package script /* #include "gen_qscriptstring.h" #include */ import "C" import ( "runtime" "unsafe" ) type QScriptString struct { h *C.QScriptString isSubclass bool } func (this *QScriptString) cPointer() *C.QScriptString { if this == nil { return nil } return this.h } func (this *QScriptString) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQScriptString constructs the type using only CGO pointers. func newQScriptString(h *C.QScriptString) *QScriptString { if h == nil { return nil } return &QScriptString{h: h} } // UnsafeNewQScriptString constructs the type using only unsafe pointers. func UnsafeNewQScriptString(h unsafe.Pointer) *QScriptString { return newQScriptString((*C.QScriptString)(h)) } // NewQScriptString constructs a new QScriptString object. func NewQScriptString() *QScriptString { ret := newQScriptString(C.QScriptString_new()) ret.isSubclass = true return ret } // NewQScriptString2 constructs a new QScriptString object. func NewQScriptString2(other *QScriptString) *QScriptString { ret := newQScriptString(C.QScriptString_new2(other.cPointer())) ret.isSubclass = true return ret } func (this *QScriptString) OperatorAssign(other *QScriptString) { C.QScriptString_OperatorAssign(this.h, other.cPointer()) } func (this *QScriptString) IsValid() bool { return (bool)(C.QScriptString_IsValid(this.h)) } func (this *QScriptString) OperatorEqual(other *QScriptString) bool { return (bool)(C.QScriptString_OperatorEqual(this.h, other.cPointer())) } func (this *QScriptString) OperatorNotEqual(other *QScriptString) bool { return (bool)(C.QScriptString_OperatorNotEqual(this.h, other.cPointer())) } func (this *QScriptString) ToArrayIndex() uint { return (uint)(C.QScriptString_ToArrayIndex(this.h)) } func (this *QScriptString) ToString() string { var _ms C.struct_miqt_string = C.QScriptString_ToString(this.h) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QScriptString) ToArrayIndex1(ok *bool) uint { return (uint)(C.QScriptString_ToArrayIndex1(this.h, (*C.bool)(unsafe.Pointer(ok)))) } // Delete this object from C++ memory. func (this *QScriptString) Delete() { C.QScriptString_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QScriptString) GoGC() { runtime.SetFinalizer(this, func(this *QScriptString) { this.Delete() runtime.KeepAlive(this.h) }) }