package qt /* #include "gen_qpropertyanimation.h" #include */ import "C" import ( "runtime" "unsafe" ) type QPropertyAnimation struct { h *C.QPropertyAnimation *QVariantAnimation } func (this *QPropertyAnimation) cPointer() *C.QPropertyAnimation { if this == nil { return nil } return this.h } func (this *QPropertyAnimation) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQPropertyAnimation(h *C.QPropertyAnimation) *QPropertyAnimation { if h == nil { return nil } return &QPropertyAnimation{h: h, QVariantAnimation: UnsafeNewQVariantAnimation(unsafe.Pointer(h))} } func UnsafeNewQPropertyAnimation(h unsafe.Pointer) *QPropertyAnimation { return newQPropertyAnimation((*C.QPropertyAnimation)(h)) } // NewQPropertyAnimation constructs a new QPropertyAnimation object. func NewQPropertyAnimation() *QPropertyAnimation { ret := C.QPropertyAnimation_new() return newQPropertyAnimation(ret) } // NewQPropertyAnimation2 constructs a new QPropertyAnimation object. func NewQPropertyAnimation2(target *QObject, propertyName *QByteArray) *QPropertyAnimation { ret := C.QPropertyAnimation_new2(target.cPointer(), propertyName.cPointer()) return newQPropertyAnimation(ret) } // NewQPropertyAnimation3 constructs a new QPropertyAnimation object. func NewQPropertyAnimation3(parent *QObject) *QPropertyAnimation { ret := C.QPropertyAnimation_new3(parent.cPointer()) return newQPropertyAnimation(ret) } // NewQPropertyAnimation4 constructs a new QPropertyAnimation object. func NewQPropertyAnimation4(target *QObject, propertyName *QByteArray, parent *QObject) *QPropertyAnimation { ret := C.QPropertyAnimation_new4(target.cPointer(), propertyName.cPointer(), parent.cPointer()) return newQPropertyAnimation(ret) } func (this *QPropertyAnimation) MetaObject() *QMetaObject { return UnsafeNewQMetaObject(unsafe.Pointer(C.QPropertyAnimation_MetaObject(this.h))) } func (this *QPropertyAnimation) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return C.QPropertyAnimation_Metacast(this.h, param1_Cstring) } func QPropertyAnimation_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QPropertyAnimation_Tr(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPropertyAnimation_TrUtf8(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms *C.struct_miqt_string = C.QPropertyAnimation_TrUtf8(s_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func (this *QPropertyAnimation) TargetObject() *QObject { return UnsafeNewQObject(unsafe.Pointer(C.QPropertyAnimation_TargetObject(this.h))) } func (this *QPropertyAnimation) SetTargetObject(target *QObject) { C.QPropertyAnimation_SetTargetObject(this.h, target.cPointer()) } func (this *QPropertyAnimation) PropertyName() *QByteArray { _ret := C.QPropertyAnimation_PropertyName(this.h) _goptr := newQByteArray(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPropertyAnimation) SetPropertyName(propertyName *QByteArray) { C.QPropertyAnimation_SetPropertyName(this.h, propertyName.cPointer()) } func QPropertyAnimation_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPropertyAnimation_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPropertyAnimation_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPropertyAnimation_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPropertyAnimation_TrUtf82(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPropertyAnimation_TrUtf82(s_Cstring, c_Cstring) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } func QPropertyAnimation_TrUtf83(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms *C.struct_miqt_string = C.QPropertyAnimation_TrUtf83(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(&_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms)) return _ret } // Delete this object from C++ memory. func (this *QPropertyAnimation) Delete() { C.QPropertyAnimation_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPropertyAnimation) GoGC() { runtime.SetFinalizer(this, func(this *QPropertyAnimation) { this.Delete() runtime.KeepAlive(this.h) }) }