package qt6 /* #include "gen_qpalette.h" #include */ import "C" import ( "runtime" "unsafe" ) type QPalette__ColorGroup int const ( QPalette__Active QPalette__ColorGroup = 0 QPalette__Disabled QPalette__ColorGroup = 1 QPalette__Inactive QPalette__ColorGroup = 2 QPalette__NColorGroups QPalette__ColorGroup = 3 QPalette__Current QPalette__ColorGroup = 4 QPalette__All QPalette__ColorGroup = 5 QPalette__Normal QPalette__ColorGroup = 0 ) type QPalette__ColorRole int const ( QPalette__WindowText QPalette__ColorRole = 0 QPalette__Button QPalette__ColorRole = 1 QPalette__Light QPalette__ColorRole = 2 QPalette__Midlight QPalette__ColorRole = 3 QPalette__Dark QPalette__ColorRole = 4 QPalette__Mid QPalette__ColorRole = 5 QPalette__Text QPalette__ColorRole = 6 QPalette__BrightText QPalette__ColorRole = 7 QPalette__ButtonText QPalette__ColorRole = 8 QPalette__Base QPalette__ColorRole = 9 QPalette__Window QPalette__ColorRole = 10 QPalette__Shadow QPalette__ColorRole = 11 QPalette__Highlight QPalette__ColorRole = 12 QPalette__HighlightedText QPalette__ColorRole = 13 QPalette__Link QPalette__ColorRole = 14 QPalette__LinkVisited QPalette__ColorRole = 15 QPalette__AlternateBase QPalette__ColorRole = 16 QPalette__NoRole QPalette__ColorRole = 17 QPalette__ToolTipBase QPalette__ColorRole = 18 QPalette__ToolTipText QPalette__ColorRole = 19 QPalette__PlaceholderText QPalette__ColorRole = 20 QPalette__NColorRoles QPalette__ColorRole = 21 ) type QPalette struct { h *C.QPalette isSubclass bool } func (this *QPalette) cPointer() *C.QPalette { if this == nil { return nil } return this.h } func (this *QPalette) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQPalette constructs the type using only CGO pointers. func newQPalette(h *C.QPalette) *QPalette { if h == nil { return nil } return &QPalette{h: h} } // UnsafeNewQPalette constructs the type using only unsafe pointers. func UnsafeNewQPalette(h unsafe.Pointer) *QPalette { return newQPalette((*C.QPalette)(h)) } // NewQPalette constructs a new QPalette object. func NewQPalette() *QPalette { ret := newQPalette(C.QPalette_new()) ret.isSubclass = true return ret } // NewQPalette2 constructs a new QPalette object. func NewQPalette2(button *QColor) *QPalette { ret := newQPalette(C.QPalette_new2(button.cPointer())) ret.isSubclass = true return ret } // NewQPalette3 constructs a new QPalette object. func NewQPalette3(button GlobalColor) *QPalette { ret := newQPalette(C.QPalette_new3((C.int)(button))) ret.isSubclass = true return ret } // NewQPalette4 constructs a new QPalette object. func NewQPalette4(button *QColor, window *QColor) *QPalette { ret := newQPalette(C.QPalette_new4(button.cPointer(), window.cPointer())) ret.isSubclass = true return ret } // NewQPalette5 constructs a new QPalette object. func NewQPalette5(windowText *QBrush, button *QBrush, light *QBrush, dark *QBrush, mid *QBrush, text *QBrush, bright_text *QBrush, base *QBrush, window *QBrush) *QPalette { ret := newQPalette(C.QPalette_new5(windowText.cPointer(), button.cPointer(), light.cPointer(), dark.cPointer(), mid.cPointer(), text.cPointer(), bright_text.cPointer(), base.cPointer(), window.cPointer())) ret.isSubclass = true return ret } // NewQPalette6 constructs a new QPalette object. func NewQPalette6(windowText *QColor, window *QColor, light *QColor, dark *QColor, mid *QColor, text *QColor, base *QColor) *QPalette { ret := newQPalette(C.QPalette_new6(windowText.cPointer(), window.cPointer(), light.cPointer(), dark.cPointer(), mid.cPointer(), text.cPointer(), base.cPointer())) ret.isSubclass = true return ret } // NewQPalette7 constructs a new QPalette object. func NewQPalette7(palette *QPalette) *QPalette { ret := newQPalette(C.QPalette_new7(palette.cPointer())) ret.isSubclass = true return ret } func (this *QPalette) OperatorAssign(palette *QPalette) { C.QPalette_OperatorAssign(this.h, palette.cPointer()) } func (this *QPalette) Swap(other *QPalette) { C.QPalette_Swap(this.h, other.cPointer()) } func (this *QPalette) CurrentColorGroup() QPalette__ColorGroup { return (QPalette__ColorGroup)(C.QPalette_CurrentColorGroup(this.h)) } func (this *QPalette) SetCurrentColorGroup(cg QPalette__ColorGroup) { C.QPalette_SetCurrentColorGroup(this.h, (C.int)(cg)) } func (this *QPalette) Color(cg QPalette__ColorGroup, cr QPalette__ColorRole) *QColor { return newQColor(C.QPalette_Color(this.h, (C.int)(cg), (C.int)(cr))) } func (this *QPalette) Brush(cg QPalette__ColorGroup, cr QPalette__ColorRole) *QBrush { return newQBrush(C.QPalette_Brush(this.h, (C.int)(cg), (C.int)(cr))) } func (this *QPalette) SetColor(cg QPalette__ColorGroup, cr QPalette__ColorRole, color *QColor) { C.QPalette_SetColor(this.h, (C.int)(cg), (C.int)(cr), color.cPointer()) } func (this *QPalette) SetColor2(cr QPalette__ColorRole, color *QColor) { C.QPalette_SetColor2(this.h, (C.int)(cr), color.cPointer()) } func (this *QPalette) SetBrush(cr QPalette__ColorRole, brush *QBrush) { C.QPalette_SetBrush(this.h, (C.int)(cr), brush.cPointer()) } func (this *QPalette) IsBrushSet(cg QPalette__ColorGroup, cr QPalette__ColorRole) bool { return (bool)(C.QPalette_IsBrushSet(this.h, (C.int)(cg), (C.int)(cr))) } func (this *QPalette) SetBrush2(cg QPalette__ColorGroup, cr QPalette__ColorRole, brush *QBrush) { C.QPalette_SetBrush2(this.h, (C.int)(cg), (C.int)(cr), brush.cPointer()) } func (this *QPalette) SetColorGroup(cr QPalette__ColorGroup, windowText *QBrush, button *QBrush, light *QBrush, dark *QBrush, mid *QBrush, text *QBrush, bright_text *QBrush, base *QBrush, window *QBrush) { C.QPalette_SetColorGroup(this.h, (C.int)(cr), windowText.cPointer(), button.cPointer(), light.cPointer(), dark.cPointer(), mid.cPointer(), text.cPointer(), bright_text.cPointer(), base.cPointer(), window.cPointer()) } func (this *QPalette) IsEqual(cr1 QPalette__ColorGroup, cr2 QPalette__ColorGroup) bool { return (bool)(C.QPalette_IsEqual(this.h, (C.int)(cr1), (C.int)(cr2))) } func (this *QPalette) ColorWithCr(cr QPalette__ColorRole) *QColor { return newQColor(C.QPalette_ColorWithCr(this.h, (C.int)(cr))) } func (this *QPalette) BrushWithCr(cr QPalette__ColorRole) *QBrush { return newQBrush(C.QPalette_BrushWithCr(this.h, (C.int)(cr))) } func (this *QPalette) WindowText() *QBrush { return newQBrush(C.QPalette_WindowText(this.h)) } func (this *QPalette) Button() *QBrush { return newQBrush(C.QPalette_Button(this.h)) } func (this *QPalette) Light() *QBrush { return newQBrush(C.QPalette_Light(this.h)) } func (this *QPalette) Dark() *QBrush { return newQBrush(C.QPalette_Dark(this.h)) } func (this *QPalette) Mid() *QBrush { return newQBrush(C.QPalette_Mid(this.h)) } func (this *QPalette) Text() *QBrush { return newQBrush(C.QPalette_Text(this.h)) } func (this *QPalette) Base() *QBrush { return newQBrush(C.QPalette_Base(this.h)) } func (this *QPalette) AlternateBase() *QBrush { return newQBrush(C.QPalette_AlternateBase(this.h)) } func (this *QPalette) ToolTipBase() *QBrush { return newQBrush(C.QPalette_ToolTipBase(this.h)) } func (this *QPalette) ToolTipText() *QBrush { return newQBrush(C.QPalette_ToolTipText(this.h)) } func (this *QPalette) Window() *QBrush { return newQBrush(C.QPalette_Window(this.h)) } func (this *QPalette) Midlight() *QBrush { return newQBrush(C.QPalette_Midlight(this.h)) } func (this *QPalette) BrightText() *QBrush { return newQBrush(C.QPalette_BrightText(this.h)) } func (this *QPalette) ButtonText() *QBrush { return newQBrush(C.QPalette_ButtonText(this.h)) } func (this *QPalette) Shadow() *QBrush { return newQBrush(C.QPalette_Shadow(this.h)) } func (this *QPalette) Highlight() *QBrush { return newQBrush(C.QPalette_Highlight(this.h)) } func (this *QPalette) HighlightedText() *QBrush { return newQBrush(C.QPalette_HighlightedText(this.h)) } func (this *QPalette) Link() *QBrush { return newQBrush(C.QPalette_Link(this.h)) } func (this *QPalette) LinkVisited() *QBrush { return newQBrush(C.QPalette_LinkVisited(this.h)) } func (this *QPalette) PlaceholderText() *QBrush { return newQBrush(C.QPalette_PlaceholderText(this.h)) } func (this *QPalette) OperatorEqual(p *QPalette) bool { return (bool)(C.QPalette_OperatorEqual(this.h, p.cPointer())) } func (this *QPalette) OperatorNotEqual(p *QPalette) bool { return (bool)(C.QPalette_OperatorNotEqual(this.h, p.cPointer())) } func (this *QPalette) IsCopyOf(p *QPalette) bool { return (bool)(C.QPalette_IsCopyOf(this.h, p.cPointer())) } func (this *QPalette) CacheKey() int64 { return (int64)(C.QPalette_CacheKey(this.h)) } func (this *QPalette) Resolve(other *QPalette) *QPalette { _goptr := newQPalette(C.QPalette_Resolve(this.h, other.cPointer())) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPalette) ResolveMask() uint64 { return (uint64)(C.QPalette_ResolveMask(this.h)) } func (this *QPalette) SetResolveMask(mask uint64) { C.QPalette_SetResolveMask(this.h, (C.ulonglong)(mask)) } // Delete this object from C++ memory. func (this *QPalette) Delete() { C.QPalette_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPalette) GoGC() { runtime.SetFinalizer(this, func(this *QPalette) { this.Delete() runtime.KeepAlive(this.h) }) }