miqt/qt/gen_qstatemachine.go

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package qt
/*
#include "gen_qstatemachine.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"runtime/cgo"
"unsafe"
)
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type QStateMachine__EventPriority int
const (
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QStateMachine__NormalPriority QStateMachine__EventPriority = 0
QStateMachine__HighPriority QStateMachine__EventPriority = 1
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)
type QStateMachine__Error int
const (
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QStateMachine__NoError QStateMachine__Error = 0
QStateMachine__NoInitialStateError QStateMachine__Error = 1
QStateMachine__NoDefaultStateInHistoryStateError QStateMachine__Error = 2
QStateMachine__NoCommonAncestorForTransitionError QStateMachine__Error = 3
QStateMachine__StateMachineChildModeSetToParallelError QStateMachine__Error = 4
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)
type QStateMachine struct {
h *C.QStateMachine
*QState
}
func (this *QStateMachine) cPointer() *C.QStateMachine {
if this == nil {
return nil
}
return this.h
}
func (this *QStateMachine) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQStateMachine(h *C.QStateMachine) *QStateMachine {
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if h == nil {
return nil
}
return &QStateMachine{h: h, QState: UnsafeNewQState(unsafe.Pointer(h))}
}
func UnsafeNewQStateMachine(h unsafe.Pointer) *QStateMachine {
return newQStateMachine((*C.QStateMachine)(h))
}
// NewQStateMachine constructs a new QStateMachine object.
func NewQStateMachine() *QStateMachine {
ret := C.QStateMachine_new()
return newQStateMachine(ret)
}
// NewQStateMachine2 constructs a new QStateMachine object.
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func NewQStateMachine2(childMode QState__ChildMode) *QStateMachine {
ret := C.QStateMachine_new2((C.int)(childMode))
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return newQStateMachine(ret)
}
// NewQStateMachine3 constructs a new QStateMachine object.
func NewQStateMachine3(parent *QObject) *QStateMachine {
ret := C.QStateMachine_new3(parent.cPointer())
return newQStateMachine(ret)
}
// NewQStateMachine4 constructs a new QStateMachine object.
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func NewQStateMachine4(childMode QState__ChildMode, parent *QObject) *QStateMachine {
ret := C.QStateMachine_new4((C.int)(childMode), parent.cPointer())
return newQStateMachine(ret)
}
func (this *QStateMachine) MetaObject() *QMetaObject {
return UnsafeNewQMetaObject(unsafe.Pointer(C.QStateMachine_MetaObject(this.h)))
}
func (this *QStateMachine) Metacast(param1 string) unsafe.Pointer {
param1_Cstring := C.CString(param1)
defer C.free(unsafe.Pointer(param1_Cstring))
return (unsafe.Pointer)(C.QStateMachine_Metacast(this.h, param1_Cstring))
}
func QStateMachine_Tr(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms C.struct_miqt_string = C.QStateMachine_Tr(s_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QStateMachine_TrUtf8(s string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
var _ms C.struct_miqt_string = C.QStateMachine_TrUtf8(s_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QStateMachine) AddState(state *QAbstractState) {
C.QStateMachine_AddState(this.h, state.cPointer())
}
func (this *QStateMachine) RemoveState(state *QAbstractState) {
C.QStateMachine_RemoveState(this.h, state.cPointer())
}
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func (this *QStateMachine) Error() QStateMachine__Error {
return (QStateMachine__Error)(C.QStateMachine_Error(this.h))
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}
func (this *QStateMachine) ErrorString() string {
var _ms C.struct_miqt_string = C.QStateMachine_ErrorString(this.h)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func (this *QStateMachine) ClearError() {
C.QStateMachine_ClearError(this.h)
}
func (this *QStateMachine) IsRunning() bool {
return (bool)(C.QStateMachine_IsRunning(this.h))
}
func (this *QStateMachine) IsAnimated() bool {
return (bool)(C.QStateMachine_IsAnimated(this.h))
}
func (this *QStateMachine) SetAnimated(enabled bool) {
C.QStateMachine_SetAnimated(this.h, (C.bool)(enabled))
}
func (this *QStateMachine) AddDefaultAnimation(animation *QAbstractAnimation) {
C.QStateMachine_AddDefaultAnimation(this.h, animation.cPointer())
}
func (this *QStateMachine) DefaultAnimations() []*QAbstractAnimation {
var _ma *C.struct_miqt_array = C.QStateMachine_DefaultAnimations(this.h)
_ret := make([]*QAbstractAnimation, int(_ma.len))
_outCast := (*[0xffff]*C.QAbstractAnimation)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
_ret[i] = UnsafeNewQAbstractAnimation(unsafe.Pointer(_outCast[i]))
}
C.free(unsafe.Pointer(_ma))
return _ret
}
func (this *QStateMachine) RemoveDefaultAnimation(animation *QAbstractAnimation) {
C.QStateMachine_RemoveDefaultAnimation(this.h, animation.cPointer())
}
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func (this *QStateMachine) GlobalRestorePolicy() QState__RestorePolicy {
return (QState__RestorePolicy)(C.QStateMachine_GlobalRestorePolicy(this.h))
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}
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func (this *QStateMachine) SetGlobalRestorePolicy(restorePolicy QState__RestorePolicy) {
C.QStateMachine_SetGlobalRestorePolicy(this.h, (C.int)(restorePolicy))
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}
func (this *QStateMachine) PostEvent(event *QEvent) {
C.QStateMachine_PostEvent(this.h, event.cPointer())
}
func (this *QStateMachine) PostDelayedEvent(event *QEvent, delay int) int {
return (int)(C.QStateMachine_PostDelayedEvent(this.h, event.cPointer(), (C.int)(delay)))
}
func (this *QStateMachine) CancelDelayedEvent(id int) bool {
return (bool)(C.QStateMachine_CancelDelayedEvent(this.h, (C.int)(id)))
}
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func (this *QStateMachine) Configuration() map[*QAbstractState]struct{} {
var _ma *C.struct_miqt_array = C.QStateMachine_Configuration(this.h)
_ret := make(map[*QAbstractState]struct{}, int(_ma.len))
_outCast := (*[0xffff]*C.QAbstractState)(unsafe.Pointer(_ma.data)) // hey ya
for i := 0; i < int(_ma.len); i++ {
_element := UnsafeNewQAbstractState(unsafe.Pointer(_outCast[i]))
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_ret[_element] = struct{}{}
}
C.free(unsafe.Pointer(_ma))
return _ret
}
func (this *QStateMachine) EventFilter(watched *QObject, event *QEvent) bool {
return (bool)(C.QStateMachine_EventFilter(this.h, watched.cPointer(), event.cPointer()))
}
func (this *QStateMachine) Start() {
C.QStateMachine_Start(this.h)
}
func (this *QStateMachine) Stop() {
C.QStateMachine_Stop(this.h)
}
func (this *QStateMachine) SetRunning(running bool) {
C.QStateMachine_SetRunning(this.h, (C.bool)(running))
}
func (this *QStateMachine) RunningChanged(running bool) {
C.QStateMachine_RunningChanged(this.h, (C.bool)(running))
}
func (this *QStateMachine) OnRunningChanged(slot func(running bool)) {
C.QStateMachine_connect_RunningChanged(this.h, C.intptr_t(cgo.NewHandle(slot)))
}
//export miqt_exec_callback_QStateMachine_RunningChanged
func miqt_exec_callback_QStateMachine_RunningChanged(cb C.intptr_t, running C.bool) {
gofunc, ok := cgo.Handle(cb).Value().(func(running bool))
if !ok {
panic("miqt: callback of non-callback type (heap corruption?)")
}
// Convert all CABI parameters to Go parameters
slotval1 := (bool)(running)
gofunc(slotval1)
}
func QStateMachine_Tr2(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QStateMachine_Tr2(s_Cstring, c_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QStateMachine_Tr3(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QStateMachine_Tr3(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QStateMachine_TrUtf82(s string, c string) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QStateMachine_TrUtf82(s_Cstring, c_Cstring)
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
func QStateMachine_TrUtf83(s string, c string, n int) string {
s_Cstring := C.CString(s)
defer C.free(unsafe.Pointer(s_Cstring))
c_Cstring := C.CString(c)
defer C.free(unsafe.Pointer(c_Cstring))
var _ms C.struct_miqt_string = C.QStateMachine_TrUtf83(s_Cstring, c_Cstring, (C.int)(n))
_ret := C.GoStringN(_ms.data, C.int(int64(_ms.len)))
C.free(unsafe.Pointer(_ms.data))
return _ret
}
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func (this *QStateMachine) PostEvent2(event *QEvent, priority QStateMachine__EventPriority) {
C.QStateMachine_PostEvent2(this.h, event.cPointer(), (C.int)(priority))
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}
// Delete this object from C++ memory.
func (this *QStateMachine) Delete() {
C.QStateMachine_Delete(this.h)
}
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// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QStateMachine) GoGC() {
runtime.SetFinalizer(this, func(this *QStateMachine) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
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type QStateMachine__SignalEvent struct {
h *C.QStateMachine__SignalEvent
*QEvent
}
func (this *QStateMachine__SignalEvent) cPointer() *C.QStateMachine__SignalEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QStateMachine__SignalEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
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func newQStateMachine__SignalEvent(h *C.QStateMachine__SignalEvent) *QStateMachine__SignalEvent {
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if h == nil {
return nil
}
return &QStateMachine__SignalEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
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}
func UnsafeNewQStateMachine__SignalEvent(h unsafe.Pointer) *QStateMachine__SignalEvent {
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return newQStateMachine__SignalEvent((*C.QStateMachine__SignalEvent)(h))
}
// NewQStateMachine__SignalEvent constructs a new QStateMachine::SignalEvent object.
func NewQStateMachine__SignalEvent(param1 *QStateMachine__SignalEvent) *QStateMachine__SignalEvent {
ret := C.QStateMachine__SignalEvent_new(param1.cPointer())
return newQStateMachine__SignalEvent(ret)
}
func (this *QStateMachine__SignalEvent) Sender() *QObject {
return UnsafeNewQObject(unsafe.Pointer(C.QStateMachine__SignalEvent_Sender(this.h)))
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}
func (this *QStateMachine__SignalEvent) SignalIndex() int {
return (int)(C.QStateMachine__SignalEvent_SignalIndex(this.h))
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}
// Delete this object from C++ memory.
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func (this *QStateMachine__SignalEvent) Delete() {
C.QStateMachine__SignalEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QStateMachine__SignalEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QStateMachine__SignalEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
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type QStateMachine__WrappedEvent struct {
h *C.QStateMachine__WrappedEvent
*QEvent
}
func (this *QStateMachine__WrappedEvent) cPointer() *C.QStateMachine__WrappedEvent {
if this == nil {
return nil
}
return this.h
}
func (this *QStateMachine__WrappedEvent) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
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func newQStateMachine__WrappedEvent(h *C.QStateMachine__WrappedEvent) *QStateMachine__WrappedEvent {
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if h == nil {
return nil
}
return &QStateMachine__WrappedEvent{h: h, QEvent: UnsafeNewQEvent(unsafe.Pointer(h))}
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}
func UnsafeNewQStateMachine__WrappedEvent(h unsafe.Pointer) *QStateMachine__WrappedEvent {
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return newQStateMachine__WrappedEvent((*C.QStateMachine__WrappedEvent)(h))
}
// NewQStateMachine__WrappedEvent constructs a new QStateMachine::WrappedEvent object.
func NewQStateMachine__WrappedEvent(object *QObject, event *QEvent) *QStateMachine__WrappedEvent {
ret := C.QStateMachine__WrappedEvent_new(object.cPointer(), event.cPointer())
return newQStateMachine__WrappedEvent(ret)
}
// NewQStateMachine__WrappedEvent2 constructs a new QStateMachine::WrappedEvent object.
func NewQStateMachine__WrappedEvent2(param1 *QStateMachine__WrappedEvent) *QStateMachine__WrappedEvent {
ret := C.QStateMachine__WrappedEvent_new2(param1.cPointer())
return newQStateMachine__WrappedEvent(ret)
}
func (this *QStateMachine__WrappedEvent) Object() *QObject {
return UnsafeNewQObject(unsafe.Pointer(C.QStateMachine__WrappedEvent_Object(this.h)))
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}
func (this *QStateMachine__WrappedEvent) Event() *QEvent {
return UnsafeNewQEvent(unsafe.Pointer(C.QStateMachine__WrappedEvent_Event(this.h)))
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}
// Delete this object from C++ memory.
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func (this *QStateMachine__WrappedEvent) Delete() {
C.QStateMachine__WrappedEvent_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QStateMachine__WrappedEvent) GoGC() {
runtime.SetFinalizer(this, func(this *QStateMachine__WrappedEvent) {
this.Delete()
runtime.KeepAlive(this.h)
})
}