package qt /* #include "gen_qvector2d.h" #include */ import "C" import ( "runtime" "unsafe" ) type QVector2D struct { h *C.QVector2D } func (this *QVector2D) cPointer() *C.QVector2D { if this == nil { return nil } return this.h } func (this *QVector2D) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } func newQVector2D(h *C.QVector2D) *QVector2D { if h == nil { return nil } return &QVector2D{h: h} } func UnsafeNewQVector2D(h unsafe.Pointer) *QVector2D { return newQVector2D((*C.QVector2D)(h)) } // NewQVector2D constructs a new QVector2D object. func NewQVector2D() *QVector2D { ret := C.QVector2D_new() return newQVector2D(ret) } // NewQVector2D2 constructs a new QVector2D object. func NewQVector2D2(param1 Initialization) *QVector2D { ret := C.QVector2D_new2((C.int)(param1)) return newQVector2D(ret) } // NewQVector2D3 constructs a new QVector2D object. func NewQVector2D3(xpos float32, ypos float32) *QVector2D { ret := C.QVector2D_new3((C.float)(xpos), (C.float)(ypos)) return newQVector2D(ret) } // NewQVector2D4 constructs a new QVector2D object. func NewQVector2D4(point *QPoint) *QVector2D { ret := C.QVector2D_new4(point.cPointer()) return newQVector2D(ret) } // NewQVector2D5 constructs a new QVector2D object. func NewQVector2D5(point *QPointF) *QVector2D { ret := C.QVector2D_new5(point.cPointer()) return newQVector2D(ret) } // NewQVector2D6 constructs a new QVector2D object. func NewQVector2D6(vector *QVector3D) *QVector2D { ret := C.QVector2D_new6(vector.cPointer()) return newQVector2D(ret) } // NewQVector2D7 constructs a new QVector2D object. func NewQVector2D7(vector *QVector4D) *QVector2D { ret := C.QVector2D_new7(vector.cPointer()) return newQVector2D(ret) } // NewQVector2D8 constructs a new QVector2D object. func NewQVector2D8(param1 *QVector2D) *QVector2D { ret := C.QVector2D_new8(param1.cPointer()) return newQVector2D(ret) } func (this *QVector2D) IsNull() bool { return (bool)(C.QVector2D_IsNull(this.h)) } func (this *QVector2D) X() float32 { return (float32)(C.QVector2D_X(this.h)) } func (this *QVector2D) Y() float32 { return (float32)(C.QVector2D_Y(this.h)) } func (this *QVector2D) SetX(x float32) { C.QVector2D_SetX(this.h, (C.float)(x)) } func (this *QVector2D) SetY(y float32) { C.QVector2D_SetY(this.h, (C.float)(y)) } func (this *QVector2D) OperatorSubscript(i int) float32 { return (float32)(C.QVector2D_OperatorSubscript(this.h, (C.int)(i))) } func (this *QVector2D) Length() float32 { return (float32)(C.QVector2D_Length(this.h)) } func (this *QVector2D) LengthSquared() float32 { return (float32)(C.QVector2D_LengthSquared(this.h)) } func (this *QVector2D) Normalized() *QVector2D { _ret := C.QVector2D_Normalized(this.h) _goptr := newQVector2D(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QVector2D) Normalize() { C.QVector2D_Normalize(this.h) } func (this *QVector2D) DistanceToPoint(point *QVector2D) float32 { return (float32)(C.QVector2D_DistanceToPoint(this.h, point.cPointer())) } func (this *QVector2D) DistanceToLine(point *QVector2D, direction *QVector2D) float32 { return (float32)(C.QVector2D_DistanceToLine(this.h, point.cPointer(), direction.cPointer())) } func (this *QVector2D) OperatorPlusAssign(vector *QVector2D) *QVector2D { return UnsafeNewQVector2D(unsafe.Pointer(C.QVector2D_OperatorPlusAssign(this.h, vector.cPointer()))) } func (this *QVector2D) OperatorMinusAssign(vector *QVector2D) *QVector2D { return UnsafeNewQVector2D(unsafe.Pointer(C.QVector2D_OperatorMinusAssign(this.h, vector.cPointer()))) } func (this *QVector2D) OperatorMultiplyAssign(factor float32) *QVector2D { return UnsafeNewQVector2D(unsafe.Pointer(C.QVector2D_OperatorMultiplyAssign(this.h, (C.float)(factor)))) } func (this *QVector2D) OperatorMultiplyAssignWithVector(vector *QVector2D) *QVector2D { return UnsafeNewQVector2D(unsafe.Pointer(C.QVector2D_OperatorMultiplyAssignWithVector(this.h, vector.cPointer()))) } func (this *QVector2D) OperatorDivideAssign(divisor float32) *QVector2D { return UnsafeNewQVector2D(unsafe.Pointer(C.QVector2D_OperatorDivideAssign(this.h, (C.float)(divisor)))) } func (this *QVector2D) OperatorDivideAssignWithVector(vector *QVector2D) *QVector2D { return UnsafeNewQVector2D(unsafe.Pointer(C.QVector2D_OperatorDivideAssignWithVector(this.h, vector.cPointer()))) } func QVector2D_DotProduct(v1 *QVector2D, v2 *QVector2D) float32 { return (float32)(C.QVector2D_DotProduct(v1.cPointer(), v2.cPointer())) } func (this *QVector2D) ToVector3D() *QVector3D { _ret := C.QVector2D_ToVector3D(this.h) _goptr := newQVector3D(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QVector2D) ToVector4D() *QVector4D { _ret := C.QVector2D_ToVector4D(this.h) _goptr := newQVector4D(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QVector2D) ToPoint() *QPoint { _ret := C.QVector2D_ToPoint(this.h) _goptr := newQPoint(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QVector2D) ToPointF() *QPointF { _ret := C.QVector2D_ToPointF(this.h) _goptr := newQPointF(_ret) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QVector2D) Delete() { C.QVector2D_Delete(this.h) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QVector2D) GoGC() { runtime.SetFinalizer(this, func(this *QVector2D) { this.Delete() runtime.KeepAlive(this.h) }) }