package qt6 /* #include "gen_qpoint.h" #include */ import "C" import ( "runtime" "unsafe" ) type QPoint struct { h *C.QPoint isSubclass bool } func (this *QPoint) cPointer() *C.QPoint { if this == nil { return nil } return this.h } func (this *QPoint) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQPoint constructs the type using only CGO pointers. func newQPoint(h *C.QPoint) *QPoint { if h == nil { return nil } return &QPoint{h: h} } // UnsafeNewQPoint constructs the type using only unsafe pointers. func UnsafeNewQPoint(h unsafe.Pointer) *QPoint { return newQPoint((*C.QPoint)(h)) } // NewQPoint constructs a new QPoint object. func NewQPoint() *QPoint { ret := newQPoint(C.QPoint_new()) ret.isSubclass = true return ret } // NewQPoint2 constructs a new QPoint object. func NewQPoint2(xpos int, ypos int) *QPoint { ret := newQPoint(C.QPoint_new2((C.int)(xpos), (C.int)(ypos))) ret.isSubclass = true return ret } // NewQPoint3 constructs a new QPoint object. func NewQPoint3(param1 *QPoint) *QPoint { ret := newQPoint(C.QPoint_new3(param1.cPointer())) ret.isSubclass = true return ret } func (this *QPoint) IsNull() bool { return (bool)(C.QPoint_IsNull(this.h)) } func (this *QPoint) X() int { return (int)(C.QPoint_X(this.h)) } func (this *QPoint) Y() int { return (int)(C.QPoint_Y(this.h)) } func (this *QPoint) SetX(x int) { C.QPoint_SetX(this.h, (C.int)(x)) } func (this *QPoint) SetY(y int) { C.QPoint_SetY(this.h, (C.int)(y)) } func (this *QPoint) ManhattanLength() int { return (int)(C.QPoint_ManhattanLength(this.h)) } func (this *QPoint) Transposed() *QPoint { _goptr := newQPoint(C.QPoint_Transposed(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPoint) OperatorPlusAssign(p *QPoint) *QPoint { return newQPoint(C.QPoint_OperatorPlusAssign(this.h, p.cPointer())) } func (this *QPoint) OperatorMinusAssign(p *QPoint) *QPoint { return newQPoint(C.QPoint_OperatorMinusAssign(this.h, p.cPointer())) } func (this *QPoint) OperatorMultiplyAssign(factor float32) *QPoint { return newQPoint(C.QPoint_OperatorMultiplyAssign(this.h, (C.float)(factor))) } func (this *QPoint) OperatorMultiplyAssignWithFactor(factor float64) *QPoint { return newQPoint(C.QPoint_OperatorMultiplyAssignWithFactor(this.h, (C.double)(factor))) } func (this *QPoint) OperatorMultiplyAssign2(factor int) *QPoint { return newQPoint(C.QPoint_OperatorMultiplyAssign2(this.h, (C.int)(factor))) } func (this *QPoint) OperatorDivideAssign(divisor float64) *QPoint { return newQPoint(C.QPoint_OperatorDivideAssign(this.h, (C.double)(divisor))) } func QPoint_DotProduct(p1 *QPoint, p2 *QPoint) int { return (int)(C.QPoint_DotProduct(p1.cPointer(), p2.cPointer())) } func (this *QPoint) ToPointF() *QPointF { _goptr := newQPointF(C.QPoint_ToPointF(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QPoint) Delete() { C.QPoint_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPoint) GoGC() { runtime.SetFinalizer(this, func(this *QPoint) { this.Delete() runtime.KeepAlive(this.h) }) } type QPointF struct { h *C.QPointF isSubclass bool } func (this *QPointF) cPointer() *C.QPointF { if this == nil { return nil } return this.h } func (this *QPointF) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQPointF constructs the type using only CGO pointers. func newQPointF(h *C.QPointF) *QPointF { if h == nil { return nil } return &QPointF{h: h} } // UnsafeNewQPointF constructs the type using only unsafe pointers. func UnsafeNewQPointF(h unsafe.Pointer) *QPointF { return newQPointF((*C.QPointF)(h)) } // NewQPointF constructs a new QPointF object. func NewQPointF() *QPointF { ret := newQPointF(C.QPointF_new()) ret.isSubclass = true return ret } // NewQPointF2 constructs a new QPointF object. func NewQPointF2(p *QPoint) *QPointF { ret := newQPointF(C.QPointF_new2(p.cPointer())) ret.isSubclass = true return ret } // NewQPointF3 constructs a new QPointF object. func NewQPointF3(xpos float64, ypos float64) *QPointF { ret := newQPointF(C.QPointF_new3((C.double)(xpos), (C.double)(ypos))) ret.isSubclass = true return ret } // NewQPointF4 constructs a new QPointF object. func NewQPointF4(param1 *QPointF) *QPointF { ret := newQPointF(C.QPointF_new4(param1.cPointer())) ret.isSubclass = true return ret } func (this *QPointF) ManhattanLength() float64 { return (float64)(C.QPointF_ManhattanLength(this.h)) } func (this *QPointF) IsNull() bool { return (bool)(C.QPointF_IsNull(this.h)) } func (this *QPointF) X() float64 { return (float64)(C.QPointF_X(this.h)) } func (this *QPointF) Y() float64 { return (float64)(C.QPointF_Y(this.h)) } func (this *QPointF) SetX(x float64) { C.QPointF_SetX(this.h, (C.double)(x)) } func (this *QPointF) SetY(y float64) { C.QPointF_SetY(this.h, (C.double)(y)) } func (this *QPointF) Transposed() *QPointF { _goptr := newQPointF(C.QPointF_Transposed(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } func (this *QPointF) OperatorPlusAssign(p *QPointF) *QPointF { return newQPointF(C.QPointF_OperatorPlusAssign(this.h, p.cPointer())) } func (this *QPointF) OperatorMinusAssign(p *QPointF) *QPointF { return newQPointF(C.QPointF_OperatorMinusAssign(this.h, p.cPointer())) } func (this *QPointF) OperatorMultiplyAssign(c float64) *QPointF { return newQPointF(C.QPointF_OperatorMultiplyAssign(this.h, (C.double)(c))) } func (this *QPointF) OperatorDivideAssign(c float64) *QPointF { return newQPointF(C.QPointF_OperatorDivideAssign(this.h, (C.double)(c))) } func QPointF_DotProduct(p1 *QPointF, p2 *QPointF) float64 { return (float64)(C.QPointF_DotProduct(p1.cPointer(), p2.cPointer())) } func (this *QPointF) ToPoint() *QPoint { _goptr := newQPoint(C.QPointF_ToPoint(this.h)) _goptr.GoGC() // Qt uses pass-by-value semantics for this type. Mimic with finalizer return _goptr } // Delete this object from C++ memory. func (this *QPointF) Delete() { C.QPointF_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QPointF) GoGC() { runtime.SetFinalizer(this, func(this *QPointF) { this.Delete() runtime.KeepAlive(this.h) }) }