package qt /* #include "gen_qhash.h" #include */ import "C" import ( "runtime" "unsafe" ) type QHashData struct { h *C.QHashData } func (this *QHashData) cPointer() *C.QHashData { if this == nil { return nil } return this.h } func (this *QHashData) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQHashData(h *C.QHashData) *QHashData { if h == nil { return nil } return &QHashData{h: h} } func UnsafeNewQHashData(h unsafe.Pointer) *QHashData { return newQHashData((*C.QHashData)(h)) } func (this *QHashData) AllocateNode(nodeAlign int) unsafe.Pointer { return C.QHashData_AllocateNode(this.h, (C.int)(nodeAlign)) } func (this *QHashData) FreeNode(node unsafe.Pointer) { C.QHashData_FreeNode(this.h, node) } func (this *QHashData) WillGrow() bool { return (bool)(C.QHashData_WillGrow(this.h)) } func (this *QHashData) HasShrunk() { C.QHashData_HasShrunk(this.h) } func (this *QHashData) Rehash(hint int) { C.QHashData_Rehash(this.h, (C.int)(hint)) } func (this *QHashData) FirstNode() *QHashData__Node { return UnsafeNewQHashData__Node(unsafe.Pointer(C.QHashData_FirstNode(this.h))) } func QHashData_NextNode(node *QHashData__Node) *QHashData__Node { return UnsafeNewQHashData__Node(unsafe.Pointer(C.QHashData_NextNode(node.cPointer()))) } func QHashData_PreviousNode(node *QHashData__Node) *QHashData__Node { return UnsafeNewQHashData__Node(unsafe.Pointer(C.QHashData_PreviousNode(node.cPointer()))) } // Delete this object from C++ memory. func (this *QHashData) Delete() { C.QHashData_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QHashData) GoGC() { runtime.SetFinalizer(this, func(this *QHashData) { this.Delete() runtime.KeepAlive(this.h) }) } type QHashDummyValue struct { h *C.QHashDummyValue } func (this *QHashDummyValue) cPointer() *C.QHashDummyValue { if this == nil { return nil } return this.h } func (this *QHashDummyValue) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQHashDummyValue(h *C.QHashDummyValue) *QHashDummyValue { if h == nil { return nil } return &QHashDummyValue{h: h} } func UnsafeNewQHashDummyValue(h unsafe.Pointer) *QHashDummyValue { return newQHashDummyValue((*C.QHashDummyValue)(h)) } // NewQHashDummyValue constructs a new QHashDummyValue object. func NewQHashDummyValue() *QHashDummyValue { ret := C.QHashDummyValue_new() return newQHashDummyValue(ret) } // NewQHashDummyValue2 constructs a new QHashDummyValue object. func NewQHashDummyValue2(param1 *QHashDummyValue) *QHashDummyValue { ret := C.QHashDummyValue_new2(param1.cPointer()) return newQHashDummyValue(ret) } // Delete this object from C++ memory. func (this *QHashDummyValue) Delete() { C.QHashDummyValue_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QHashDummyValue) GoGC() { runtime.SetFinalizer(this, func(this *QHashDummyValue) { this.Delete() runtime.KeepAlive(this.h) }) } type QHashData__Node struct { h *C.QHashData__Node } func (this *QHashData__Node) cPointer() *C.QHashData__Node { if this == nil { return nil } return this.h } func (this *QHashData__Node) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQHashData__Node(h *C.QHashData__Node) *QHashData__Node { if h == nil { return nil } return &QHashData__Node{h: h} } func UnsafeNewQHashData__Node(h unsafe.Pointer) *QHashData__Node { return newQHashData__Node((*C.QHashData__Node)(h)) } // Delete this object from C++ memory. func (this *QHashData__Node) Delete() { C.QHashData__Node_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QHashData__Node) GoGC() { runtime.SetFinalizer(this, func(this *QHashData__Node) { this.Delete() runtime.KeepAlive(this.h) }) }