package qt6 /* #include "gen_qsequentialanimationgroup.h" #include */ import "C" import ( "runtime" "runtime/cgo" "unsafe" ) type QSequentialAnimationGroup struct { h *C.QSequentialAnimationGroup isSubclass bool *QAnimationGroup } func (this *QSequentialAnimationGroup) cPointer() *C.QSequentialAnimationGroup { if this == nil { return nil } return this.h } func (this *QSequentialAnimationGroup) UnsafePointer() unsafe.Pointer { if this == nil { return nil } return unsafe.Pointer(this.h) } // newQSequentialAnimationGroup constructs the type using only CGO pointers. func newQSequentialAnimationGroup(h *C.QSequentialAnimationGroup) *QSequentialAnimationGroup { if h == nil { return nil } var outptr_QAnimationGroup *C.QAnimationGroup = nil C.QSequentialAnimationGroup_virtbase(h, &outptr_QAnimationGroup) return &QSequentialAnimationGroup{h: h, QAnimationGroup: newQAnimationGroup(outptr_QAnimationGroup)} } // UnsafeNewQSequentialAnimationGroup constructs the type using only unsafe pointers. func UnsafeNewQSequentialAnimationGroup(h unsafe.Pointer) *QSequentialAnimationGroup { return newQSequentialAnimationGroup((*C.QSequentialAnimationGroup)(h)) } // NewQSequentialAnimationGroup constructs a new QSequentialAnimationGroup object. func NewQSequentialAnimationGroup() *QSequentialAnimationGroup { ret := newQSequentialAnimationGroup(C.QSequentialAnimationGroup_new()) ret.isSubclass = true return ret } // NewQSequentialAnimationGroup2 constructs a new QSequentialAnimationGroup object. func NewQSequentialAnimationGroup2(parent *QObject) *QSequentialAnimationGroup { ret := newQSequentialAnimationGroup(C.QSequentialAnimationGroup_new2(parent.cPointer())) ret.isSubclass = true return ret } func (this *QSequentialAnimationGroup) MetaObject() *QMetaObject { return newQMetaObject(C.QSequentialAnimationGroup_MetaObject(this.h)) } func (this *QSequentialAnimationGroup) Metacast(param1 string) unsafe.Pointer { param1_Cstring := C.CString(param1) defer C.free(unsafe.Pointer(param1_Cstring)) return (unsafe.Pointer)(C.QSequentialAnimationGroup_Metacast(this.h, param1_Cstring)) } func QSequentialAnimationGroup_Tr(s string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) var _ms C.struct_miqt_string = C.QSequentialAnimationGroup_Tr(s_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QSequentialAnimationGroup) AddPause(msecs int) *QPauseAnimation { return newQPauseAnimation(C.QSequentialAnimationGroup_AddPause(this.h, (C.int)(msecs))) } func (this *QSequentialAnimationGroup) InsertPause(index int, msecs int) *QPauseAnimation { return newQPauseAnimation(C.QSequentialAnimationGroup_InsertPause(this.h, (C.int)(index), (C.int)(msecs))) } func (this *QSequentialAnimationGroup) CurrentAnimation() *QAbstractAnimation { return newQAbstractAnimation(C.QSequentialAnimationGroup_CurrentAnimation(this.h)) } func (this *QSequentialAnimationGroup) Duration() int { return (int)(C.QSequentialAnimationGroup_Duration(this.h)) } func (this *QSequentialAnimationGroup) CurrentAnimationChanged(current *QAbstractAnimation) { C.QSequentialAnimationGroup_CurrentAnimationChanged(this.h, current.cPointer()) } func (this *QSequentialAnimationGroup) OnCurrentAnimationChanged(slot func(current *QAbstractAnimation)) { C.QSequentialAnimationGroup_connect_CurrentAnimationChanged(this.h, C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSequentialAnimationGroup_CurrentAnimationChanged func miqt_exec_callback_QSequentialAnimationGroup_CurrentAnimationChanged(cb C.intptr_t, current *C.QAbstractAnimation) { gofunc, ok := cgo.Handle(cb).Value().(func(current *QAbstractAnimation)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := newQAbstractAnimation(current) gofunc(slotval1) } func QSequentialAnimationGroup_Tr2(s string, c string) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QSequentialAnimationGroup_Tr2(s_Cstring, c_Cstring) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func QSequentialAnimationGroup_Tr3(s string, c string, n int) string { s_Cstring := C.CString(s) defer C.free(unsafe.Pointer(s_Cstring)) c_Cstring := C.CString(c) defer C.free(unsafe.Pointer(c_Cstring)) var _ms C.struct_miqt_string = C.QSequentialAnimationGroup_Tr3(s_Cstring, c_Cstring, (C.int)(n)) _ret := C.GoStringN(_ms.data, C.int(int64(_ms.len))) C.free(unsafe.Pointer(_ms.data)) return _ret } func (this *QSequentialAnimationGroup) callVirtualBase_Duration() int { return (int)(C.QSequentialAnimationGroup_virtualbase_Duration(unsafe.Pointer(this.h))) } func (this *QSequentialAnimationGroup) OnDuration(slot func(super func() int) int) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QSequentialAnimationGroup_override_virtual_Duration(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSequentialAnimationGroup_Duration func miqt_exec_callback_QSequentialAnimationGroup_Duration(self *C.QSequentialAnimationGroup, cb C.intptr_t) C.int { gofunc, ok := cgo.Handle(cb).Value().(func(super func() int) int) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } virtualReturn := gofunc((&QSequentialAnimationGroup{h: self}).callVirtualBase_Duration) return (C.int)(virtualReturn) } func (this *QSequentialAnimationGroup) callVirtualBase_Event(event *QEvent) bool { return (bool)(C.QSequentialAnimationGroup_virtualbase_Event(unsafe.Pointer(this.h), event.cPointer())) } func (this *QSequentialAnimationGroup) OnEvent(slot func(super func(event *QEvent) bool, event *QEvent) bool) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QSequentialAnimationGroup_override_virtual_Event(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSequentialAnimationGroup_Event func miqt_exec_callback_QSequentialAnimationGroup_Event(self *C.QSequentialAnimationGroup, cb C.intptr_t, event *C.QEvent) C.bool { gofunc, ok := cgo.Handle(cb).Value().(func(super func(event *QEvent) bool, event *QEvent) bool) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := newQEvent(event) virtualReturn := gofunc((&QSequentialAnimationGroup{h: self}).callVirtualBase_Event, slotval1) return (C.bool)(virtualReturn) } func (this *QSequentialAnimationGroup) callVirtualBase_UpdateCurrentTime(param1 int) { C.QSequentialAnimationGroup_virtualbase_UpdateCurrentTime(unsafe.Pointer(this.h), (C.int)(param1)) } func (this *QSequentialAnimationGroup) OnUpdateCurrentTime(slot func(super func(param1 int), param1 int)) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QSequentialAnimationGroup_override_virtual_UpdateCurrentTime(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSequentialAnimationGroup_UpdateCurrentTime func miqt_exec_callback_QSequentialAnimationGroup_UpdateCurrentTime(self *C.QSequentialAnimationGroup, cb C.intptr_t, param1 C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(super func(param1 int), param1 int)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (int)(param1) gofunc((&QSequentialAnimationGroup{h: self}).callVirtualBase_UpdateCurrentTime, slotval1) } func (this *QSequentialAnimationGroup) callVirtualBase_UpdateState(newState QAbstractAnimation__State, oldState QAbstractAnimation__State) { C.QSequentialAnimationGroup_virtualbase_UpdateState(unsafe.Pointer(this.h), (C.int)(newState), (C.int)(oldState)) } func (this *QSequentialAnimationGroup) OnUpdateState(slot func(super func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State), newState QAbstractAnimation__State, oldState QAbstractAnimation__State)) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QSequentialAnimationGroup_override_virtual_UpdateState(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSequentialAnimationGroup_UpdateState func miqt_exec_callback_QSequentialAnimationGroup_UpdateState(self *C.QSequentialAnimationGroup, cb C.intptr_t, newState C.int, oldState C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(super func(newState QAbstractAnimation__State, oldState QAbstractAnimation__State), newState QAbstractAnimation__State, oldState QAbstractAnimation__State)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (QAbstractAnimation__State)(newState) slotval2 := (QAbstractAnimation__State)(oldState) gofunc((&QSequentialAnimationGroup{h: self}).callVirtualBase_UpdateState, slotval1, slotval2) } func (this *QSequentialAnimationGroup) callVirtualBase_UpdateDirection(direction QAbstractAnimation__Direction) { C.QSequentialAnimationGroup_virtualbase_UpdateDirection(unsafe.Pointer(this.h), (C.int)(direction)) } func (this *QSequentialAnimationGroup) OnUpdateDirection(slot func(super func(direction QAbstractAnimation__Direction), direction QAbstractAnimation__Direction)) { if !this.isSubclass { panic("miqt: can only override virtual methods for directly constructed types") } C.QSequentialAnimationGroup_override_virtual_UpdateDirection(unsafe.Pointer(this.h), C.intptr_t(cgo.NewHandle(slot))) } //export miqt_exec_callback_QSequentialAnimationGroup_UpdateDirection func miqt_exec_callback_QSequentialAnimationGroup_UpdateDirection(self *C.QSequentialAnimationGroup, cb C.intptr_t, direction C.int) { gofunc, ok := cgo.Handle(cb).Value().(func(super func(direction QAbstractAnimation__Direction), direction QAbstractAnimation__Direction)) if !ok { panic("miqt: callback of non-callback type (heap corruption?)") } // Convert all CABI parameters to Go parameters slotval1 := (QAbstractAnimation__Direction)(direction) gofunc((&QSequentialAnimationGroup{h: self}).callVirtualBase_UpdateDirection, slotval1) } // Delete this object from C++ memory. func (this *QSequentialAnimationGroup) Delete() { C.QSequentialAnimationGroup_Delete(this.h, C.bool(this.isSubclass)) } // GoGC adds a Go Finalizer to this pointer, so that it will be deleted // from C++ memory once it is unreachable from Go memory. func (this *QSequentialAnimationGroup) GoGC() { runtime.SetFinalizer(this, func(this *QSequentialAnimationGroup) { this.Delete() runtime.KeepAlive(this.h) }) }