#include #include #include #include #include #include #include "gen_qvector4d.h" #include "_cgo_export.h" QVector4D* QVector4D_new() { return new QVector4D(); } QVector4D* QVector4D_new2(int param1) { return new QVector4D(static_cast(param1)); } QVector4D* QVector4D_new3(float xpos, float ypos, float zpos, float wpos) { return new QVector4D(static_cast(xpos), static_cast(ypos), static_cast(zpos), static_cast(wpos)); } QVector4D* QVector4D_new4(QPoint* point) { return new QVector4D(*point); } QVector4D* QVector4D_new5(QPointF* point) { return new QVector4D(*point); } QVector4D* QVector4D_new6(QVector2D* vector) { return new QVector4D(*vector); } QVector4D* QVector4D_new7(QVector2D* vector, float zpos, float wpos) { return new QVector4D(*vector, static_cast(zpos), static_cast(wpos)); } QVector4D* QVector4D_new8(QVector3D* vector) { return new QVector4D(*vector); } QVector4D* QVector4D_new9(QVector3D* vector, float wpos) { return new QVector4D(*vector, static_cast(wpos)); } QVector4D* QVector4D_new10(QVector4D* param1) { return new QVector4D(*param1); } bool QVector4D_IsNull(const QVector4D* self) { return self->isNull(); } float QVector4D_X(const QVector4D* self) { return self->x(); } float QVector4D_Y(const QVector4D* self) { return self->y(); } float QVector4D_Z(const QVector4D* self) { return self->z(); } float QVector4D_W(const QVector4D* self) { return self->w(); } void QVector4D_SetX(QVector4D* self, float x) { self->setX(static_cast(x)); } void QVector4D_SetY(QVector4D* self, float y) { self->setY(static_cast(y)); } void QVector4D_SetZ(QVector4D* self, float z) { self->setZ(static_cast(z)); } void QVector4D_SetW(QVector4D* self, float w) { self->setW(static_cast(w)); } float QVector4D_OperatorSubscript(const QVector4D* self, int i) { return self->operator[](static_cast(i)); } float QVector4D_Length(const QVector4D* self) { return self->length(); } float QVector4D_LengthSquared(const QVector4D* self) { return self->lengthSquared(); } QVector4D* QVector4D_Normalized(const QVector4D* self) { return new QVector4D(self->normalized()); } void QVector4D_Normalize(QVector4D* self) { self->normalize(); } QVector4D* QVector4D_OperatorPlusAssign(QVector4D* self, QVector4D* vector) { QVector4D& _ret = self->operator+=(*vector); // Cast returned reference into pointer return &_ret; } QVector4D* QVector4D_OperatorMinusAssign(QVector4D* self, QVector4D* vector) { QVector4D& _ret = self->operator-=(*vector); // Cast returned reference into pointer return &_ret; } QVector4D* QVector4D_OperatorMultiplyAssign(QVector4D* self, float factor) { QVector4D& _ret = self->operator*=(static_cast(factor)); // Cast returned reference into pointer return &_ret; } QVector4D* QVector4D_OperatorMultiplyAssignWithVector(QVector4D* self, QVector4D* vector) { QVector4D& _ret = self->operator*=(*vector); // Cast returned reference into pointer return &_ret; } QVector4D* QVector4D_OperatorDivideAssign(QVector4D* self, float divisor) { QVector4D& _ret = self->operator/=(static_cast(divisor)); // Cast returned reference into pointer return &_ret; } QVector4D* QVector4D_OperatorDivideAssignWithVector(QVector4D* self, QVector4D* vector) { QVector4D& _ret = self->operator/=(*vector); // Cast returned reference into pointer return &_ret; } float QVector4D_DotProduct(QVector4D* v1, QVector4D* v2) { return QVector4D::dotProduct(*v1, *v2); } QVector2D* QVector4D_ToVector2D(const QVector4D* self) { return new QVector2D(self->toVector2D()); } QVector2D* QVector4D_ToVector2DAffine(const QVector4D* self) { return new QVector2D(self->toVector2DAffine()); } QVector3D* QVector4D_ToVector3D(const QVector4D* self) { return new QVector3D(self->toVector3D()); } QVector3D* QVector4D_ToVector3DAffine(const QVector4D* self) { return new QVector3D(self->toVector3DAffine()); } QPoint* QVector4D_ToPoint(const QVector4D* self) { return new QPoint(self->toPoint()); } QPointF* QVector4D_ToPointF(const QVector4D* self) { return new QPointF(self->toPointF()); } void QVector4D_Delete(QVector4D* self) { delete self; }