miqt/qt6/gen_qpoint.go

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2024-10-20 05:21:03 +00:00
package qt6
/*
#include "gen_qpoint.h"
#include <stdlib.h>
*/
import "C"
import (
"runtime"
"unsafe"
)
type QPoint struct {
h *C.QPoint
}
func (this *QPoint) cPointer() *C.QPoint {
if this == nil {
return nil
}
return this.h
}
func (this *QPoint) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQPoint(h *C.QPoint) *QPoint {
if h == nil {
return nil
}
return &QPoint{h: h}
}
func UnsafeNewQPoint(h unsafe.Pointer) *QPoint {
return newQPoint((*C.QPoint)(h))
}
// NewQPoint constructs a new QPoint object.
func NewQPoint() *QPoint {
ret := C.QPoint_new()
return newQPoint(ret)
}
// NewQPoint2 constructs a new QPoint object.
func NewQPoint2(xpos int, ypos int) *QPoint {
ret := C.QPoint_new2((C.int)(xpos), (C.int)(ypos))
return newQPoint(ret)
}
// NewQPoint3 constructs a new QPoint object.
func NewQPoint3(param1 *QPoint) *QPoint {
ret := C.QPoint_new3(param1.cPointer())
return newQPoint(ret)
}
func (this *QPoint) IsNull() bool {
return (bool)(C.QPoint_IsNull(this.h))
}
func (this *QPoint) X() int {
return (int)(C.QPoint_X(this.h))
}
func (this *QPoint) Y() int {
return (int)(C.QPoint_Y(this.h))
}
func (this *QPoint) SetX(x int) {
C.QPoint_SetX(this.h, (C.int)(x))
}
func (this *QPoint) SetY(y int) {
C.QPoint_SetY(this.h, (C.int)(y))
}
func (this *QPoint) ManhattanLength() int {
return (int)(C.QPoint_ManhattanLength(this.h))
}
func (this *QPoint) Transposed() *QPoint {
_ret := C.QPoint_Transposed(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPoint) OperatorPlusAssign(p *QPoint) *QPoint {
return UnsafeNewQPoint(unsafe.Pointer(C.QPoint_OperatorPlusAssign(this.h, p.cPointer())))
}
func (this *QPoint) OperatorMinusAssign(p *QPoint) *QPoint {
return UnsafeNewQPoint(unsafe.Pointer(C.QPoint_OperatorMinusAssign(this.h, p.cPointer())))
}
func (this *QPoint) OperatorMultiplyAssign(factor float32) *QPoint {
return UnsafeNewQPoint(unsafe.Pointer(C.QPoint_OperatorMultiplyAssign(this.h, (C.float)(factor))))
}
func (this *QPoint) OperatorMultiplyAssignWithFactor(factor float64) *QPoint {
return UnsafeNewQPoint(unsafe.Pointer(C.QPoint_OperatorMultiplyAssignWithFactor(this.h, (C.double)(factor))))
}
func (this *QPoint) OperatorMultiplyAssign2(factor int) *QPoint {
return UnsafeNewQPoint(unsafe.Pointer(C.QPoint_OperatorMultiplyAssign2(this.h, (C.int)(factor))))
}
func (this *QPoint) OperatorDivideAssign(divisor float64) *QPoint {
return UnsafeNewQPoint(unsafe.Pointer(C.QPoint_OperatorDivideAssign(this.h, (C.double)(divisor))))
}
func QPoint_DotProduct(p1 *QPoint, p2 *QPoint) int {
return (int)(C.QPoint_DotProduct(p1.cPointer(), p2.cPointer()))
}
func (this *QPoint) ToPointF() *QPointF {
_ret := C.QPoint_ToPointF(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
// Delete this object from C++ memory.
func (this *QPoint) Delete() {
C.QPoint_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QPoint) GoGC() {
runtime.SetFinalizer(this, func(this *QPoint) {
this.Delete()
runtime.KeepAlive(this.h)
})
}
type QPointF struct {
h *C.QPointF
}
func (this *QPointF) cPointer() *C.QPointF {
if this == nil {
return nil
}
return this.h
}
func (this *QPointF) UnsafePointer() unsafe.Pointer {
if this == nil {
return nil
}
return unsafe.Pointer(this.h)
}
func newQPointF(h *C.QPointF) *QPointF {
if h == nil {
return nil
}
return &QPointF{h: h}
}
func UnsafeNewQPointF(h unsafe.Pointer) *QPointF {
return newQPointF((*C.QPointF)(h))
}
// NewQPointF constructs a new QPointF object.
func NewQPointF() *QPointF {
ret := C.QPointF_new()
return newQPointF(ret)
}
// NewQPointF2 constructs a new QPointF object.
func NewQPointF2(p *QPoint) *QPointF {
ret := C.QPointF_new2(p.cPointer())
return newQPointF(ret)
}
// NewQPointF3 constructs a new QPointF object.
func NewQPointF3(xpos float64, ypos float64) *QPointF {
ret := C.QPointF_new3((C.double)(xpos), (C.double)(ypos))
return newQPointF(ret)
}
// NewQPointF4 constructs a new QPointF object.
func NewQPointF4(param1 *QPointF) *QPointF {
ret := C.QPointF_new4(param1.cPointer())
return newQPointF(ret)
}
func (this *QPointF) ManhattanLength() float64 {
return (float64)(C.QPointF_ManhattanLength(this.h))
}
func (this *QPointF) IsNull() bool {
return (bool)(C.QPointF_IsNull(this.h))
}
func (this *QPointF) X() float64 {
return (float64)(C.QPointF_X(this.h))
}
func (this *QPointF) Y() float64 {
return (float64)(C.QPointF_Y(this.h))
}
func (this *QPointF) SetX(x float64) {
C.QPointF_SetX(this.h, (C.double)(x))
}
func (this *QPointF) SetY(y float64) {
C.QPointF_SetY(this.h, (C.double)(y))
}
func (this *QPointF) Transposed() *QPointF {
_ret := C.QPointF_Transposed(this.h)
_goptr := newQPointF(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
func (this *QPointF) OperatorPlusAssign(p *QPointF) *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QPointF_OperatorPlusAssign(this.h, p.cPointer())))
}
func (this *QPointF) OperatorMinusAssign(p *QPointF) *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QPointF_OperatorMinusAssign(this.h, p.cPointer())))
}
func (this *QPointF) OperatorMultiplyAssign(c float64) *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QPointF_OperatorMultiplyAssign(this.h, (C.double)(c))))
}
func (this *QPointF) OperatorDivideAssign(c float64) *QPointF {
return UnsafeNewQPointF(unsafe.Pointer(C.QPointF_OperatorDivideAssign(this.h, (C.double)(c))))
}
func QPointF_DotProduct(p1 *QPointF, p2 *QPointF) float64 {
return (float64)(C.QPointF_DotProduct(p1.cPointer(), p2.cPointer()))
}
func (this *QPointF) ToPoint() *QPoint {
_ret := C.QPointF_ToPoint(this.h)
_goptr := newQPoint(_ret)
_goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer
return _goptr
}
// Delete this object from C++ memory.
func (this *QPointF) Delete() {
C.QPointF_Delete(this.h)
}
// GoGC adds a Go Finalizer to this pointer, so that it will be deleted
// from C++ memory once it is unreachable from Go memory.
func (this *QPointF) GoGC() {
runtime.SetFinalizer(this, func(this *QPointF) {
this.Delete()
runtime.KeepAlive(this.h)
})
}