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doc/README: add more formatting and issue references
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README.md
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README.md
@ -18,8 +18,8 @@ These bindings were newly started in August 2024. The bindings are functional fo
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|Platform|Linkage|Status
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|Linux|Static, Dynamic (.so)|✅ Works (Tested with Debian 12 / Qt 5.15 / Clang 14 / GCC 12)
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|Windows|Static, Dynamic (.dll)|Should work, not tested
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|macOS|Static, Dynamic (.dylib)|Should work, not tested
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|Windows|Static, Dynamic (.dll)|Should work, not tested (#1)
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|macOS|Static, Dynamic (.dylib)|Should work, not tested (#2)
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## License
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@ -43,6 +43,8 @@ Yes. You must also meet your Qt license obligations: either use Qt dynamically-l
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The first time the Qt bindings are compiled takes a long time. After this, it's fast. In a Dockerfile, you could cache the build step by running `go install github.com/mappu/miqt`.
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See also issue #8.
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### Q4. How does this compare to other Qt bindings?
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MIQT is a clean-room binding that does not use any code from other Qt bindings.
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@ -54,9 +56,9 @@ MIQT is a clean-room binding that does not use any code from other Qt bindings.
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Most functions are implemented 1:1. The Qt documentation should be used.
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The `QString` and `QList<T>` types are projected as plain Go `string` and `[]T`. Therefore, you can't call any of QString/QList's helper methods, you must use some Go equivalent method instead.
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The `QString`, `QList<T>`, and `QVector<T>` types are projected as plain Go `string` and `[]T`. Therefore, you can't call any of QString/QList/QVector's helper methods, you must use some Go equivalent method instead.
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Where Qt returns a C++ object by value (e.g. QSize), the binding may have moved it to the heap, and in Go this may be represented as a pointer type. In such cases, a Go finalizer is added to automatically delete the heap object. This means code using MIQT can look basically similar to the Qt C++ equivalent code.
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Where Qt returns a C++ object by value (e.g. `QSize`), the binding may have moved it to the heap, and in Go this may be represented as a pointer type. In such cases, a Go finalizer is added to automatically delete the heap object. This means code using MIQT can look basically similar to the Qt C++ equivalent code.
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The `connect(sourceObject, sourceSignal, targetObject, targetSlot)` is projected as `targetObject.onSourceSignal(func()...)`.
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