package qt /* #include "gen_qbasictimer.h" #include */ import "C" import ( "runtime" "unsafe" ) type QBasicTimer struct { h *C.QBasicTimer } func (this *QBasicTimer) cPointer() *C.QBasicTimer { if this == nil { return nil } return this.h } func (this *QBasicTimer) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQBasicTimer(h *C.QBasicTimer) *QBasicTimer { if h == nil { return nil } return &QBasicTimer{h: h} } func UnsafeNewQBasicTimer(h unsafe.Pointer) *QBasicTimer { return newQBasicTimer((*C.QBasicTimer)(h)) } // NewQBasicTimer constructs a new QBasicTimer object. func NewQBasicTimer(param1 *QBasicTimer) *QBasicTimer { ret := C.QBasicTimer_new(param1.cPointer()) return newQBasicTimer(ret) } // NewQBasicTimer2 constructs a new QBasicTimer object. func NewQBasicTimer2() *QBasicTimer { ret := C.QBasicTimer_new2() return newQBasicTimer(ret) } func (this *QBasicTimer) OperatorAssign(param1 *QBasicTimer) { C.QBasicTimer_OperatorAssign(this.h, param1.cPointer()) } func (this *QBasicTimer) Swap(other *QBasicTimer) { C.QBasicTimer_Swap(this.h, other.cPointer()) } func (this *QBasicTimer) IsActive() bool { return (bool)(C.QBasicTimer_IsActive(this.h)) } func (this *QBasicTimer) TimerId() int { return (int)(C.QBasicTimer_TimerId(this.h)) } func (this *QBasicTimer) Start(msec int, obj *QObject) { C.QBasicTimer_Start(this.h, (C.int)(msec), obj.cPointer()) } func (this *QBasicTimer) Start2(msec int, timerType TimerType, obj *QObject) { C.QBasicTimer_Start2(this.h, (C.int)(msec), (C.int)(timerType), obj.cPointer()) } func (this *QBasicTimer) Stop() { C.QBasicTimer_Stop(this.h) } // Delete this object from C++ memory. func (this *QBasicTimer) Delete() { C.QBasicTimer_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QBasicTimer) GoGC() { runtime.SetFinalizer(this, func(this *QBasicTimer) { this.Delete() runtime.KeepAlive(this.h) }) }