(other *QBasicTimer) {
C.QBasicTimer_Swap(this.h, other.cPointer())
}
func (this *QBasicTimer) IsActive() bool {
return (bool)(C.QBasicTimer_IsActive(this.h))
}
func (this *QBasicTimer) TimerId() int {
return (int)(C.QBasicTimer_TimerId(this.h))
}
func (this *QBasicTimer) Start(msec int, obj *QObject) {
C.QBasicTimer_Start(this.h, (C.int)(msec), obj.cPointer())
}
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func (this *QBasicTimer) Start2(msec int, timerType TimerType, obj *QObject) {
C.QBasicTimer_Start2(this.h, (C.int)(msec), (C.int)(timerType), obj.cPointer())
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}
func (this *QBasicTimer) Stop() {
C.QBasicTimer_Stop(this.h)
}
// Delete this object from C++ memory.
func (this *QBasicTimer) Delete() {
C.QBasicTimer_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QBasicTimer) GoGC() {
runtime.SetFinalizer(this, func(this *QBasicTimer) {
this.Delete()
runtime.KeepAlive(this.h)
})
}